Classic Games (Games)

Magnus Carlsen Loses Last Competition as World Champion - After Slip of His Mouse (cnn.com) 35

It was Magnus Carlsen's last tournament as world champion, reports CNN — and he was eliminated after a "dramatic slip of his mouse" in his online match against Hikaru Nakamura: After drawing their first two games, the duo faced off in an Armageddon clash — similar to regular chess but black has draw odds, meaning that if black draws the game they win, and black starts with less time on the clock than white — to decide who would face Fabiano Caruana in the grand final.

After a tight encounter, the match was heading to its final seconds with very little to separate the two titans of chess.

And it was a moment of unfortunate luck which separated the two when Carlsen's mouse slipped meaning he put his queen onto F6 which allowed it to be taken by Nakamura and seal the victory.

Nakamura — wearing a t-shirt emblazoned with "I literally don't care" on the front — celebrated with a fist-bump while five-time world champion Carlsen could be seen exclaiming and grimacing in frustration.

On YouTube Thursday, Nakamura posted a 33-minute video titled "Dear YouTube, This Time Magnus Lost," where he explains every move down to the final queen blunder (which he calls by its YouTube nickname, a "Botez Gambit.")

In the video Nakamura admits he'd missed a possible winning position (by drawing) earlier in the game. But he also believes he would've achieved the same result simply by checking Carlsen endlessly until a draw was declared.

And Chess.com tells the rest of the story. Friday Nakamura went on to win the event's final round, defeating grandmaster Fabiano Caruana in another Armageddon-style showdown after they'd each won three out of six games.
Classic Games (Games)

Did 'Donkey Kong' Champ Use a Banned Joystick for His 2007 World Record? (arstechnica.com) 87

An anonymous reader shares a report from Ars Technica: Over the years, King of Kong star Billy Mitchell has seen his world-record Donkey Kong scores stripped, partially reinstated, and endlessly litigated, both in actual court and the court of public opinion. Through it all, Mitchell has insisted that every one of his records was set on unmodified Donkey Kong arcade hardware, despite some convincing technical evidence to the contrary.

Now, new photos from a 2007 performance by Mitchell seem to show obvious modifications to the machine used to earn at least one of those scores, a fascinating new piece of evidence in the long, contentious battle over Mitchell's place in Donkey Kong score-chasing history.

The photos in question were taken at the Florida Association of Mortgage Brokers (FAMB) Convention, which hosted Mitchell as part of its "80s Arcade Night" promotion in July 2007. Mitchell claims to have achieved a score of 1,050,200 points at that event, a performance that was recognized by adjudicator Twin Galaxies as a world record at the time (but which by now would barely crack the top 30). In his defamation case against Twin Galaxies, Mitchell includes testimony from several purported witnesses to his FAMB performance. That includes former Twin Galaxies referee Todd Rogers (who was later also banned from Twin Galaxies), who testified that the machine used at the event was "an original Nintendo Donkey Kong Arcade machine as I have known since 1981."

But the pictures from the FAMB convention, made public by fellow high-score-chaser David Race last month, raise additional questions about that claim, thanks to what Race calls a "glaringly non-original joystick" seen in the machine shown in those photos.

XBox (Games)

Classic Videogame 'Goldeneye 007' Finally Comes to Nintendo Switch and Xbox (cnn.com) 54

The classic 1997 vidoegame GoldenEye 007 "has finally landed on Xbox and Nintendo Switch," writes the Verge: On Xbox, the remaster includes 4K resolution, smoother frame rates, and split-screen local multiplayer, similar to a 2008-era bound-for-Xbox 360 version that was canceled amid licensing and rights issues but leaked out in 2021.
Meanwhile CNET describes the Switch version: You'll need to be subscribed to Switch Online's $50-a-year Expansion Pack tier to access GoldenEye and other N64 games. Online multiplayer is exclusive to the Switch release, the official 007 website noted, but this version is otherwise the same as the N64 original.
But "No high-def for them," adds Esquire: GoldenEye 007 marks a rare case in gaming history, where the title never left the gamer zeitgeist. It has been talked about, wished over, remade, and totally Frankensteined in the modding and emulation community....

Rare, a favorite game studio of mine — its crew is responsible for many of my childhood memories, making Banjo Kazzoie, Donkey Kong Country, Perfect Dark, Conker's Bad Fur Day, and so many more — was always a Nintendo sweetheart. Until it was acquired back in 2002 by Microsoft. While Rare didn't pump out as many massive hits after the acquisition, the studio is responsible for one of my favorite games, Sea of Thieves. But arguably no game from those folks made more of a splash than Goldeneye.

CNN reports: Based on the 1995 film "GoldenEye," the game follows a block-like version of Pierce Brosnan's 007 as he shoots his way through various locales, all while a synthy version of the signature Bond theme plays....

The return of "GoldenEye 007," often referred to as one of the greatest video games of all time, has been years in the making. The Verge reported last year that rights issues blocked developers from releasing it on newer consoles, including Xbox, since at least 2008. Undeterred N64 fans even attempted to remake the game themselves on several occasions, though the original rights holders usually shut them down.

