iOS Vs. Android: Which Has the Crashiest Apps? 358
First time accepted submitter creativeHavoc writes "Forbes author Tomio Geron takes a look at data accrued by mobile app monitoring startup Crittercism. After looking at normalized data of crashes over the various mobile operating system versions he compares crash rates of apps on the two platforms. He also breaks it down further to look how the top apps compare across the competing mobile operating systems. The results may not be what you expect."
Long Story Short (Score:5, Informative)
Re:Long Story Short (Score:5, Informative)
0.75 percent point. The relative difference is quite large.
Re:Bad apps crash. News at 11. (Score:5, Informative)
It's more than just bad apps. I got an iPad a couple weeks ago and safari has crashed several times. I never have more than 5 tabs open. I have also had Skype crash as well, but I don't know how well that code is written.
Re:Bad apps crash. News at 11. (Score:5, Informative)
Re:Bad apps crash. News at 11. (Score:5, Informative)
You have nobody to thank for this but a: the carriers and b: apple.
It is they, who in collusion, raised the price of buying a phone to astronomical levels. Remember when the highest price for an unlocked phone was usually $200? What phone broke that trend? Iphone.
Well, either that, or you didn't notice expensive phones before the iPhone, since unlocked Treos were $600 in 2006. But sure, you dislike Apple so it's probably Apple's fault.
Re:Cooperative multi-tasking (Score:3, Informative)
despite all of your rambling bullshit, you cannot write apps that will properly multitask for ios AND will get listed in the official market.
Re:Long Story Short (Score:5, Informative)
Personally I like the Apple model most because as consumer I prefer an app crashing than becoming unresponsive or worse
As a consumer, I notice that I see far fewer unresponsive apps on my Nexus than I did with my iPhone 4. This is probably partly due to the fact that the Android OS is so quick to intervene and offer to forcibly close an app -- which turns an unresponsive app into a crash and would contribute to Android apps crashing more than iOS apps.
as developer I dislike having a jungle of try/catches.
Then structure your code so you don't have a jungle of try/catch blocks. If your exception handling code is complex, it's often a sign that the code in general is too complex and needs refactoring. It's a code smell [wikipedia.org].
Re:Bad apps crash. News at 11. (Score:5, Informative)
What? There have been >$1000 unlocked phones as long as I can remember. Hell, I remember the Nokia 8 and 9 series phones cost over a thousand bucks way back in 1997 or so...
Re:Android ftl? (Score:5, Informative)
For those interested... (Score:5, Informative)
I was bored this morning, so for those interested, since the article makes it hard to extract this information:
All iOS versions total 84.36% of crashes; all Android versions total 15.49% of crashes. The worst offenders for iOS are version 5.0.1 at 28.64% and 4.2.10 at 12.64% (with seven other version listed at above 1% of crashes). The worst offenders for Android are versions 2.3.3 at 3.86% and 2.3.4 at 3.65%, with 4 other versions listed at above 1%.
Re:Bad apps crash. News at 11. (Score:5, Informative)
but I know many people who found, when they get a smartphone, that its main purpose is NOT to make calls.
That is so true. And let's not forget that, at least in Android's case, there's a built-in SIP stack so you can make cheap data calls. Of course, you could also run Skype on Android and iOS. There are a couple of VoIP providers (I understand that VOIPO [voipo.com] is one) that let you use your SIP credential on your phone. In any event, even if your main thing is making voice calls, a smartphone can help save you money there.
Re:Android ftl? (Score:4, Informative)
ARC isn't a silver bullet, and there are actual performance benefits to modern garbage collectors that ARC won't be able to take advantage of. Its really just auto-generated retain and release statements at all the most obvious points where you'd need it in code. It doesn't protect against circular ref leaks, and there are ways to structure your code that confuse it, requiring you to turn it off for the entire source file. It is nice that you can turn it off for one source file but leave it on for the rest of your codebase. And unless I'm mistaken, its still deallocating objects individually when their refcount hits 0, not giving you any of the bulk deallocation speedups that a generational garbage collector gives you. Garbage collectors have come a long way. The runtime cost of performing collection has gone way down, and for all but a few workloads is more than offset by the more efficient allocation schemes it gives you access to.
