Hugh Pickens writes "Farhad Manjoo writes in Slate that while the iPhone commands nearly 14 percent of smartphone sales and BlackBerry about 21 percent, Android has only 3 percent. And even though Android is far friendlier to developers, it has failed to attract anywhere near the number of apps now clogging the iPhone. Manjoo writes that Google went wrong by giving handset manufacturers and carriers too much control over the design and marketing of Android phones so there is no idealized 'Google phone' — instead, Android devices get names like the T-Mobile G1 or the myTouch 3G, and each is marketed separately and comes with its own distinct capabilities and shortcomings. 'Outside handset manufacturers lack ambition — -none of them even seems to be trying to match the capabilities of the iPhone, let alone to knock us down with features that far surpass those of Apple's device,' writes Manjoo. 'A smart handset manufacturer could build a top-of-the-line Android device that outshines Apple's phone in at least a few areas — better battery life, a much better Web browser, a brighter or bigger screen, faster or more functional controls... something that might help Android inspire gadget lust. But so far, that's not happening.' John Gruber echoes this advice and adds this advice to Android manufacturers: 'If Apple is BMW, you can be Porsche.'"
The G1 and myTouch are nice, unfortunately they're on T-Mobile, which is nice but not nice everywhere. If T-Mobile worked in my area I would certainly try them out, at least.
That's my problem. T-mobile has some craptacular coverage out where I live.. (and it's even hit and miss closer to the big city...) I'd rather them get some decent coverage (and I hate AT&T as much as I do Microsoft.) But what's funny is that I'm not interested in an iPhone, even though I'm a mac-head. (I have 4 Macs of varying ages... evenly split between Intel and PowerPC.) I guess I'm not the target demographic, but I wouldn't hazard a guess as to what that demographic might be (I'll leave that t
Agreed. Most people I know consider T-Mobile a second rate carrier and the only thing holding them back from getting the G1 or myTouch. It would be interesting to see what happened if they started selling them unlocked thus allowing them to be used on AT&T's network for some (closer to) direct competition with the iPhone.
An unlocked Android phone will only work on GSM/GPRS/EDGE. T-Mobile and AT&T use different frequency allocations for UMTS, UMTS 850/1900 for AT&T and 2100/1700 MHz for TMobile. What would be great is if we can get a quad band Android phone that supported those frequencies, but as of yet, there is none.
In the US that is tied to the lack of CDMA support. You have four major players. Number 1 Verizon and number 3 Sprint are CDMA. Number two AT&T is GSM but has the iPhone. That leaves only number four to push Android. Add in that HTC is heavy into Windows Mobil and you have a not great phone on the number four carrier. Too bad they didn't include CDMA from the start and got a phone maker like Samsung, LG, or Motorola the be the exclusive hardware partner.
But do you think Verizon would even -allow- a phone with Android to run? I mean, I've compared the same dumb phone (I think it was the Razr) across AT&T Sprint and Verizon, the AT&T and Sprint phones were pretty good but the Verizon phone was pretty much neutered to the point where they can't do anything beyond changing the background, changing it from ring to vibrate and using the camera. Verizon is -terrible- when it comes to phones, they might have the "network" but when all the phones are total crap, the network is useless. I think it even went as far as Verizon rejecting any phone with wi-fi.
There exists a pretty strong misunderstanding that Verizon "locks down" their phones. They did, yes. But in the past year, they've stopped disabling GPS on their phones [intomobile.com] (including the Omnia, Storm and Tour), said that all future Blackberries will have Wifi [boygeniusreport.com], and launched their Open Development Initiative [verizon.com] to get data devices (among other things) on their network.
Oh, and their next generation network (which is launching 2+ years before AT&T's) is LTE, based off the GSM standard. [engadget.com]
But I don't blame you, they've definitely had restrictive tendencies in the past.
The extent to which they locked down the Razr is the reason that I am no longer a Verizon customer. They were way too willing to cripple the phone so that they could charge me for services.
I have an iPhone now. I'm not wild about everything that Apple and AT&T do, but I'm much happier with them than Verizon.
The current cell phone oligopoly needs to be broken the same way the Bell system was busted. There was a time when you could only buy your land line phone from Bell, there was only one directory (Free -white pages, advertised - yellow pages), and they owned the system from handset to handset. Costs were high, service was slow, and innovation was non-existent. There was a time when having two phones in the same house was the province of the ultra-rich. Then it was broken, you no longer had to rent your phone from Bell, but could go to the local store and buy one. Plug into an rj-11 jack and go. Soon every house had a phone in every room, you could buy answering machines, plug in a modem.... heck it wasn't too long before phone companies started to innovate and provide other services like caller ID. Sorry for the history rant, but we need the major cell and network providers to stop owning us handset to handset again. Apple shouldn't have had to convince AT&T to carry its phone, there should be a generic standard like RJ-11 where we can plug our phones into their network, and they move the bits. If they want to innovate on top of the bit moving, great, but don't their ownership of the devices is the problem that is stifling the market.
The current cell phone oligopoly needs to be broken the same way the Bell system was busted. There was a time when you could only buy your land line phone from Bell, there was only one directory (Free -white pages, advertised - yellow pages), and they owned the system from handset to handset. Costs were high, service was slow, and innovation was non-existent.
Except for discovering / inventing information theory, the transistor, the cosmic radiowave background, Unix and the C programming language. Among other trifling, Nobel-prize winning discoveries. [wikipedia.org]
No private company has given more to the world than Bell. Bell Labs defined the Golden Age of American science and engineering. Reading that there was "no innovation" at Bell in a/. comment is pretty depressing.
