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Programming Apple

Apple Joins Blender's Development Fund To Support 3D Graphics Tool (macrumors.com) 51

Blender today announced that Apple has joined the Blender Development Fund to support continued development of the free open source 3D graphics tool. From a report: Alongside a contribution to the Development Fund, Apple will provide engineering expertise and additional resources to Blender and its broader development community to help support Blender artists and developers, according to the announcement. Blender CEO Ton Roosendaal said the announcement means that "macOS will be back as a complete supported Blender platform."
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Apple Joins Blender's Development Fund To Support 3D Graphics Tool

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  • by nospam007 ( 722110 ) * on Thursday October 14, 2021 @03:18PM (#61892511)

    We'll finally get to drink some iSmoothies.

  • I want to see if they will adopt Metal only or what, since Blender seems to be deep into CUDA only.

    • I want to see if they will adopt Metal only or what, since Blender seems to be deep into CUDA only.

      Apple just made a Metal contribution to Blender.

  • I thought it was already supported throughout the years. I could always find a mac os binary whenever a new release comes out
  • It seems Apple has learned a lot from Microsoft. The question is, will there be a feasible fork of Blender, or will take another project its place?

    • by 605dave ( 722736 )

      There is absolutely no possibility of anything like you are suggesting happening. Blender is open source and GPL so in no danger of being taken over. No, this is a way for Apple to make sure their hardware is supported by a graphics app that makes for great demos.

  • Making it 100% seamless to use the massive library from Daz3D inside of Blender and I'll be all set.
    • Making it 100% seamless to use the massive library from Daz3D inside of Blender and I'll be all set.

      All in good time, my friend.

      This is just the beginning.

  • Most of Blender works just great on Mac OS, what doesn't work well is rendering. It will do it, but not efficiently. Hopefully this is a move to fund development for Metal rendering support.
    • Most of Blender works just great on Mac OS, what doesn't work well is rendering. It will do it, but not efficiently. Hopefully this is a move to fund development for Metal rendering support.

      You mean like they just did?

      https://www.blendernation.com/... [blendernation.com]

      • You act like I didn't RTFA before posting!! Well I had not!! But seriously, this is great news.
        • You act like I didn't RTFA before posting!! Well I had not!!
          But seriously, this is great news.

          Sorry! Didn't mean to be snarky!

          I just get like that after battling with Haterz all morning, LOL!

          And yes, it IS great news!

  • Don't get me wrong, I love the idea of Blender.

    It's just that despite having used most of the other 3D big-names out there, I still find Blender incomprehensible. The keyboard shortcuts, the weird way everything works (yes, they cleaned up a lot of, but still) and lots of things are just different for no good reason. I feels so much like it's made for a "make a copy of a common tool, except mix up all the controls" challenge.

    I use Blender from time to time, and the main reason I don't use it more often is t

    • by vivian ( 156520 )

      Having used blender from time to time since the early days just after it went open source, I have seen the interface change from being extraordinarily ugly and janky to being quite usable and definitely more capable than those early days, though it has sometimes required re-learning how to do some things when there have been big changes like when node based rendering was brought in.

      The interface is very configurable to whatever shortcuts you want to use, but to expect it to work just like some other program

      • by Tom ( 822 )

        The interface is very configurable to whatever shortcuts you want to use, but to expect it to work just like some other program's interface is unreasonable, given the vast number of operations and actions available.

        I'm not expecting it to work like a text editor.

        I'm expecting it to work at least somewhat similar to other 3D software so that those of us familiar with the basic concepts of 3D editing can find their way around without having to re-learn EVERYTHING.

        Sometimes being different is good - when the old way of doing things was crap. From time to time you pick up a new software and it's different and strange, but then you "get it" and it's so intuitive and obvious that you wonder why the other software you've use

        • AFAICT so far the interface from Lightwave 3D back in the Amiga days (!) was better than what Blender has today. At least I was able to get a whole lot more modeling done in it. I'm trying just to simplify a model in Blender right now and it's not going well.

          I'm not a pro, but like I said, I could do the same stuff in LW3D that I'm having trouble with in Blender.

          • by Tom ( 822 )

            Exactly. Same here. I work all the time in Unity 3D (including some simple modelling with ProBuilder), I've used Cinema 4D, 3DS, a bit of Maya and one or two old ones I can't remember. None were nearly as obscure as Blender.

  • I've been with the Blender camp for 20 years now, met Ton and the small blender community back in the early zeroes, when 1.8 was a thing and fitted on a single 3.5" Floppydisk. I even have a commercial blender license from the brief period at which it was held by NaN, including the professional license for the texture and model CD. I always knew that Blender hat the potential to rock the 3D world, with it's innovative UI concepts and fully open-gl accelerated UI. That Ton Roosendahl and his mates have held on and seen it through to this day and that they are now reaping the benefits of industry giants almost tripping over themselves in joining the foundation left, right and center is soooo satisfying to observe. Apple forking resources to integrate it into their metal hardware thing is another instance of this. Feature films [youtube.com] are being produced on studios running nothing other than pure blender pipelines, it's the de-facto tool to support for 3D libs, it's being used more and more in hollywood and the classic vendors such as sidefx, pixologic, newtek, maxon, foundry and autodesk are shifting their focus, because the underdog is now slowly rolling up the market and reaping the lions mindshare.

    Blender has become a household name in professional production and that is well deserved. The current version is an all-out industry-grade 3D/Compositing/NLE production suite with advanced features to boot in one neat program that's one download or "apt install blender" away, no strings attached.

    Plain and simply effing awesome is what that is. I love it.

    FOSS rulez! Raaaargh!

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