Re:Bad apps crash. News at 11. (Score:5, Informative)
but the most popular phone leading up to iphone was the RAZR (2004). initial price in the states was $600 bucks.
http://gizmodo.com/270353/the-razr-taught-us-that-the-iphone-is-priced-juuust-right [gizmodo.com]
It was 2004 when the RAZR launched in the US as a high-end design clamshell. It was $600, with a $100 dollar rebate from Cingular. yes, soon after launch the price dropped precipitously much like smart phones now. today you can get an android or ios phone (NEW) for just about every price point from free to 800 bucks.
oh, and don't forget the venerable StarTAC. 1996 - ONE THOUSAND DOLLARS (http://en.wikipedia.org/wiki/Motorola_StarTAC).. a primary selling point of which was support for OMG.. wait for it.. SMS. ...a free iphone 3GS is as capable as a laptop of the StarTAC era. Apple didn't set the bar, Motorola did - TWICE. Together the StarTAC and RAZR sold over 100M units.
so poett, you either forgot or are too young to have ever known ;)
Re:Missing the point? (Score:4, Informative)
Re:Bad apps crash. News at 11. (Score:5, Informative)
http://junkcharts.typepad.com/junk_charts/2012/02/a-data-mess-outduels-the-pie-chart-disaster-for-our-attention.html [typepad.com]
Slashdot got trolled (Score:4, Informative)
This chart has already been torn apart on Junk charts [typepad.com]. Basically their statistics and reporting are so vague as to make it worthless. But yes, you may be surprised ... lies, damn lies and statistics.
Re:Android ftl? (Score:5, Informative)
Android has a nasty habit of letting apps hold their state in RAM so they start up quicker next time.
1) It's not "nasty".
2) It's not "so they start up quicker", it's so they don't need to start again in the first place.
3) The system will automatically kill background apps in this state if there's not enough memory to go round.
Re:Android ftl? (Score:5, Informative)
I'll reply here because you chose not to be a coward, but this response applies to the ACs below as well. Apps tend to crash when they are out of resources. Other apps will refuse to start when there are not enough resources to go around. Android has a nasty habit of letting apps hold their state in RAM so they start up quicker next time. To remedy that you visit the RAM tab of the task manager and tap "clear memory" I did this just now and it ended 12 ongoing processes to free up nearly 125MB of RAM.
I think you're having a conceptual problem here. There's nothing intrinsically wrong with having no "free" RAM. You're running a Linux box after all, and that's why you have a memory management subsystem. If there is not sufficient free RAM (or not enough in a contiguous block) for an app to start, the operating system will make space for it by unloading something that isn't currently running. Now, that make take a noticeable amount of time, depending upon the application and machine performance. In any event, every Android app is required to save its state when it is not in the foreground, so it can be restarted either from memory, or from the filesystem, exactly where it left off. It doesn't really matter whether the app is in memory or not, or whether you think you have no free memory ... or not. It's the operating system's job to handle that for you. This is not an Apple ][, after all, this is a modern OS that's fully capable of managing its own resources.
Now, if what you're saying is that you're having stability or performance issues, odds are you have a misbehaving application (or a broken background service.) But that's not an operating system issue. Find out what's causing the problem and bug the dev to fix it. I don't know what kind of device you have, but I suppose it's possible that it doesn't have enough RAM to do what you want of it.
Re:Long Story Short (Score:2, Informative)
Why do they need to know? (they're in the "Music" folder in the top level of their Home folder - such a hard to find location, but anyway), they can just drag the files out of iTunes onto another part of the drive if they can't find that folder. If they can get to the file in iTunes to play it then they can copy it to another drive or folder easily. (On Windows I believe it's under the "my documents > music" folder, but it's been a while since I looked. It's somewhere obvious anyway).
They could also burn them to CD if they wanted (either as an audio CD or as a raw data CD/DVD with the aac/mp3 files on it - iTunes offers both options).
It's hardly a massive hurdle to leaving the ecosystem.
Re:Missing the point? (Score:4, Informative)
There are no "smart phones" that provide decent telephony function.
I completely disagree. Before I got my Droid 2 phone (Android phone from Verizon) I didn't think that a smartphone would be much different from a boring phone. And, I really loved my old Motorola StarTac flip-phone; I was reluctant to go from that to the comparatively massive Droid 2.
Here is what I have found:
In short, I'm quite pleased with my Droid 2 as a phone.
steveha
Re:Bad apps crash. News at 11. (Score:2, Informative)
NullPointerException and ArrayIndexOutOfBoundsException are both equally as bad as seg faults.
Funny you should say that. Know what happens if you dereference null in Objective C? Well, "send a message to nil," but it's the same concept. The answer: the method silent returns 0/false/nil (depending on what the return signature is). That's it. No exception and no warning.
So if you were wondering about why iOS apps crash so frequently, it really is because of the language they're written in and the platform they target.