Exactly, as soon as there is a good andriod phone on a network with 3g in my area that doesn't restrict my ability to install applications I'm going to take it.
I will never understand why people still buy phones through the network. Phone networks are no charities, you will definitely end up paying back the full value of the phone in the form of overpriced contracts and roaming charges. but people like to fool themselves into thinking they're getting a good deal
Quite simple: the cellphone companies give no discounts for buying the phone from another supplier. So, you just paid more for a phone and the only advantage that you may get is being able to break the contract at less cost. Since the cost of breaking the contract is limited, it's not an irrational decision to buy the phone from the carrier.
Futhermore, T-Mobile will unlock one phone every 90 days at no charge.
There's nothing, as far as I know, in any of the existing arrangements stopping Google from co-branding a phone with a manufacturer that's blessed as "the Google [whatever]". A Google-branded phone would probably be a stronger player--- moreso than a T-Mobile-branded phone that in the explanatory text tells you about how it runs Google Android.
Except for the fact that most people don't buy third party phones (well, other than this one family who is the phone-murderer and keeps buying used phones off of E-Bay to replace the phones they killed...) and so if they don't have it in AT&T, Sprint, Verizon or T-Mobile's stores, no one will buy it unless there is -huge- hype about it like the iPhone, but other than that everyone pretty much just buys their phones from their cell phone company. And similarly, no one wants an expensive phone, $200 for a
The difference is the iPhone had -everything- usable
Except copy/paste, 3G, video recording, and several other features that came standard on other phones of the same period. But yeah, every one of the features they deigned to include worked quite well.
Part of the lack of good apps is the lack of solid documentation and examples. I spent weeks learning the API, but anytime I wanted to do something more meaningful that display stuff on the screen, I would get bogged down trying to figure out how to do it.
I'm not a newbie, I started programming computers back in the eighties (Z80 and 6502 assembler) so I know my way around, but the documentation is horrible, sometimes you think you got it all figured out and it turns out is an earlier / later version of the API, which doesn't quite work that way anyway.
Also, for those of us outside the U.S., it's hard to get a real phone to play with, even when Google gave thousands aways at Google I/O, you can't get one internationally at a reduced price.(At least you couldn't last time I checked.)
I gave up and decided to come back when there was some organization to the docs and some real support for independent developers
Having said all that, I believe the platform will take off and do very well; it is simply too young.
Part of the lack of good apps is the lack of solid documentation and examples. I spent weeks learning the API, but anytime I wanted to do something more meaningful that display stuff on the screen, I would get bogged down trying to figure out how to do it.
I'm not a newbie, I started programming computers back in the eighties (Z80 and 6502 assembler) so I know my way around, but the documentation is horrible, sometimes you think you got it all figured out and it turns out is an earlier / later version of the API, which doesn't quite work that way anyway.
I'm curious -- have you done any development for Android, or are you armchair'ing this one?
They've been _extremely_ careful about what is declared a public API, to the point of holding back features on account thereof. That's one of the major reasons RFCOMM support (to pick something dear to my heart) has been unavailable for developers in every version released so far -- they're unwilling to declare the API stable until they have something they know they'll be able to maintain through newer versions of BlueZ and security audits/updates, and their compiler flags any attempts at using anything which isn't a public API (they've also released updates which break attempts to get around these measures and build software using version-specific, unreleased APIs).
Personally, I expect Android to take off on a larger scale when the fleet of phones expected to release late this year (from numerous manufacturers) make it out their respective doors.
There are 2 APIs floating around in the SDK right now. Android 1.1 and Android 1.5. This is no different than the iPhone, where the APIs and frameworks are getting introduced and updated every release. If you use 3.0 features in iPhone's SDK, you're stuck as a 3.0 app. Same with Android. A 1.1 app will run on a 1.5 phone, but not the opposite.
I don't see where that is a problem since all software development as been like this for ages.
I joined the dev programs so I could buy a completely unlocked phone. Honestly Google should have told carriers to stuff it and sold the GooglePhone completely unlocked.
Market the googlephone as well. Anyone seeing mine says "what is that?" nobody knows about them because apple out marketed everyone, and google is sitting there going, buy my stuff please? pretty please?
I'll give you a sucker, it's Pina Colada....
It's an example of lets not market this thing and let's laso make it very un-shiny.
I think you meant "lasso." Honestly, I think Apple out-lassoes Google, the way they corral all apps through their app store, the way users get roped into a consistent look-and-feel at the expense of choice. Google, on the other hand, gives developers just enough rope...
I spent several months at a startup where we were going to make $$profit by writing and selling Android applications. The problem is that the phones are, well, awful. The iPhone has set the standard, and things like the G1 are simply uninspiring by comparison. We would try to raise money, and in a room full of tech-savvy investors, most people have iPhones. We would pass around the G1 so they could see our app. Bottom line, they were not interested in investing money in a product that ran on a phone that was ugly.
Consequently I now write SQL for a living and get paid by the hour.
Android has done some great things. The control the user can have, the security model, the interaction between apps are all well thought out. One of these days it's going to be significant. Probably right after Linux is ready for the desktop.
Yes, I have to agree, I work for the third largest IT company in the world and they send as many people as they can to attend Android courses. It is a very long time since I saw something this big. Given that there have been very few devices available to consumers I would say 3% market share is amazing.
Probably because no one calls them "Android Phones". There are 5 phones on the market in the US right now that run Android, made by 2 different manufacturers. There are a half dozen more phones coming out by the end of the year, made by 3 more manufacturers, and that's soon enough that people have seen advertising and may be considering them for purchase. Can you name more than 2 of the phones? Conversely, would you know they were Android phones if a friend talked about getting one?
