E3

AMD Announces Radeon RX 470, RX 460 Graphics Cards (gamespot.com) 48

An anonymous reader writes from a report via GameSpot: At E3 2016, AMD has announced the Radeon RX 470 and RX 460. They will join the RX 480 in the company's Polaris family. Both GPUs will be VR-capable, whereas the RX 480 is made for 1440p gaming. AMD says the RX 470 will focus on delivering a "refined, power-efficient HD gaming" experience, and that the RX 460 will offer a "cool and efficient solution for the ultimate e-sports gaming experience." The RX 480 will be priced starting at $200 for the 4GB variant, with the other two cards most likely priced lower. The company did also announce that the chips are extremely thin, offering a very low Z-height, and will fit into thin and light gaming notebooks. They support a wide variety of features that include DX12, HDR, HDMI 2.0b, DisplayPort 1.3/1.4, and H.265 encoding/decoding. AMD claims the RX 480 card outperforms $500 graphics cards in VR. The RX 470 and RX 460 have yet to have official release dates. However, the RX 480 is scheduled to launch on June 29. In April, AMD announced a plan to license the design of its top-of-the-line server processor to a newly formed Chinese company, creating a brand-new rival for Intel.
Graphics

Wearable 'Backpack PCs' Let You Experience High-End VR On The Go (mashable.com) 47

An anonymous reader writes: Powerful virtual reality headsets like the Oculus Rift and HTC Vive require powerful PCs with beefy graphics cards to operate. That means you'll usually be tethered to a PC tower in your home. Well, HP and MSI have announced portable 'backpack PCs' designed to be used with high-end virtual reality headsets. These PC internals are built in a backpack enclosure powered by a large battery pack. The HP Omen X weighs less than 10 pounds and has a battery that's big enough to last for up to one hour of gameplay, but you do have the option of swapping out the batteries for uninterrupted VR. Specs include either an Intel Core i5 or i7 processor, up to 32GB of RAM, and at least an Nvidia GTX 970 or AMD R9 290 or higher. The MSI Backpack PC features an Intel Core i7 processor and Nvidia GTX 980 graphics, according to the company. The last of the backpack PC trio is the Zotac Mobile VR. The company hasn't released any specs of the product but the company did state in a blog post, "This mobile solution not only removes the bulk of connecting to the large traditional computer towers of old, but also allows the user to roam freely in VR with their undivided attention. This innovative solution includes a system powerful enough to drive VR, and a portable battery pack to keep you going." There is no pricing or availability information as of yet.
Graphics

NVIDIA Shows New Doom Demo On GeForce GTX 1080 (hothardware.com) 142

MojoKid shares a video showing the upcoming Doom game on NVIDIA's new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware: At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game...the first public demonstration of the game using both NVIDIA's new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD's Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark...the rep from id says, "We're going to uncap the framerate and see what Vulkan and Pascal can do".

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.

AMD

A New AMD Licensing Deal Could Create More x86 Rivals For Intel (pcworld.com) 110

angry tapir quotes a report from PCWorld: AMD has announced a plan to license the design of its top-of-the-line server processor to a newly formed Chinese company, creating a brand-new rival for Intel. AMD is licensing its x86 processor and system-on-chip technology to a company called THATIC (Tianjin Haiguang Advanced Technology Investment Co. Ltd.), a joint venture between AMD and a consortium of public and private Chinese companies. AMD is providing all the technology needed for THATIC to make a server chip, including the CPUs, interconnects and controllers. THATIC will be able to make variants of the x86 chips for different types of servers. AMD is much smaller than Intel, and licensing offers it an easy way to expand the installed base of AMD technology. The resource-strapped company will also generate licensing revenue in the process, said Jim McGregor, principal analyst at Tirias Research.
AMD

Report: Intel May Dump Nvidia, Turn To AMD For Radeon Graphics Licensing (pcworld.com) 124

An anonymous reader quotes a report from PCWorld: Intel could dump Nvidia for a licensing deal with AMD as the chip giant tries to prop up its patent portfolio. Currently, Intel is under a $1.5 billion licensing agreement with Nvidia, which the two companies signed in 2011. At the time, the two companies had spent years fighting each other in courts over patent licensing, and the agreement put all that litigation to rest. Intel's Nvidia deal is set to expire on March 17, 2017, and a recent report by Bloomberg claimed that Intel is now looking to cut a deal with AMD instead.
AMD