Modern players "may not realise how many of the features we now take for granted in shooters were inspired by this one game," writes the Guardian. "The game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game — it's difficult to overstate how important that was." But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign.... We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we'd switch to Slaps Only, in which players could only get kills by slapping each other to death....

It is interesting how fables around the game and its development have survived — and still intrigue. The fact that it is officially cheating to play as Oddjob in multiplayer mode; the brilliance of the pause music, which has been heavily memed on TikTok, and how it was written in just 20 minutes by Rare newcomer Grant Kirkhope. The fact that Nintendo legend and Mario creator Shigeru Miyamoto was so concerned by the death in the game that he suggested a post-credit sequence where James Bond went to a hospital to meet all the enemy soldiers he "injured". I think the sign of a truly great game — like any work of art — is how many legends become attached to its making.

It is lovely now, to see the game getting a release on Nintendo Switch and Xbox Game Pass.

Classic Games (Games)

Chess.com Visits Spike with New Cat-Themed AI Bot Named 'Mittens' (deseret.com) 29

On New Year's Day, Chess.com launched five chess-playing bots — each with a cat persona. But the Deseret News reports that something unexpected happened with "Mittens"... Interest generated by Mittens is outpacing the surge that came on the heels of the wildly popular, chess-centric Netflix miniseries from 2020, "The Queen's Gambit". Chess.com has averaged 27.5 million games played per day in January and is on track for more than 850 million games this month — 40% more than any month in the company's history, per the Wall Street Journal.
A Chess.com team developed a special passive-aggressive personality for Mittens, according to the article. The team "thought it would be 'way more demoralizing and funny' if, instead of simply smashing opponents, Mittens ground down opposing players through painstaking positional battles, similar to the tactics Russian grandmaster Anatoly Karpov used to become world champion, per the Journal."

The Journal adds: "This bot is a psycho," the streamer and International Master Levy Rozman tweeted after a vicious checkmate this month. A day later, he added, "The chess world has to unite against Mittens." He was joking, mostly.

Mittens is a meme, a piece of artificial intelligence and a super grandmaster who also happens to reflect the broader evolution in modern chess. The game is no longer old, stuffy and dominated by theoretical conversations about different lines of a d5 opening. It's young, buzzy and proof that cats still rule the internet....

"I am inevitable. I am forever. Meow. Hehehehe," Mittens tells her opponents in the chat function of games....

Getting absolutely creamed by Mittens might get old. But her surprising popularity speaks to an underlying current in the chess world as freshly minted fans flow in: people are endlessly curious about new ways to engage with the ancient game. Facing novelty bots is just one of them. There has also been a new wave of interest in previously obscure chess variants. Chess960, for instance, is a version of the game where all the non-pawn pieces are lined up in random order on the back rank.... Other variants include: "Fog of War," where players have a limited view of their opponents' pieces; "Bughouse Chess," which is played across two boards with captured pieces potentially moving from one to the other; and "Three Check," where the objective is simply to put the opposing king in check three times.

The wackiest of all is the chess variant known as Duck Chess. It looks mostly like regular chess — 64 squares and 32 pieces. But it also has one rubber ducky on the board. After every move in Duck Chess, the player moves the titular object to a new square of the board where it blocks pieces in its path. Good luck moving your bishop when there's a duck squatting on its diagonal.

Classic Games (Games)

Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players (engadget.com) 40

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter's remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as "a fever dream in the best way possible." The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it's unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn't the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. [...] Atari says the remake has two modes, 50 levels and saves, so you don't have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Classic Games (Games)

Atari's 50th Anniversary Collection Includes 100 Games, Interviews, and Addictive New Titles (arstechnica.com) 25

Launched last week on the Xbox, PlayStation, Nintendo Switch, and Steam, Atari 50: The Anniversary Collection contains over 100 games, and also "over an hour of exclusive video interviews with key players in the games industry" (according to its web site). Forbes says the compilation "may well be the best game collection ever made." The Verge says the compilation is "huge, detailed, and does an amazing job of explaining why these games are so important."

But Ars Technica complains it's "stuffed with historical filler."

And yet, "one new game contained in the package won't let me go..." their reviewer adds. "I'm talking about Vctr Sctr, a retro-style arcade shooter that melds the addictive gameplay of classics like Asteroids and Tempest with modern gameplay concepts." As a package, Atari 50: The Anniversary Collection sets a new high-water mark for retro video game compilations. The collection's "timeline" feature deftly weaves archival materials like design documents and manuals, explanatory context and contemporary quotes from the game's release, and new video interviews with game creators into an engaging, interactive trip through gaming history.