And even though Android is far friendlier to developers, it has failed to attract anywhere near the number of apps now clogging the iPhone.
I hear people parroting the first part of that statement, invariably without any supporting evidence. Please explain - I'm asking this seriously - why Android is "far friendlier to developers". If the apps aren't being developed, I'd argue that's at least one piece of evidence running counter to that assumption. The iPhone (and iPod Touch) seemed to have a significant number of third-party apps already available at launch, so marketshare can't explain it all away. Besides, as people love saying here, the iPhone's market share is not really all that big compared to some others (no, you can't have it both ways).
So is Android actually friendlier to developers, or is it just the old "it's on Linux and Open Source, so it contains the maximum degree of friendliness possible no matter how much a pain in the butt it is to use"?
Well, you don't have to pay Apple money to develop for Android, and you don't have to get Apple's permission to distribute your app to users. Those are probably pluses even if you experiencing full-on reality distortion.
Apple may still be providing a more attractive program though, simply by bothering to market their phones.
Well, you don't have to pay Apple money to develop for Android, and you don't have to get Apple's permission to distribute your app to users.
Those are nice factors worth considering but you didn't really answer the question. Is it true that "Android is far friendlier to developers"? I don't actually know the answer and don't pretend to know. I've certainly seen no compelling evidence that Android actually is meaningfully friendlier (whatever that means) or better meets the needs/desires of developers. It might be but the evidence seems to be lacking.
What part of "don't have to pay Apple money to develop for Android" and "don't have to get Apple's permission to distribute" did you not understand?
Android is a platform that give much more, and more meaningful, freedoms to app developers.
I'll add another big one - on the Android platform, replacing core apps with your own version is *encouraged*, and in fact *designed into the platform*. Unlike Apple's recent filing about "altering the core experience" re: Google Voice. Apple could create an iPhone-themed app suite for the G1 tomorrow, host it on their own servers, and no one could say otherwise. That's a pretty fundamental difference.
Say what you will about the iPhone as a sexy beast, etc, but as a developer platform and ecosystem, the only thing Android is missing is higher handset sales.
Android is a platform that give much more, and more meaningful, freedoms to app developers.
Freedom? Yes. Friendliness? Not that I've seen, and you haven't cited a single piece of evidence towards "friendliness", just "freedom".
It's really, really easy to get started with iPhone development. You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API, and you even get 2 support incidents in which you get to interact with a real Apple developer for your money. And now there's an ecosystem of developer forums, third-party libraries, articles, server/ad services, marketing support... it's actually a pretty friendly experience. It's true that Apple gets veto power, but even then the rejection letter is friendly:)
It's really, really easy to get started with iPhone development. You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API, and you even get 2 support incidents in which you get to interact with a real Apple developer for your money.
With Android, you get access to piles and piles of code without having to pay anyone. Want to know how the default music player works? Just look at the source code. Good luck finding the source to the iPhone's music player.
If you want to interact with a real Android developer, just post on the newsgroups or find them on IRC. Again, it's free.
I haven't done iPhone development, so I can't comment on the relative quality of Android's documentation or API, but they seem fine to me.
Hi there... Part of your comment is a bit misleading... you say:
"You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API"
Well, yeah, I guess you could go that route.
OR - you could sign up for the FREE account, get the SDK, get all that great documentation, get the mature API and get a fantastic emulator to test in.
When, and ONLY when you're ready to test on physical hardware, you can pay Apple just under $100 and get the ability to deploy to hardware and release to the store. But for all your getting started steps, you don't have to spend 1c more than it costs to start with Android.
That you used the words "iPhone-themed app suite" says it all to me. GUIs are not just about aesthetic visual themes. They effect the design of the application. If Apple just released a themed iPhone app for Android, it would be like the difference between iTunes for Windows and the native Mac version.
As someone considering developing for the iPhone, it has more features that appeal to me, plus it fits in really well with the fact that I run OS X (and enjoy it) so I can develop using xCode, which seems like a really good development environment.
I think they're missing more than handset sales. I think they would benefit by having stricter design specs, or at least take more of a lead to show the hardware manufactures what needs to happen. Apple often leads in hardware because it also develops software so they have a better understanding of the relationship between the two when it comes to designing them.
there is no review of your application and when you publish it, it's on the Android Market right away
Applications are written in Java, which means you can develop on any platform you like in a language that's not OSX specific
the SDK integrates nicely in Eclipse, which means you can have a ~nice~ (debatable I know) IDE for free
the documentation is (contrary to what other said) quite good and the #android-dev IRC channel on freenode provides great help
Sadly, Android suffers from
an incredibly bad Market, with one of the worst search engine ever written (a regular joke on #android is whether Google should ask Microsoft or Yahoo for a better search engine), and virtually no useful feedback mechanism for developers. This results in developers pushing fake updates just to make users aware that their applications exist, and comments like "sucks. crashes" littering the market (with no way to know which version actually crashed, nor to ask the user who posted the comment why/how/where the application crashed
24 hours refund even for 99c applications who have demo versions available and virtually no copyright protection. When you first get a ORDER/REFUND" cycle of less than 4mn on one of your applications, you get angry. The angriness just transforms into fatalistic depression after the tenth. Similarly, with games, when refunds is asked after 23 hours, you can't help but ask yourself what exactly, in terms of gameplay, users expected from a 99c game. (this is especially infuriating when the game has high replay value, but can be finished the first time around in a few hours)
Non-homogeneous hardware. You're supposed to write your applications so that they can run on vritually any display resolution, with or without trackball, hardware keyboard, and whatnot. Add to that the fact that the T-Mobile G1 is quite underpowered for graphically intensive applications and that that's probably what you're using to develop and the range of stuff you can do shrinks greatly.