AMD Releases Open-Source Driver Support For Next-Gen Polaris GPUs (phoronix.com) 38

An anonymous reader writes: For the first time ever, AMD has provided open-source support for next-generation discrete GPUs ahead of the product's launch. AMD developers published initial open-source Linux driver support for Polaris GPUs with the addition adding over sixty-seven thousand lines of code to the Linux kernel. AMD Polaris graphics cards are expected this summer while AMD released the open-source driver support in advance for preparing their new Linux hybrid driver that relies upon the open-source AMDGPU kernel driver.
Graphics

AMD Publishes Preview Linux Hybrid Driver With Vulkan, OpenGL 4.5 Support (phoronix.com) 51

An anonymous reader writes: AMD has finally published the previously talked about closed-source Radeon Vulkan driver for Linux. Announced by AMD via the Phoronix Forums is the new hybrid driver dubbed "AMD GPU-PRO Beta Driver – Linux." This closed-source user-space driver provides the first AMD Vulkan support on Linux along with OpenGL 4.5, OpenCL 2.0, and VDPAU video acceleration capabilities. But in using the open-source AMDGPU kernel driver, only the very latest AMD GPUs are currently supported (GCN 1.2+). Update: 03/19 03:22 GMT by T : Sorry for the borked link; now fixed.
AMD

AMD Announces 16 TFLOP Radeon Pro Duo (hothardware.com) 42

MojoKid writes: Remember that Radeon R9 Fury X2 graphics card that AMD CEO Lisa Su showed off months ago? We were previously lead to believe that the dual-GPU graphics card would deliver performance of around 12 TFLOPs. However, the card will actually deliver in excess of 16 TFLOPs. AMD says that this is more than enough to allow developers to "Develop content more rapidly for tomorrow's killer VR experiences while at work, and playing the latest DirectX 12 experiences at maximum fidelity while off work." And the Radeon R9 Fury X2 name? That's dead and buried — the card is now known as the Radeon Pro Duo. Not much is known about the new card at this point but the Radeon Pro Duo will apparently be available during the second quarter with an estimated street price of $1,499.
Operating Systems

Linux Kernel 4.5 Officially Released 88

prisoninmate writes: Yes, you're reading it right, after being in development for the past two months, Linux kernel 4.5 is finally here in its final production version. It is internally dubbed "Blurry Fish Butt" and received a total of seven RC builds since January 25, 2016. Prominent features of Linux kernel 4.5 include the implementation of initial support for the AMD PowerPlay power management technology, bringing high performance to the AMDGPU open-source driver for Radeon GPUs, scalability improvements in the free space handling of the Btrfs file system, and better epoll multithreaded scalability. The sources are now available for download from kernel.org. Update: 03/14 13:24 GMT by T : Reader diegocg lists some other notable features (a new copy_file_range() system call that allows to make copies of files without transferring data through userspace; support GCC's Undefined Behavior Sanitizer (-fsanitize=undefined); Forwarded Error Correction support in the device-mapper's verity target; support for the MADV_FREE flag in madvise(); the new cgroup unified hierarchy is considered stable; scalability improvements for SO_REUSEPORT UDP sockets; scalability improvements for epoll, and better memory accounting of sockets in the memory controller), and links to an explanation of the changes at Kernel Newbies.
AMD

AMD's XConnect Brings Native Driver Support For Thunderbolt 3 Graphics Cards 42

AnandTech writes about AMD's XConnect technology: Last night AMD issued a driver update that brought support for a new technology, XConnect. In a nutshell, XConnect is AMD's trade name for running external video cards via Thunderbolt 3, a long-awaited development that Thunderbolt owner Intel is finally getting behind and allowing. [...] AMD is also laying out the technical requirements for supporting XConnect. Not just any laptop/desktop with Thunderbolt 3 can support an external GPU, as there are specific hardware and software requirements, which is why the Blade Stealth is the first qualified laptop. In particular, laptops need to support what is being called the Thunderbolt 3 external graphics standard, or eGFX for short.
Graphics

