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An iPhone App Store That Apple Doesn't Control 144

Posted by Soulskill
from the mr-jobs-tear-down-that-wall dept.
waderoush writes "Princeton's Ed Felten has criticized the iPhone and iPad as Disneyland-like 'walled gardens' and says there's no way the iTunes App Store can 'offer the scope and variety of apps that a less controlled environment can provide.' Now there's a central marketplace where developers can sell iPhone-optimized apps without going through Apple's gatekeepers. Launched today, it's called OpenAppMkt and it's a showcase for mobile Web apps — not just the type seen back in 2007-2008, before the advent of the App Store, but also for new games and other apps developed using HTML5/CSS/JavaScript (in some cases, the same apps compiled and sold as native iPhone apps). Xconomy has a behind-the-scenes interview with OpenAppMkt's creators, who say they're not out to compete with the native App Store, but that developers deserve new ways to reach users."
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An iPhone App Store That Apple Doesn't Control

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  • by yttrstein (891553) on Friday July 30, 2010 @02:44PM (#33086790) Homepage
    And I would like to tell you this:

    The iPhone App Store never, ever looked so good.
  • Disneyland (Score:5, Insightful)

    by whisper_jeff (680366) on Friday July 30, 2010 @02:46PM (#33086828)

    Ed Felten has criticized the iPhone and iPad as Disneyland-like 'walled gardens'...

    I like Disneyland. It's a ton of fun. I especially enjoy Bats in the Park. Good fun.

    Oh. Wait. You were trying to use Disneyland as a way to imply there was something wrong with it? Oh. My bad. Sorry.

    On a serious note, however, I think it's very cool that there's now an app store for the web apps that can run on the iPhone. After all, that is one of the features of the device.

  • by sweatyboatman (457800) <sweatyboatman AT hotmail DOT com> on Friday July 30, 2010 @02:53PM (#33086918) Homepage Journal

    I wouldn't want to live there

  • Re:Oh good (Score:4, Insightful)

    by dloose (900754) on Friday July 30, 2010 @03:04PM (#33087086)

    This means that if your iPhone app is a pile of Perl scripts, you can push it. What iPhone SDK EULA? We don't know what C/C++/Objective-C limitation you're talking about, we'll list your app in our store! If you feel like writing an app for iPhone in C#, you can push it as a .NET exe in PE-COFF format, instead of having to compile it to native code. If you wanted to port Firefox Mobile and have it use it's own JavaScript engine, you can. You could even push a port of Chrome using V8.

    I'm pretty sure that none of this is true...

  • by Brannon (221550) on Friday July 30, 2010 @03:07PM (#33087132)

    because some people don't want to go there.

  • by Brannon (221550) on Friday July 30, 2010 @03:17PM (#33087298)

    Disney should be forced to allow 3rd parties to do anything they want inside Disneyland. If their customers don't want to go into the porn shops, gun shops, brothels, casinos, and check-cashing stores then they can simply avoid those places while walking down Main St.

    It's really just a question of freedom.

  • by NameIsDavid (945872) on Friday July 30, 2010 @03:25PM (#33087402)
    The story attempts to suggest that this is a way to get around Apple's walled garden. On the contrary, this is a fully supported system that Apple has promoted many times. They always say there are two ways to develop apps: an open HTML5-based web app method and the curated App store. What's the news here other than showing people the showcase itself?
  • by vague disclaimer (861154) on Friday July 30, 2010 @03:51PM (#33087914)
    Er,Web Apps were Apple's original vision for iPhone Apps, but everyone whined about them and hence the SKD. Web Apps are fully supported, not a swerve-around.

    But still, let's not let facts get in the way of a good conspiracy adventure.