Android applications are writen in Java, with the shortcomings this brings with it (anybody want to write a game and see how the GC kills the framerate by processing stuff that has nothing to do with your application? it's *really* fun)
So.. all in all, yes, it's far friendlier to developers, but it's also a highly frustrating platform to develop for.
As I mentioned in my previous comment, the "friendlier" to developers is really that it is open source, that you can use open source tools (Eclipse, Ant, etc.) for development, but that's all folks! as the good bunny said.
Documentation sucks, most of developers are outside the U.S. (from my experience mainly India and Pakistan) where they can't get a developer's phone, the emulator is fine except that it can't emulate making calls or receiving them, etc. etc.
It is "friendlier" in a sense but like the Apple of old days (i.e. early 80's), when you could get real support, real docs and real machines to develop apps.
Someone needs to get behind developers' support right away!
Signed up right away, got my Dev Phone 1 and then came the news that pretty much knocked most of the wind out of my sales when it came to development: Google announced that they were requiring developers to deal with collecting sales tax. I'd imagine that I'm not the only person wanting to write a few small apps in hopes of making a little extra income that was completely put off by the decision.
google is giving you a 98% tax cut, assuming even distribution among states for your sales. any billing zip code in your state you had better set aside and remit sales tax to the local authorities, but the other 49 states aren't your problem. if google collected sales tax they would have to collect on every transaction.
No-one is selling the darn things (I've yet to see one in a store/cell phone kiosk). That could be part of the problem up here at least. If anyone knows where I can get one (in western Canada) please let me know, I'd love to be proven wrong.
Wow, just stunning. If the lack of an idealized phone were the problem, WinMo wouldn't have anywhere near the marketshare it has. For Android to take over, one simple thing needs to happen - a wider selection of Android phones on a wider selection of providers, at a wide selection of price points.
Where is the market? AT&T has the iPhone, the phone. The one everyone wants to beat.
Sprint has the Pre. It's a pretty decent phone with a few build quality issues. Once Palm gets a brain and starts letting apps come out, it could be pretty good.
Verizon has... who knows. Standard Blackberries?
And then there is little T-Mobile with.. Blackberries.
I don't remember seeing many (any?) ads for the G1. I don't remember anyone talking about it except release day calling it "the google phone" when it's not Googly in any way. Basically, not many people care, because I don't think many people know about it. My boss has one, and it's quite nice. But it has no mindshare.
Why should it? It doesn't have an amazing app store (like the iPhone). It doesn't have sexy hardware (like the iPhone or many imitators). It doesn't have an amazingly cheap price. There is nothing to stand out about it other than running "google OS". And since Android doesn't have a reputation yet, that doesn't sell phones.
Great apps would help, but people won't build those until the thing is more popular. Better hardware would help a little so it doesn't look so blocky (the G2 should help here).
Microsoft has this same problem. When Apple wants the hardware to do something, it builds it. When Microsoft wants it, they push and prod and within a few years it happens. Dell (et all) don't make sexy computers, or at least didn't start until after years of Apple taking the "good looking" market.
Android could be something great, even if it takes the "low end smartphone" market. But it could take years to get there, and companies may not be willing to wait that long. If Google had taken some of the risk and co-developed a phone (a Honda or Acura to Apple's BMW, instead of the Ford Focus we got) Android could be in a better spot.
But the Pre is the weakest right now, in my eyes. They've had months and released almost no apps. You know what they just released in the last week or two? Out of the 4 or 5 apps, two were to help people with Jewish observances. Not exactly "phone moving" applications. Floodgates may not open until Christmas or later, and without some lower-level stuff there might not be good games. Some strong funded development in apps and some marketing could really help Android. More phones certainly would.
The question is, will this be the next DOS/Windows (good enough, builds up to dominance), or OS/2 (better than the common, but never achieves critical mass and becomes irrelevant)?
How about a series of ads showing how easy it is to navigate/use the phone, compared to the nightmare of a UI that Blackberries use? Aim for that market. Aim for consumers (not necessarily businesses) who want a smartphone, but don't want and iPod.
Of course, I wouldn't want to fight against a $99 iPhone. The only reason that thing hasn't destroyed the market is it's tied to AT&T.
We've spent a lot of the past 6 months optimizing a mobile version of our website & ecommerce systems as well as developing native apps for the iPhone and Blackberry. I go around and test on anyone with a smartphone I see. And I've yet to meet a single person with a G1 or MyTouch.
HTC's Dream and Magic are selling better then expected.
It was never Google's or HTC's plan to take the market by storm, they intended to bleed Android in slowly rather then try to shove it at everyone at once a la Apple.
The Android market growth is slow, but steady. Comparing Google Android to Apple iphone is like comparing the tortoise to the hare. Android has only been released for a bit over 9 months, Google is following its standard MO, release slowly and improve just like it does with all of its services (Gmail for example). Google is simply not rushing to market. In the 9 months that Android has been released we've had two updates 1.1 and 1.5 (which added a heap of functionality).
Android will continue to grow as more handsets are released for it. It's a fair point that the HTC hardware could be better (it's not that bad either) but compared with the gen 1 iphone the gen 1 Android phone (HTC Dream) is far superior and HTC failure and DOA rate is far lower then that of Apple (this is why HTC phones are so expensive). Android is a good OS and it's usage will continue to grow. HTC have released their third phone (HTC Hero), just not in the states, Motarola have 2 on the way ("Sholes" and "Morrison") and Sony has 1 (Xpeira "Rachel") which looks to be the best HW yet for Android. After 5 minutes of using my android phone I realised that it wasn't competing with the Iphone, Google is targeting WinMo and has every chance of supplanting WinMo if development continues at it's current breakneck pace.