New Tool Offers Look At Performance of UWP Games On Windows 29

Vigile writes: One of the concerns surrounding the recent debate of the Unified Windows Platform and games being released on it, such as the recent Gears of War Ultimate Edition, was the inability for media and consumers, and even entry level developers, to properly profile the performance of those applications. All of the standard testing applications like Fraps, FCAT and other overlays are locked out of UWP games. A Intel graphics engineer released a tool called PresentMon on GitHub yesterday that accesses event timers in Windows to monitor Present commands in any API, including DX11, DX12, Vulkan as well as games built on the Windows Store platform. Using this data, PC Perspective was able to profile the performance of the new Gears of War on PC, comparing frame time variability between the two flagship parts from NVIDIA and AMD. While it's not a perfect utility yet, there is hope now that this open source code will allow for performance metrics on any and all gaming titles.
AMD

Ubuntu Drops Support For AMD's Catalyst GPU Driver (phoronix.com) 155

An anonymous reader writes: Ubuntu 16.04 LTS and newer will no longer be supporting AMD's widely-used Catalyst Linux (fglrx) driver. AMD has dropped support for this proprietary AMD driver in favor of encouraging users to use the open-source AMDGPU/Radeon drivers. While the fglrx/Catalyst driver is notorious among Linux gamers, this will represent a regression for many AMD Linux users due to the open-source driver only having OpenGL 4.1 support compared to OpenGL 4.5 in Catalyst, lower performance in common gaming workloads, incomplete OpenCL compute support, no CrossFire multi-GPU support, and other missing features. Much of the missing functionality will end up being implemented by AMD's new AMDGPU driver stack but that is still months away from being truly ready and will only benefit the very latest Radeon GPUs while the fglrx-free Ubuntu 16.04 is set to ship in April.
Desktops (Apple)

Oculus Founder: Rift Will Come To Mac If Apple "Ever Releases a Good Computer" (arstechnica.com) 542

An anonymous reader writes: It's been almost a year now since Oculus announced that the consumer version of the Rift virtual-reality headset would only support Windows PCs at launch -- a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently. Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
AMD

AMD Wants To Standardize the External GPU (arstechnica.com) 172

Soulskill writes: In a recent Facebook post, AMD's Robert Hallock hinted that the company is working on a standardized solution for external GPUs. When people are looking to buy laptops, they often want light, portable machines — but smaller devices often don't have the horsepower to effectively run games. Hallock says, "External GPUs are the answer. External GPUs with standardized connectors, cables, drivers, plug'n'play, OS support, etc." The article points out that the Thunderbolt 3 connector already (kinda) solves this problem, providing up to 40Gbps of bandwidth over a single connector. Still, I find external GPUs intriguing. I like the idea of having a light laptop when I'm moving around, but a capable one when I sit down at home to play a game. It'd also be nice to grab my desktop's GPU when I want to game on my laptop in the living room. Standardization may turn out to be important for GPU-makers if VR ends up taking off. The hardware requirements for those devices are fairly steep, and it'd facilitate adoption if graphics power was more easily expandable.
Graphics

Valve's SteamOS Now Supports Vulkan, The Cross-Platform Alternative To DirectX 12 (pcworld.com) 119

SteamOS just gained support for Vulkan, the cross-platform alternative to Microsoft's DirectX 12 and Apple's Metal. This should make it easier for developers to write and optimize games for SteamOS, closing the performance gap with Windows and encouraging more developers to support Linux. This feature arrived in SteamOS Brewmaster version 2.63. Valve added version 355 of the Linux Nvidia driver, which means SteamOS offers Vulkan support when used alongside Nvidia hardware. Intel's graphics hardware should also support Vulkan on SteamOS in the near future. AMD is still working on its new driver, known as AMDGPU, that will replace the current fglrx driver for SteamOS and other Linux-based platforms. If you use Linux distribution besides SteamOS, you can download Nvidia's Vulkan-ready Linux driver or an experimental version of Intel's Vulkan-enabled graphics driver.
Graphics