But while the presentation shines, the games contained within Atari 50 often don't. Sure, there are a few truly replayable classics on offer here, especially in the games from Atari's glorious arcade era. That said, the bulk of Atari 50's selection of over 100 titles feels like filler that just doesn't hold up from a modern game design perspective. Dozens of "classic" Atari games — from 3-D Tic-Tac-Toe on the Atari 2600 to Missile Command 3D on the Jaguar — boil down to mere historical curiosities that most modern players would be hard-pressed to tolerate for longer than a couple of minutes.

Then there's Vctr Sctr, one of a handful of "reimagined" games on Atari 50 that attempt to re-create the feel of a classic Atari title with modern hardware and design touches.... More than just the look, Vctr Sctr does a great job capturing and updating what vector games of the early arcade era felt like to play.

Vctr Sctr apparently manages to combine updated versions of Asteroids, Lunar Lander, , and Tempest (in increasingly difficult waves). The article notes it's just one of six "reimagined" titles in Atari 50, but calls Vctr Sctr "a perfect brain-break game, an excuse to ignore the outside world for a quick, distracting burst of focused, high-energy chaos.

"In that way, it might be Atari 50's best demonstration of what the classic arcade era was really like."
Classic Games (Games)

How a Mathematician-Magician Revealed a Casino Loophole (bbc.com) 102

It's the tale of a company manufacuring precision card-shuffling machines for casinos — and a gang of hustlers who used a hidden video camera to film the shuffler's insides. "The images, transmitted to an accomplice outside in the casino parking lot, were played back in slow motion to figure out the sequence of cards in the deck," remembers the BBC, "which was then communicated back to the gamblers inside. The casino lost millions of dollars before the gang were finally caught."

So the company turned for help to a mathematician/magician: The executives were determined not to be hacked again. They had developed a prototype of a sophisticated new shuffling machine, this time enclosed in an opaque box. Their engineers assured them that the machine would sufficiently randomise a deck of cards with one pass through the device, reducing the time between hands while also beating card-counters and crooked dealers. But they needed to be sure that their machine properly shuffled the deck. They needed Persi Diaconis.

Diaconis, a magician-turned-mathematician at Stanford University, is regarded as the world's foremost expert on the mathematics of card shuffling. Throughout the surprisingly large scholarly literature on the topic, his name keeps popping up like the ace of spades in a magician's sleight-of-hand trick. So, when the company executives contacted him and offered to let him see the inner workings of their machine — a literal "black box" — he couldn't believe his luck. With his collaborator Susan Holmes, a statistician at Stanford, Diaconis travelled to the company's Las Vegas showroom to examine a prototype of their new machine.

The pair soon discovered a flaw. Although the mechanical shuffling action appeared random, the mathematicians noticed that the resulting deck still had rising and falling sequences, which meant that they could make predictions about the card order. To prove this to the company executives, Diaconis and Holmes devised a simple technique for guessing which card would be turned over next. If the first card flipped was the five of hearts, say, they guessed that the next card was the six of hearts, on the assumption that the sequence was rising. If the next card was actually lower — a four of hearts, for instance — this meant they were in a falling sequence, and their next guess was the three of hearts. With this simple strategy, the mathematicians were able to correctly guess nine or 10 cards per deck — one-fifth of the total — enough to double or triple the advantage of a competent card-counter....

The executives were horrified. "We are not pleased with your conclusions," they wrote to Diaconis, "but we believe them and that's what we hired you for." The company quietly shelved the prototype and switched to a different machine.

The article also explains why seven shuffles "is just as close to random as can be" — rendering further shuffling largely ineffective.
Graphics

How 'Homestar Runner' Re-Emerged After the End of Flash (homestarrunner.com) 28

Wikipedia describes Homestar Runner as "a blend of surreal humour, self-parody, and references to popular culture, in particular video games, classic television, and popular music." But after launching in 2000, the web-based cartoon became a cultural phenomenon, co-creator Mike Chapman remembered in 2017: On the same day we received a demo of a song that John Linnell from They Might Be Giants recorded for a Strong Bad Email and a full-size working Tom Servo puppet from Jim Mallon from Mystery Science Theater 3000.... The Homestar references in the Buffy and Angel finales forever ago were huge. And there was this picture of Joss Whedon in a Strong Bad shirt from around that time that someone sent us that we couldn't believe. Years later, a photo of Geddy Lee from Rush wearing a Strong Bad hat on stage circulated which similarly freaked us out. We have no idea if he knew what Strong Bad was, but our dumb animal character was on his head while he probably shredded 'Working Man' so I'll take it!
After a mutli-year hiatus starting around 2009, the site has only been updating sporadically — and some worried that the end of Flash also meant the end of the Flash-based cartoon and its web site altogether. But on the day Flash Player was officially discontinued — December 31st, 2020 — a "post-Flash update" appeared at HomestarRunner.com: What happened our website? Flash is finally dead-dead-dead so something drastic had to be done so people could still watch their favorite cartoons and sbemails with super-compressed mp3 audio and hidden clicky-clicky easter eggs...!