As for a "killer app", it's called flash and is coming in Donut.
Reading the comments I got the feeling I was reading a 9 months old article, I actually went to check the date on comments a few times.
Might I remind you that Android handsets have been released around the world, not only in the USA.
In France for instance, the HTCMagic (the G2 I believe) had advertisement in the metro and was labeled as a Google Phone (it's the Android name that doesn't pushed get out there, not the Google name). In Australia there are also ads for the same phone in phone shops. Also, they are about 4 phones available right now running android (HTCDream, Magic, Hero and Samsung Galaxy). Always going back to the T Mobile G1 is a little backwards looking and sort of like complaining about how the iPhone 1 doesn't have 3G.
The HTC Hero has an entirely revamped UI for instance, so things are also evolving outside the hood as well as under (even if the Hero's hardware admittedly isn't good enough and not future-proof).
So although I agree that Android lacks a killer app and the I want one factor that the iPhone has, saying that Android has problems because T Mobile's network sucks is really USA-centric. From the different reports we've seen, the Magic has sold a million units since it was released in May. Now we're nowhere near iPhone numbers, but it isn't exactly a failure commercially speaking.
Considering another 15 or so phones running Android should come out before the end of the year (probably quite a few Samsungs, at least one Sony-Ericsson and some more HTCs), Android is gearing up.
I'm not saying it doesn't need a whole lot more marketing, a lot more see how easy it is to do this on Android type ads on TV to explain to non tech-savvy people why it's good, better form factors and gadget lust or some unified branding to avoid having a same phone have 5 different names, but it's nowhere near the catastrophe some seem to see it as. As someone said, it's going to gain momentum slowly, not become the next big thing overnight.
Developer Friendly? Not, I spent some time a few months ago trying to port one of my games to the G1. The game requires some fairly heavy physics, it runs blistering fast on the the iphone. The G1 however just is not up to the task, face it the IPhone is just a much better performing device. When it comes to squeezing performance out of these tiny devices get java out of my way, I need to be able to program against the metal.
I was through design, specs and had implemented IPC and task control for my application, when I decided to have a look at the Android app store. I paid the $25 to get my rights to publish. Curiously I CANNOT CHARGE FOR MY APPS! Android store only supports google checkout as mediator for the money. And google checkout merchant accounts are not available in my country. So what to do? Basically, according to the help docs, twiddle my thumbs untill they make checkout available in Finland. I wonder if Google knows how big mobile development is here? Because of our pride in Nokia, pretty much every coder has some kind of experience in Symbian development. And thus, basic understanding of mobile development.
Well, to get some feeling of the engine room, I started researching the lower part of the Android stack while I wait.
There are 16 Android powered handsets that remain to be launched in the next 60 days. This includes models from Motorola, LG, and Samsung. The author of the article simply had no freaking clue what he was talking about, and as a result, he's missed:
* the G1 has 3% market share. Ummmmm..... that's a lot of handsets. * The primary limit isn't the "crappy hardware" - it's the crappy network (yes, T-Mobile, your network is crappy until Indianapolis has 3G). Actually it's very good hardware, and the only rub against it is onboard storage and battery life. $25 8GB micro SDs fix the storage issue nicely and you can actually *replace* the battery, a novel idea in 1932 that Apple should have noticed by now. Oh, the primary limit might be the #3 network in the US being the only channel to get an Android in the US? *Oh, there's also the little fact that THE CUSTOMER FOR HANDSETS IS NOT THE USER OF THE HANDSET IN THE US. The customer is THE CARRIER WHO RESELLS THE HANDSET. Openness is *not* in their financial interest, so class 3 Android (open w/Google Apps) is not in their interest. Fortunately, they see T Mobile retaining customers with the G1, and want some of that.
Here's reality:
* Android to date has been a success. * The application base is built for future success. * 16 new devices are going to hit the market by the end of the year from some of the biggest names in mobile. * Android will be available on most carriers. The only question mark seems to be ATT, but they are rumored to have a Motorola handset out soon. * Android is going to turn the smartphone into the PC market of early 90s when Wintel at Apple's lunch. There are few people (and zero would be correct) that can argue that a PC clone was better than a Mac at the time, but Windows did allow hardware manufacturers to lower costs to offset Apple's considerable advantage in technology. Oh, and Android is *a lot* more formidable competitor than Windows 3.x was.
that buying a particular brand of anything somehow says something about who they are.
You are correct that buying a brand says nothing about who you are. But the substance of what you buy does indeed say quite a bit about your priorities. You seem to hold a greatly simplified view of the market and the forces that drive it: that all consumers buy only by brand and that none choose on merit. With the exception of you, obviously, the only one able to look past branding and make an educated decision.
But, it appears that brands do indeed matter to you! You make a dismissal of Apple products based merely upon their popularity and trendy branding, with no mention of any objective shortcomings. Has it occurred to you that a certain subset of Apple's customers actually buy their products for superior usability? That a Harley Davidson rider may have comparison shopped and chosen a Harley based on its mechanical qualities?
Brand identity is indeed one major force in the marketplace. But it's far from the only one.
"It's the Network" (Score:4, Informative)
The G1 and myTouch are nice, unfortunately they're on T-Mobile, which is nice but not nice everywhere. If T-Mobile worked in my area I would certainly try them out, at least.