Valve Releases SteamVR Perf Test To Measure Your PC (pcper.com) 97

Vigile writes: Valve took another step to prepare the world for VR gaming by releasing the SteamVR Performance Test today. This application that is free to download through Steam, runs a portion of the Aperture Science Robot Repair demo originally built for the HTC Vive VR headset, and reports back performance metrics and a grade for your PC's hardware. Scores include a Not Ready, Capable and Ready result as well as an "average fidelity" numeric score that is even more interesting. Valve integrated a dynamic fidelity feature "that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS" — a target for an acceptable VR experience. Early results put the GeForce GTX 980 Ti at the top of the GPU stack though AMD's Radeon products do very well at every price point below $600. Is your wallet ready?
Graphics

Khronos Group Announces Release of Vulkan 1.0 (phoronix.com) 77

An anonymous reader writes: Vulkan 1.0 was released this morning as a surprise for those looking towards a high-performance, cross-platform (everyone but Apple) API. In a lengthy overview of Vulkan 1.0, the stage is set for making Vulkan what it's been talked up to be, but it's not there yet for end-users to fully enjoy: NVIDIA has conformant drivers out for major platforms, AMD doesn't have any conformant driver yet, and Intel only has a conformant Linux driver. The lone launch title for Vulkan 1.0 is Talos Principle, but don't expect it to perform better than the OpenGL port at this time. While it's easy for many game developers to port to Vulkan, it will require significant investment to make the engines really much faster than their OpenGL/DirectX11-geared code-bases while new games should be much better from the start when designed around this lower-level API. The spec will be available at Khronos.org and the Vulkan SDK is available from LunarG.com.
AMD

CERN Engineer Details AMD Zen Processor Confirming 32 Core Implementation, SMT (hothardware.com) 135

MojoKid writes: AMD is long overdue for a major architecture update, though one is coming later this year. Featuring the codename "Zen," AMD's already provided a few details, such as that it will be built using a 14nm FinFET process. In time, AMD will reveal all there is to know about Zen, but we now have a few additional details to share thanks to a computer engineer at CERN. CERN engineer Liviu Valsan recently gave a presentation on technology and market trends for the data center. At around 2 minutes into the discussion, he brought up AMD's Zen architecture with a slide that contained some previously undisclosed details. One of the more interesting revelations was that upcoming x86 processors based on Zen will feature up to 32 physical cores. To achieve a 32-core design, Valsan says AMD will use two 16-core CPUs on a single die with a next-generation interconnect. It has also been previously reported that Zen will offer up to a 40 percent improvement in IPC compared to its current processors as well as symmetric multithreading or SMT akin to Intel HyperThreading. In a 32-core implementation this would result in 64 logical threads of processing.
GNU is Not Unix

Talos Secure Workstation Is Free-Software Centric — and $3100 [Updated] 117

jones_supa writes: These days, the motivation to use open source software for many people is to avoid backdoors placed by intelligence organizations and to avoid software that has hidden privacy-intruding characteristics. For the operating system and userspace software, open choices are already available. The last remaining island has been the firmware included in various ROM chips in a computer. Libreboot has introduced an open BIOS, but it is not available for newer systems featuring the Intel ME or AMD PSP management features. Talos' Secure Workstation fills this need, providing a modern system with 8-core POWER8 CPU, 132 GB RAM, and open firmware. The product is currently in a pre-release phase where Raptor Engineering is trying to understand if it's possible to do a production run of the machine. If you are interested, it's worth visiting the official website. Adds an anonymous reader about the new system, which rings in at a steep $3100: "While the engineers found solace in the POWER8 architecture with being more open than AMD/Intel CPUs, they still are searching for a graphics card that is open enough to receive the FSF Respect Your Freedom certification." Update: 02/08 18:44 GMT by T : See also Linux hacker and IBM employee Stewart Smith's talk from the just-completed linux.conf.au on, in which he walks through "all of the firmware components and what they do, including the boot sequence from power being applied up to booting an operating system." Update: 02/08 23:30 GMT by T :FSF Licensing & Compliance Manager Joshua Gay wrote to correct the headline originally appeared with this story, which said that the Talos workstation described was "FSF Certified"; that claim was an error I introduced. "The FSF has not certified this hardware," says Gay, "nor is it currently reviewing the hardware for FSF certification." Sorry for the confusion.

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