[O]nce you click "come on in," you'll find yourself in familiar territory thanks to the Ruffle Project. It emulates Flash in such a way that all browsers and devices can finally play our cartoons and even some games.... Your favorite easter eggs are still hidden and now you can even choose to watch a YouTube version if there is one.

Keep in mind, Ruffle is still in development so not everything works perfectly. Games made after, say 2007, will probably be pretty janky but Ruffle plans on ulitmately supporting those too one day. And any cartoons with video elements in them (Puppet Jams, death metal) will just show you an empy box where the video should be. But hang in there and one day everything will be just like it was that summer when we got free cable somehow and Grandma still lived in the spare bedroom.

And since then, new content has quietly been appearing at HomestarRunner.com. (Most recently, Thursday the site added a teaser for an upcoming Halloween video.)

The Homestar Runner wiki is tracking this year's new content, which includes:

And past videos are now also being uploaded on the site's official YouTube channel.


Classic Games (Games)

Man Alleging Poker Cheating Demands Better Security in Livestreamed Games (msn.com) 102

Last week the Los Angeles Times published a sympathetic portrait of Robbi Jade Lew, the woman facing unproven allegations of cheating in a high-stakes poker match.

This week the newspaper profiled the man making those accusations — Garrett Adelstein, known "as an affable guy who is known for taking even big losses in stride." "Garrett would have reacted normally if his opponent made a good, even heroic, call that cost him $100,000," said Jennifer Shahade, a pro poker player and chess champion. "I think the initial hand, the call and the situation would be suspicious under any circumstances, any gender."
In the profile we learn that Adelstein has 14 years of experience as a professional poker, and is "one of the game's best and most profitable high-stakes cash players, known to viewers of popular casino broadcasts for his loose-aggressive style of no-limit hold 'em and his willingness to buy in for enormous sums of money, bringing as much as $1 million to the table....

"On Sept. 29, Adelstein made the biggest bet of his life: risking his well-respected reputation, and possibly his poker career, when he accused rookie player Robbi Jade Lew of cheating in a $269,000 hand against him on Hustler Casino Live..." Adelstein, 36, hasn't played poker since. Whereas he once spent much of his time studying optimal strategy, reviewing past hands and appearing on streams from Hustler Casino in Gardena and Bicycle Casino in Bell Gardens, he is now hyper-focused on conducting his own investigation to prove his case. In a more than four-hour interview from his Manhattan Beach home on Tuesday, Adelstein said he was "extremely confident" that he was the target of a cheating ring involving not just Lew but other players and at least one member of the show's production crew. Lew, 37, denied the allegation, which she called "defamatory."

The drama has left Adelstein uncertain when he'll return to the poker table.... Adelstein says he has been cheated before. When he was 26, he was invited to a home game where he bought in for $100,000.... Adelstein said, he laid out his suspicions about the intricacies of the operation to the host and a business partner, and said he would go public with what happened. "They offered me a deal where they would refund me my money in exchange for my silence," he said. "And then they paid me in six installments, once a month, for a six-month period."

The incident, which he relayed on a poker podcast last year, showed Adelstein the darker side of poker and left him cautious.

He never played in a high-stakes home game with strangers again, choosing to exclusively play in casinos, where he reasoned cheating would be less likely. Still, "I'm always looking out for it," he said. "I'm not the world's most trusting guy when it comes to poker."

The article notes how major poker sites were busted 15 years ago for "superuser" accounts with cheating privileges — and a 2019 lawsuit in which dozens of pros sued a player and gambling hall accused of leaking info from the RFID-tagged cards uesd in their livestreams. "When it comes to stream security and these types of games, as professionals we're obviously always on the lookout so it doesn't happen again," poker player Matt Berkey said of the aftermath. "Garrett's one of the biggest players who plays on stream, so he himself is more of a potential target."

"Hustler Casino Live," the streaming show that hosted the now-infamous Sept. 29 game, also uses RFID playing cards. Since its first show aired in August 2021, it has become the world's most-watched poker stream, combining the drama of the game with huge amounts of cash, poker's top players, celebrities and other colorful personalities. "Hustler Casino Live" now has more than 1 million monthly unique viewers and 185,000 subscribers.

The show's games are streamed five days a week on a delay of one to four hours to prevent information from being passed to players live. But now its stream security has been called into question, with players saying tighter protocols need to be implemented. They've raised concerns over the number of employees who had access to the control room where hole cards were being monitored, and a few have said the stream should temporarily shut down while the investigation is ongoing....

"I thought that streamed poker was, at least by comparison to the other options, one of the last safe havens," Adelstein said. "And at this point, I have so little faith in that...."

"Live at the Bike," on which Adelstein has played several times, has been hitting him up since Sept. 29 in the hopes that he will join its stream. But he says he's not in the right headspace for it.

"There's I guess a world in the next several weeks or months where maybe I'm able to process this and want to play a poker game. But at the moment, that's not how I feel," he said.

"I'm not playing poker on a stream again unless I see tangible, noticeable, measurable differences in livestream security," he continued. "That's for my own benefit and it's for the benefit of the poker community at large."