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Re: (Score:3, Informative)
An unlocked Android phone will only work on GSM/GPRS/EDGE. T-Mobile and AT&T use different frequency allocations for UMTS, UMTS 850/1900 for AT&T and 2100/1700 MHz for TMobile. What would be great is if we can get a quad band Android phone that supported those frequencies, but as of yet, there is none.
http://en.wikipedia.org/wiki/Universal_Mobile_Telecommunications_System#Spectrum_allocation [wikipedia.org]
Re:"It's the Network" (Score:4, Informative)
Rogers uses UMTS 850/1900 and offers the HTC Dream (same as the G1) and the HTC Magic. It shouldn't be impossible to get one into the US.
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Re:"It's the Network" (Score:5, Interesting)
In the US that is tied to the lack of CDMA support. You have four major players. Number 1 Verizon and number 3 Sprint are CDMA. Number two AT&T is GSM but has the iPhone. That leaves only number four to push Android. Add in that HTC is heavy into Windows Mobil and you have a not great phone on the number four carrier. Too bad they didn't include CDMA from the start and got a phone maker like Samsung, LG, or Motorola the be the exclusive hardware partner.
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Re:"It's the Network" (Score:5, Informative)
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Re:"It's the Network" (Score:5, Informative)
Verizon Android Phones Are Officially Coming [phandroid.com].
There exists a pretty strong misunderstanding that Verizon "locks down" their phones. They did, yes. But in the past year, they've stopped disabling GPS on their phones [intomobile.com] (including the Omnia, Storm and Tour), said that all future Blackberries will have Wifi [boygeniusreport.com], and launched their Open Development Initiative [verizon.com] to get data devices (among other things) on their network.
Oh, and their next generation network (which is launching 2+ years before AT&T's) is LTE, based off the GSM standard. [engadget.com]
But I don't blame you, they've definitely had restrictive tendencies in the past.
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Re:"It's the Network" (Score:5, Interesting)
The extent to which they locked down the Razr is the reason that I am no longer a Verizon customer. They were way too willing to cripple the phone so that they could charge me for services.
I have an iPhone now. I'm not wild about everything that Apple and AT&T do, but I'm much happier with them than Verizon.
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What needs to be broken (Score:5, Insightful)
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Re:What needs to be broken (Score:5, Insightful)
The current cell phone oligopoly needs to be broken the same way the Bell system was busted. There was a time when you could only buy your land line phone from Bell, there was only one directory (Free -white pages, advertised - yellow pages), and they owned the system from handset to handset. Costs were high, service was slow, and innovation was non-existent.
Except for discovering / inventing information theory, the transistor, the cosmic radiowave background, Unix and the C programming language. Among other trifling, Nobel-prize winning discoveries. [wikipedia.org] /. comment is pretty depressing.
No private company has given more to the world than Bell. Bell Labs defined the Golden Age of American science and engineering. Reading that there was "no innovation" at Bell in a
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Re:What needs to be broken (Score:4, Insightful)
I would absolutely pay $400 for it if my service was $20-30/month.
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Re:"It's the Network" (Score:4, Interesting)
Exactly, as soon as there is a good andriod phone on a network with 3g in my area that doesn't restrict my ability to install applications I'm going to take it.
Apple has burned me and I am waiting to switch.
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Re:"It's the Network" (Score:4, Insightful)
Quite simple: the cellphone companies give no discounts for buying the phone from another supplier. So, you just paid more for a phone and the only advantage that you may get is being able to break the contract at less cost. Since the cost of breaking the contract is limited, it's not an irrational decision to buy the phone from the carrier.
Futhermore, T-Mobile will unlock one phone every 90 days at no charge.
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they could still do it if they wanted (Score:4, Insightful)
There's nothing, as far as I know, in any of the existing arrangements stopping Google from co-branding a phone with a manufacturer that's blessed as "the Google [whatever]". A Google-branded phone would probably be a stronger player--- moreso than a T-Mobile-branded phone that in the explanatory text tells you about how it runs Google Android.
Re: (Score:3, Insightful)
Re:they could still do it if they wanted (Score:5, Informative)
The difference is the iPhone had -everything- usable
Except copy/paste, 3G, video recording, and several other features that came standard on other phones of the same period. But yeah, every one of the features they deigned to include worked quite well.
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Re:they could still do it if they wanted (Score:4, Insightful)
Sometimes it's better to have a small set of features that work well, than a large set of buggy and broken features...
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re Lack of apps, developers? (Score:5, Interesting)
Part of the lack of good apps is the lack of solid documentation and examples. I spent weeks learning the API, but anytime I wanted to do something more meaningful that display stuff on the screen, I would get bogged down trying to figure out how to do it.
I'm not a newbie, I started programming computers back in the eighties (Z80 and 6502 assembler) so I know my way around, but the documentation is horrible, sometimes you think you got it all figured out and it turns out is an earlier / later version of the API, which doesn't quite work that way anyway.
Also, for those of us outside the U.S., it's hard to get a real phone to play with, even when Google gave thousands aways at Google I/O, you can't get one internationally at a reduced price.(At least you couldn't last time I checked.)
I gave up and decided to come back when there was some organization to the docs and some real support for independent developers
Having said all that, I believe the platform will take off and do very well; it is simply too young.
Re:re Lack of apps, developers? (Score:5, Funny)
Part of the lack of good apps is the lack of solid documentation and examples. I spent weeks learning the API, but anytime I wanted to do something more meaningful that display stuff on the screen, I would get bogged down trying to figure out how to do it.
I'm not a newbie, I started programming computers back in the eighties (Z80 and 6502 assembler) so I know my way around, but the documentation is horrible, sometimes you think you got it all figured out and it turns out is an earlier / later version of the API, which doesn't quite work that way anyway.