  • by Crashspeeder (1468723) on Friday July 30, 2010 @04:12PM (#33088380)
    Could it be because the webapps are crippled by design? What good is a texting app that can't access your phonebook? That doesn't work terribly well as a webapp does it, now? If you want something useful, it'll have to be written in Obj-C.
  • by Ilgaz (86384) on Friday July 30, 2010 @04:48PM (#33089054) Homepage

    As a Symbian user, I really wonder what kind of evil thing not having a walled kindergarten like Appstore cost to me.

    You know; iPhone and iPad app store also means you can't take extra measures such as app firewall/antivirus if you really have critical data or overly concerned about the threats. It is not like Apple will allow something like "F-Secure" for iPhone and obviously, nothing can hook to file IO etc. functions.

    Those "black hat" conference guys aren't really black hats. The actual black hats are waiting for the first opportunity to expolit a device which has rich owners, no protection and perfect communication abilities along with mic/camera built in. You are relying on couple of symbol checking mnonkeys for security. If you call it security of course.

  • by Karlt1 (231423) on Friday July 30, 2010 @05:28PM (#33089672)

    But it has. I don't know anyone with an MP3 player.

    But yet and still Apple sells almost 50 million iPods a year (70%+ market share) and iTunes is the number one music retailer in the world.....

    Phones have leap over mp3 players

    Where can I buy a phone with 160GB of storage (iPod Classic) or even 64GB of storage of the Touch?

    I'd say that the first generation devices have huge advantages because consumers are naive at first. That doesn't usually last and they'll flee the walled garden in time.

    So why have most major developers reported abysmal sells in the Android App Market compared to the iPhone App store even though Android market share is at least half that of the iPhone?

  • by Snowmit (704081) on Friday July 30, 2010 @09:19PM (#33092024) Homepage

    I've got another one for you: PC gaming vs Console gaming

    PCs have been around longer, have more options re: hardware & software, not to mention complete freedom for developers to charge and distribute however they wish, along with extreme modability. Meanwhile consoles are hampered by incredibly restrictive walled gardens, developer-hostile revenue splits and licensing and they only release new hardware every few years.

    Given the obvious openness and freedom of PC gaming compared to console gaming it may come as a surprise that console games outsell PC games at ratios around 5:1.

    (Source: http://forum.pcvsconsole.com/viewthread.php?tid=15831 [pcvsconsole.com])

    So now your job is to show that Android vs Apple is more like Internet vs AOL than it is like PCs vs Consoles.

  • Dear Ed: (Score:2, Insightful)

    by Chris Tucker (302549) on Saturday July 31, 2010 @04:26AM (#33093888) Homepage

    You are NOT the target audience for the iPad/iPhone/iPod.

    You have NEVER been the target audience for the iPad/iPhone/iPod.

    You will NEVER be the target audience for the iPad/iPhone/iPod.

    You are NOT the target audience for iTunes.

    You have NEVER been the target audience for the iTunes.

    You will NEVER be the target audience for the iTunes.

    The target audience for the iPad/iPhones/iPod and iTunes does not care a fat rat's ass for YOUR perceived "limitations" and "restrictions" that Apple imposes.

    The target audience only wants something that works when it's turned on. The target audience wants a simple seamless one click music buying experience that buys the file and places that file in the correct spot inside iTunes.

    The target audience for iPhone and iPad apps wants a simple, seamless one click app buying experience that buys the and places that in the correct spot on the iPhone/iPad. They want an App Store that at least makes an effort to keep malware off their iPhone and iPad.

    Please, feel free to vent and complain and moan and piss and bitch all you want about Apple and its products.

    The people that buy Apple products like Apple products. They don't care what you think, nor does what you think affect how THEY think of Apple products.

    You are, essentially, pissing into the wind.

    Thank you for your kind attention, Ed!

  • by Brannon (221550) on Saturday July 31, 2010 @01:00PM (#33096084)

    is that you've purchased a ticket to Disneyland by purchasing an iPhone, you haven't purchased Disneyland itself.

    Considering you paid a few hundred bucks for an iPhone and not a few billion dollars, that seems pretty reasonable.

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