Classic Games (Games)

Alleged Poker-Cheating Scandal Gets Weirder: Employee Stole $15,000 In Chips (nypost.com) 66

An experienced poker player lost to a relative newcomer. But then, "Somehow, the Robbi Jade Lew-Garrett Adelstein scandal diving the poker world just got weirder," reports the New York Post: An internal investigation conducted by Hustler Casino Live — which streamed the game from Los Angeles — has shown that one of their High Stakes Poker Productions employees stole three $5,000 chips from Lew's stack after the broadcast concluded on September 29. The employee, Bryan Sagbigsal, was terminated from his position after he admitted to taking $15,000 in chips from Lew's stack...

The $15,000 worth of chips taken by Sagbigsal was seen as some as him taking his cut of a cheating scam.

"There is zero evidence that I cheated," Lew posted on Twitter, "simply because I did not. I have been thrust into a bizarre situation where I am being asked to prove my innocence continually, and as of yet, there is not a single thread of direct evidence illustrating my guilt. My accusers, now having exhausted buzzing seats, camera rings, microphone water bottles, and other spy paraphernalia, have now moved on to me having an alleged conspiring relationship with someone I do not know... who, in fact, stole from me."

As a precaution the casino's technology and security protocols are now being audited — but the publicity seems good for business. Hustler Casino Live is now calling the hand "The most insane hero call in poker history," and it's already racked up over half a million views on YouTube.

Here's what I see. (Am I missing something?)

After three of the five "community" cards were dealt face up, Garrett Adelstein had four of the five cards needed for a straight flush — leaving nine clubs in the deck left to draw for a flush, and an additional six that would've at least given him a straight. But with no help from the fourth "community" card, Garrett had just a 53% chance of winning. He bet $10,000, but instead of backing down Robbi raised him by $10,000. Garrett then tried an even larger bet, daring Robbi to go all-in with her $109,000 in chips — or fold. Did she sense that this suddenly-higher bet was a bluff? With nothing but a high-card jack, Robbi refused to fold — and won the hand when the fifth card failed to help either her or Garrett.
Classic Games (Games)

Is Professional Chess Becoming More Like Poker? (theatlantic.com) 56

"Chess engines have redefined creativity in chess," argues the Atlantic, "leading to a situation where the game's top players can no longer get away with simply playing the strongest chess they can, but must also engage in subterfuge, misdirection, and other psychological techniques."

The article's title? "Chess is just poker now." And it starts by noting one inconvenient truth about still-unresolved allegations that Hans Niemann cheated to defeat world chess champion Magnus Carlsen: Whatever really happened here, everyone agrees that for Niemann, or anyone else, to cheat at chess in 2022 would be conceptually simple. In the past 15 years, widely available AI software packages, known as "chess engines," have been developed to the point where they can easily demolish the world's best chess players — so all a cheater has to do to win is figure out a way to channel a machine's advice....

What once seemed magical became calculable; where one could rely on intuition came to require rigorous memorization and training with a machine. Chess, once poetic and philosophical, was acquiring elements of a spelling bee: a battle of preparation, a measure of hours invested. "The thrill used to be about using your mind creatively and working out unique and difficult solutions to strategical problems," the grandmaster Wesley So, the fifth-ranked player in the world, told me via email. "Not testing each other to see who has the better memorization plan...."

The advent of neural-net engines thrills many chess players and coaches... Carlsen said he was "inspired" the first time he saw AlphaZero play. Engines have made it easier for amateurs to improve, while unlocking new dimensions of the game for experts. In this view, chess engines have not eliminated creativity but instead redefined what it means to be creative.

Yet if computers set the gold standard of play, and top players can only try to mimic them, then it's not clear what, exactly, humans are creating. "Due to the predominance of engine use today," the grandmaster So explained, "we are being encouraged to halt all creative thought and play like mechanical bots. It's so boring. So beneath us." And if elite players stand no chance against machines, instead settling for outsmarting their human opponents by playing subtle, unexpected, or suboptimal moves that weaponize "human frailty," then modern-era chess looks more and more like a game of psychological warfare: not so much a spelling bee as a round of poker.

Lord of the Rings

Creator of 1983 Rogue-Like Game 'Moria' Has Died at Age 64 (nme.com) 27

"Moria, along with Hack (1984) and Larn (1986), is considered to be the first roguelike game, and the first to include a town level," according to Wikipedia.

And long-time Slashdot reader neoRUR remembers: At the dawn of the computer era there were some games that borrowed from Lord of the Rings and Dungeons & Dragons to create an experience like no other. It brought you into the world and you could be one of those characters, roam around, fight monsters, level up your characters. One of the more popular ones that would add to that was Moria (As in the Mines of Moria from Lord of the Rings) You quest was to kill the Balrog at the end.

This week one of the creators, Robert Alan Koeneke, who wrote Moria because he wanted a Rogue like game to play while at school at the University of Oklahoma, passed away. It has inspired many games and RPG's since.