Well what did you expect, Android is open source.
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Re:re Lack of apps, developers? (Score:5, Informative)
I'm curious -- have you done any development for Android, or are you armchair'ing this one?
They've been _extremely_ careful about what is declared a public API, to the point of holding back features on account thereof. That's one of the major reasons RFCOMM support (to pick something dear to my heart) has been unavailable for developers in every version released so far -- they're unwilling to declare the API stable until they have something they know they'll be able to maintain through newer versions of BlueZ and security audits/updates, and their compiler flags any attempts at using anything which isn't a public API (they've also released updates which break attempts to get around these measures and build software using version-specific, unreleased APIs).
Personally, I expect Android to take off on a larger scale when the fleet of phones expected to release late this year (from numerous manufacturers) make it out their respective doors.
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Re:re Lack of apps, developers? (Score:4, Informative)
There are 2 APIs floating around in the SDK right now. Android 1.1 and Android 1.5. This is no different than the iPhone, where the APIs and frameworks are getting introduced and updated every release. If you use 3.0 features in iPhone's SDK, you're stuck as a 3.0 app. Same with Android. A 1.1 app will run on a 1.5 phone, but not the opposite.
I don't see where that is a problem since all software development as been like this for ages.
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Because they let the carriers screw with it. (Score:5, Interesting)
I joined the dev programs so I could buy a completely unlocked phone. Honestly Google should have told carriers to stuff it and sold the GooglePhone completely unlocked.
Market the googlephone as well. Anyone seeing mine says "what is that?" nobody knows about them because apple out marketed everyone, and google is sitting there going, buy my stuff please? pretty please?
I'll give you a sucker, it's Pina Colada....
It's an example of lets not market this thing and let's laso make it very un-shiny.
Re:Because they let the carriers screw with it. (Score:4, Funny)
I think you meant "lasso." Honestly, I think Apple out-lassoes Google, the way they corral all apps through their app store, the way users get roped into a consistent look-and-feel at the expense of choice. Google, on the other hand, gives developers just enough rope...
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It's the phones (Score:4, Insightful)
I spent several months at a startup where we were going to make $$profit by writing and selling Android applications. The problem is that the phones are, well, awful. The iPhone has set the standard, and things like the G1 are simply uninspiring by comparison. We would try to raise money, and in a room full of tech-savvy investors, most people have iPhones. We would pass around the G1 so they could see our app. Bottom line, they were not interested in investing money in a product that ran on a phone that was ugly.
Consequently I now write SQL for a living and get paid by the hour.
Android has done some great things. The control the user can have, the security model, the interaction between apps are all well thought out. One of these days it's going to be significant. Probably right after Linux is ready for the desktop.
Re:You Have To Be Joking! (Score:5, Interesting)
Yes, I have to agree, I work for the third largest IT company in the world and they send as many people as they can to attend Android courses. It is a very long time since I saw something this big. Given that there have been very few devices available to consumers I would say 3% market share is amazing.
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Re:Yes but (Score:5, Insightful)
Probably because no one calls them "Android Phones". There are 5 phones on the market in the US right now that run Android, made by 2 different manufacturers. There are a half dozen more phones coming out by the end of the year, made by 3 more manufacturers, and that's soon enough that people have seen advertising and may be considering them for purchase. Can you name more than 2 of the phones? Conversely, would you know they were Android phones if a friend talked about getting one?
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Citation needed (Score:5, Insightful)
And even though Android is far friendlier to developers, it has failed to attract anywhere near the number of apps now clogging the iPhone.
I hear people parroting the first part of that statement, invariably without any supporting evidence. Please explain - I'm asking this seriously - why Android is "far friendlier to developers". If the apps aren't being developed, I'd argue that's at least one piece of evidence running counter to that assumption. The iPhone (and iPod Touch) seemed to have a significant number of third-party apps already available at launch, so marketshare can't explain it all away. Besides, as people love saying here, the iPhone's market share is not really all that big compared to some others (no, you can't have it both ways).
So is Android actually friendlier to developers, or is it just the old "it's on Linux and Open Source, so it contains the maximum degree of friendliness possible no matter how much a pain in the butt it is to use"?
Re:Citation needed (Score:4, Informative)
Well, you don't have to pay Apple money to develop for Android, and you don't have to get Apple's permission to distribute your app to users. Those are probably pluses even if you experiencing full-on reality distortion.
Apple may still be providing a more attractive program though, simply by bothering to market their phones.
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Show some evidence (Score:4, Insightful)
Well, you don't have to pay Apple money to develop for Android, and you don't have to get Apple's permission to distribute your app to users.
Those are nice factors worth considering but you didn't really answer the question. Is it true that "Android is far friendlier to developers"? I don't actually know the answer and don't pretend to know. I've certainly seen no compelling evidence that Android actually is meaningfully friendlier (whatever that means) or better meets the needs/desires of developers. It might be but the evidence seems to be lacking.
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Re:Show some evidence (Score:5, Informative)
What part of "don't have to pay Apple money to develop for Android" and "don't have to get Apple's permission to distribute" did you not understand?
Android is a platform that give much more, and more meaningful, freedoms to app developers.
I'll add another big one - on the Android platform, replacing core apps with your own version is *encouraged*, and in fact *designed into the platform*. Unlike Apple's recent filing about "altering the core experience" re: Google Voice. Apple could create an iPhone-themed app suite for the G1 tomorrow, host it on their own servers, and no one could say otherwise. That's a pretty fundamental difference.