I played Moria on the Amiga for hours and hours. His contributions to computer game history will always be remembered.

"Koeneke was working on version 5.0 of Moria when he left the university for a job," remembers NME, "though he made Moria open source so others could work on the project." In an email posted by Koeneke to a mailing list for Angband (a subsequent popular roguelike derived from Moria) in 1996, the developer reflected on his legacy.

"I have since received thousands of letters from all over the world from players telling about their exploits, and from administrators cursing the day I was born... I received mail from behind the iron curtain (while it was still standing) talking about the game on VAX's [an early range of computers] (which supposedly couldn't be there due to export laws). I used to have a map with pins for every letter I received, but I gave up on that...!"

While Koeneke never developed another video game, his influence on the gaming industry cannot be understated as his work directly inspired games like the Diablo series.

Those interested in playing the original Moria can do so here.

Classic Games (Games)

Teens Are Rewriting What Is Possible In the World of Competitive Tetris (polygon.com) 27

An anonymous reader writes: When the Classic Tetris World Championship (CTWC) debuted in 2010, the kill screen was the game's final, unbeatable boss. Players pushed to get the highest score possible before level 29, at which point the game's pieces started falling at double speed. It seemed humanly impossible to keep up with the falling shapes, which would pile up on players' screens and spell death for their game. But in the past four years, what once seemed an impossibility has become the norm in competitive classic Tetris. In the 1989 NES version of Tetris, which is still standard at competitive tournaments, players make it well into level 30 and beyond. This new generation of talent, made up of mostly teenagers, has not only breathed new life into a 30-year-old game, but also completely upended expectations of what's possible within it.

From the beginning, competitive players of classic Tetris tried to push the game past what its developers imagined possible. The first frontier of competitive Tetris was the maxout, when the score was pushed past 999,999 and the game would no longer show an accurate score. Because playing in level 29 and beyond was out of the question, players aimed to break 1 million before the game would inevitably beat them. This meant maintaining "maxout pace" where players would complete enough "Tetrises" (when a player drops a straight I-block vertically, clearing four lines simultaneously and earning more points than single line clears) before the kill screen.

In 2010, players organized the first CTWC, largely in response to the world's first indisputable maxout, accomplished by Harry Hong (other players like Thor Aackerlund and Jonas Neubauer claimed to have maxed out as well, but the proof wasn't definitive). The desire to find out who the best Tetris player in the world was on, and soon, Neubauer began building a very strong case for himself. In the final match of this 2010 tournament, Neubauer, who went on to win seven of the first eight world championships, beat Hong, the only player to interrupt Neubauer's reign by beating him in 2014. Over the first eight years of CTWC, maxing out before level 29 shifted from being an impossible frontier to a badge of honor for the game's elite. It was still a notable accomplishment until the scene began to shift in 2018, when Joseph Saelee, a then-16-year-old from Visalia, California, began dismantling records and set the stage for a new generation's influence on the game.
"In March 2018, only five months after picking up the game, Saelee maxed out for the first time," reports Polygon. "As The New Yorker reported, he set records for most lines cleared in one game and fastest time to 300,000 points. Then he started to achieve what other experienced players had deemed impossible. He survived past the game's kill screen, becoming the first player to make it to level 31 and 32 -- then 33 through 35."
Role Playing (Games)

On NetHack's 35th Anniversary, It's Displayed at Museum of Modern Art (linkedin.com) 45

Switzerland-based software developer Jean-Christophe Collet writes: A long time ago I got involved with the development of NetHack, a very early computer role playing game, and soon joined the DevTeam, as we've been known since the early days. I was very active for the first 10 years then progressively faded out even though I am still officially (or semi-officially as there is nothing much really "official" about NetHack, but more on that later) part of the team.

This is how, as we were closing on the 35th anniversary of the project, I learned that NetHack was being added to the collection of the Museum of Modern Art of New York. It had been selected by the Architecture and Design department for its small collection of video games, and was going to be displayed as part of the Never Alone exhibition this fall.

From its humble beginnings as a fork of the 1982 dungeon-exploring game "Hack" (based on the 1980 game Rogue), Nethack influenced both Diablo and Torchlight, Collet writes. But that's just the beginning: It is one of the oldest open-source projects still in activity. It actually predates the term "open-source" (it was "free software" back then) and even the GPL by a few years. It is also one of the first, if not the first software project to be developed entirely over the Internet by a team distributed across the globe (hence the "Net" in "NetHack").

In the same spirit, it is one of the first projects to take feedback, suggestions, bug reports and bug fixes from the online community (mostly over UseNet at the time) long, long before tools like GitHub (or Git for that matter), BugZilla or Discord were even a glimmer of an idea in the minds of their creators....

So what did I learn working as part of the NetHack DevTeam?

First, I learned that you should always write clean code that you won't be embarrassed by, 35 years later, when it ends up in a museum....

Collet praises things like asynchronous communication and distributed teams, before closing with the final lesson he learned. "Having fun is the best way to boost your creativity and productivity to the highest levels.

"There is no substitute.... I am incredibly grateful to have been part of that adventure."
Security

The New Spectre-Like 'PACMAN' Flaw Could Affect ARM-Based Chips (including Apple's M1) (mit.edu) 24

"Researchers at MIT have discovered an unfixable vulnerability in Apple Silicon that could allow attackers to bypass a chip's 'last line of defense'," writes the Apple Insider blog, "but most Mac users shouldn't be worried." More specifically, the team at MIT's Computer Science & Artificial Intelligence Laboratory found that Apple's implementation of pointer authentication in the M1 system-on-chip can be overcome with a specific hardware attack they've dubbed "PACMAN." Pointer authentication is a security mechanism in Apple Silicon that makes it more difficult for attackers to modify pointers in memory. By checking for unexpected changes in pointers, the mechanism can help defend a CPU if attackers gain memory access.... The flaw comes into play when an attacker successfully guesses the value of a pointer authentication code and disables it.

The researchers found that they could use a side-channel attack to brute-force the code. PACMAN echoes similar speculative execution attacks like Spectre and Meltdown, which also leveraged microarchitectural side channels. Because it's a flaw in the hardware, it can't be fixed with a software patch.

[A]ctually carrying out the PACMAN attack requires physical access to a device, meaning the average Mac user isn't going to be at risk of exploit. The flaw affects all kinds of ARM-based chips — not just Apple's. The vulnerability is more of a technological demonstration of a wider issue with pointer authentication in ARM chips, rather than an issue that could lead to your Mac getting hacked.

MIT has made more information available at the site PACMANattack.com — including answers to frequently asked questions. Q: Is PACMAN being used in the wild?
A: No.
Q: Does PACMAN have a logo?
A: Yeah!

The MIT team says their discovery represents "a new way of thinking about how threat models converge in the Spectre era." But even then, MIT's announcement warns the flaw "isn't a magic bypass for all security on the M1 chip." PACMAN can only take an existing bug that pointer authentication protects against, and unleash that bug's true potential for use in an attack by finding the correct PAC. There's no cause for immediate alarm, the scientists say, as PACMAN cannot compromise a system without an existing software bug....

The team showed that the PACMAN attack even works against the kernel, which has "massive implications for future security work on all ARM systems with pointer authentication enabled," says Ravichandran. "Future CPU designers should take care to consider this attack when building the secure systems of tomorrow. Developers should take care to not solely rely on pointer authentication to protect their software."

TechCrunch obtained a comment from Apple: Apple spokesperson Scott Radcliffe provided the following: "We want to thank the researchers for their collaboration as this proof of concept advances our understanding of these techniques. Based on our analysis as well as the details shared with us by the researchers, we have concluded this issue does not pose an immediate risk to our users and is insufficient to bypass operating system security protections on its own."
Classic Games (Games)

Marble Madness II: The Canceled Sequel To Classic Arcade Game Recovered For MAME Emulator (arstechnica.com) 49

An anonymous reader writes: Atari pulled the plug on the release of Marble Madness II almost exactly 31 years ago after the follow up to their hit game failed to perform well in location tests. For decades the only way to play this now sought after rarity has been on one of a handful of known surviving units when it was exhibited by a private collector at annual events.

That has all changed after the ROM mysteriously appeared on The Internet Archive and was subsequently emulated by MAME developer David Haywood. Ars Technica provides background information on this story and talks with a number of the digital archaeologists involved. They discuss the events that unfolded, speculate as to why the game may have failed, and look at what it means to the community.

Classic Games (Games)

Twitter Turns Its Privacy Policy Into a Videogame about a Dog (twitterdatadash.com) 22

What did you think of Twitter Data Dash?

The Guardian describes it as "a Super Nintendo-style browser game that recaps Twitter's private policy."

And the Verge applauds the game — released Wednesday — for its "delightful pixel art aesthetic." "Welcome to PrivaCity!" reads a description of the game on the site. "Get your dog, Data, safely to the park.

"Dodge cat ads, swim through a sea of DMs, battle trolls, and learn how to take control of your Twitter experience along the way...."

The game itself is a pretty straightforward side-scrolling platformer. Each level is themed around what I can best describe as Twitter Things — one features cats wearing ad boards, another has you avoiding trolls — and your goal is to collect five bones as quickly as you can. If you get the bones, the game will explain something about Twitter's privacy settings related to that level and even offer a button linking to Twitter's settings. When you beat the cat ad level, for example, you'll see a message about how Twitter customizes your experience on the platform and points to where you can turn personalized ads on or off....

Twitter introduced the game as part of a bigger push around its privacy policy, which the company has rewritten. "We've emphasized clear language and moved away from legal jargon," Twitter said on its Safety account.

Gizmodo calls the game "adorable," but also "buggy". And they also have some quibbles with its ultimate message: It's a bit rich that Twitter made a game about avoiding faceless advertisers when the platform is actively doing everything it can to make ads tougher to avoid....

[A]fter watching our personas bounce from level to level with our lil blue dog in tow, it became clear that this game is less for us — or any Twitter user, really — and more for the company itself. It's a way to paper over uncomfortable topics like "privacy" and "consent" and "ownership of our personal data" with a lil blue dog, collecting lil bones by hopping across lil stages. Just promise you won't think about where those bones came from in the first place.

Classic Games (Games)

What Chinese Scientists Learned Teaching Two Monkeys to Play Pac-Man (msn.com) 23

"What can scientists learn by teaching two monkeys to play Pac-Man?" asks the South China Morning Post.

"Quite a lot it seems, according to researchers at the Chinese Academy of Sciences." A team of neuroscientists from the academy said they used the classic video game to look at the way the primates made decisions. The result was the first study of its kind to show that monkeys were capable of formulating strategies to simplify a sophisticated task, they said. "To our knowledge, this is the first quantitative study that shows animals develop and use strategies for problem solving," Yang Tianming, corresponding author of the study, said on Twitter. The results were published in the peer-reviewed scientific journal eLife last month.

The scientists used artificial intelligence to come up with a statistical model to find out whether the monkey's behaviour could be broken down into a set of strategies.... The monkeys were then trained to use a joystick to manoeuvre Pac-Man around a maze to collect snack pellets and avoid ghosts. The monkeys received fruit juice as a reward instead of earning points. Yang and his colleagues found the monkeys understood the basic elements of the game because they tended to choose the direction with the largest local reward and knew how to react to ghosts in different modes.... More importantly, the researchers found that the monkeys adopted a hierarchical solution for the Pac-Man game by using one dominant strategy and only focusing on a subset of game aspects at a time.

The researchers said the study was significant because it was quantitative and examined complex tasks.... The study said the findings paved the way for further understanding of the neural mechanisms underlying sophisticated cognitive functions.

Plus, teaching monkeys to play Pac-Man sounds like fun.

Though I wonder how they feel about Donkey Kong....
PlayStation (Games)

Some Videogames Suddenly 'Expiring' on Classic PS3, Vita Consoles (kotaku.com) 70

"Digital purchases are mysteriously expiring on classic PlayStation consoles," Kotaku reports, "rendering a random assortment of games unplayable."

The glitch is "affecting users' ability to play games they ostensibly own." Upon re-downloading the PSOne Classic version of Chrono Cross, for instance, Twitter user Christopher Foose was told the purchase expired on December 31, 1969, preventing him from playing the game on both PlayStation 3 and PlayStation Vita. GamesHub editor Edmond Tran described a similar issue. Trying to boot up Chrono Cross on PlayStation 3, Tran said, gave him the same expiration date and time, only adjusted for his location in Australia. Tran did mention, however, that he was able to download the PSOne Classic from his library and play just fine on Vita despite the game's apparent delisting from the handheld's store.

While at first this felt like an attempt at encouraging Chrono Cross fans to purchase the new Radical Dreamers remaster, Kotaku quickly found evidence of this same problem occurring with different games. Chrono Cross worked just fine for content creator Words, but not its spiritual predecessor Chrono Trigger, the license for which somehow lapsed 40 years before the game was added to the PSOne Classic library.

Steve J over on Twitter asked PlayStation directly why the expiration date for his copy of Final Fantasy VI was changed to 1969, but never received a response....

The only potential explanation I've seen for this issue thus far involves what's known as the "Unix epoch," or the arbitrary date early engineers designated as the beginning of the operating system's lifespan. Some bug or glitch on Sony's backend may be defaulting PlayStation game license expiration dates to the Unix epoch, essentially telling them they can't be played after midnight UTC on January 1, 1970.

Classic Games (Games)

Man Creates Entire Game of Pong Inside a Single Commodore 64 Sprite (neowin.net) 67

"Pong on a Commodore 64 is one thing... but Pong in a single C64 sprite? That's uncharted territory," writes Slashdot reader segaboy81.

Neowin reports: The Commodore 64 is an iconic machine. For many of us boomers, it was our introduction to programming... Josip Retro Bits is a YouTube channel that specializes in fun challenges on old hardware like the Commodore 64. In an older video, Josip creates a game of Pong using Basic. On the surface, this doesn't sound very interesting, but it's a real challenge because Basic is very limited when compared to writing machine code. Basically, the C64 is perfectly capable of a game like Pong, but not really in Basic. Spoiler alert: he does it. However, a commenter on that video had a novel idea. How about creating an entire game of Pong in a single spite?
That's a 24 x 21 pixels object. ("It can be seen as a bigger programmable character that can be moved on hardware on steps of one pixel," explains one tech blog.) And another spoiler alert: he does it again.

Here's the repository for the "Tiny Pong" code. It's written in C, with functions like drawScreen() and batSound().

And about 18 minutes into the video, he not only plays a game of Pong inside the sprite — he simultaneously makes that sprite move around the screen like the ball in a game of Pong.

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