Say what you will about the iPhone as a sexy beast, etc, but as a developer platform and ecosystem, the only thing Android is missing is higher handset sales.
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Re:Show some evidence (Score:5, Insightful)
Android is a platform that give much more, and more meaningful, freedoms to app developers.
Freedom? Yes. Friendliness? Not that I've seen, and you haven't cited a single piece of evidence towards "friendliness", just "freedom".
It's really, really easy to get started with iPhone development. You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API, and you even get 2 support incidents in which you get to interact with a real Apple developer for your money. And now there's an ecosystem of developer forums, third-party libraries, articles, server/ad services, marketing support... it's actually a pretty friendly experience. It's true that Apple gets veto power, but even then the rejection letter is friendly :)
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Re:Show some evidence (Score:5, Informative)
It's really, really easy to get started with iPhone development. You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API, and you even get 2 support incidents in which you get to interact with a real Apple developer for your money.
With Android, you get access to piles and piles of code without having to pay anyone. Want to know how the default music player works? Just look at the source code. Good luck finding the source to the iPhone's music player.
If you want to interact with a real Android developer, just post on the newsgroups or find them on IRC. Again, it's free.
I haven't done iPhone development, so I can't comment on the relative quality of Android's documentation or API, but they seem fine to me.
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Re:Show some evidence (Score:5, Insightful)
Hi there... Part of your comment is a bit misleading... you say:
"You pay Apple a small fee and get access to piles and piles of sample code, great documentation, a mature API"
Well, yeah, I guess you could go that route.
OR - you could sign up for the FREE account, get the SDK, get all that great documentation, get the mature API and get a fantastic emulator to test in.
When, and ONLY when you're ready to test on physical hardware, you can pay Apple just under $100 and get the ability to deploy to hardware and release to the store. But for all your getting started steps, you don't have to spend 1c more than it costs to start with Android.
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Re:Show some evidence (Score:4, Informative)
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Re:Show some evidence (Score:4, Interesting)
That you used the words "iPhone-themed app suite" says it all to me. GUIs are not just about aesthetic visual themes. They effect the design of the application. If Apple just released a themed iPhone app for Android, it would be like the difference between iTunes for Windows and the native Mac version.
As someone considering developing for the iPhone, it has more features that appeal to me, plus it fits in really well with the fact that I run OS X (and enjoy it) so I can develop using xCode, which seems like a really good development environment.
I think they're missing more than handset sales. I think they would benefit by having stricter design specs, or at least take more of a lead to show the hardware manufactures what needs to happen. Apple often leads in hardware because it also develops software so they have a better understanding of the relationship between the two when it comes to designing them.
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Re:Show some evidence (Score:5, Informative)
Sadly, Android suffers from
So .. all in all, yes, it's far friendlier to developers, but it's also a highly frustrating platform to develop for.
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Re:Citation needed (Score:5, Informative)
As I mentioned in my previous comment, the "friendlier" to developers is really that it is open source, that you can use open source tools (Eclipse, Ant, etc.) for development, but that's all folks! as the good bunny said.
Documentation sucks, most of developers are outside the U.S. (from my experience mainly India and Pakistan) where they can't get a developer's phone, the emulator is fine except that it can't emulate making calls or receiving them, etc. etc.
It is "friendlier" in a sense but like the Apple of old days (i.e. early 80's), when you could get real support, real docs and real machines to develop apps.
Someone needs to get behind developers' support right away!
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Requiring Developers to Collect Sales Tax (Score:5, Interesting)
Re:Requiring Developers to Collect Sales Tax (Score:5, Insightful)
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Well in Canada... (Score:4, Informative)
talk about not understanding the industry! (Score:4, Insightful)
Wow, just stunning. If the lack of an idealized phone were the problem, WinMo wouldn't have anywhere near the marketshare it has. For Android to take over, one simple thing needs to happen - a wider selection of Android phones on a wider selection of providers, at a wide selection of price points.
Where's the market? (Score:3, Insightful)
Where is the market? AT&T has the iPhone, the phone. The one everyone wants to beat.
Sprint has the Pre. It's a pretty decent phone with a few build quality issues. Once Palm gets a brain and starts letting apps come out, it could be pretty good.
Verizon has... who knows. Standard Blackberries?
And then there is little T-Mobile with.. Blackberries.
I don't remember seeing many (any?) ads for the G1. I don't remember anyone talking about it except release day calling it "the google phone" when it's not Googly in any way. Basically, not many people care, because I don't think many people know about it. My boss has one, and it's quite nice. But it has no mindshare.
Why should it? It doesn't have an amazing app store (like the iPhone). It doesn't have sexy hardware (like the iPhone or many imitators). It doesn't have an amazingly cheap price. There is nothing to stand out about it other than running "google OS". And since Android doesn't have a reputation yet, that doesn't sell phones.
Great apps would help, but people won't build those until the thing is more popular. Better hardware would help a little so it doesn't look so blocky (the G2 should help here).
Microsoft has this same problem. When Apple wants the hardware to do something, it builds it. When Microsoft wants it, they push and prod and within a few years it happens. Dell (et all) don't make sexy computers, or at least didn't start until after years of Apple taking the "good looking" market.
Android could be something great, even if it takes the "low end smartphone" market. But it could take years to get there, and companies may not be willing to wait that long. If Google had taken some of the risk and co-developed a phone (a Honda or Acura to Apple's BMW, instead of the Ford Focus we got) Android could be in a better spot.
But the Pre is the weakest right now, in my eyes. They've had months and released almost no apps. You know what they just released in the last week or two? Out of the 4 or 5 apps, two were to help people with Jewish observances. Not exactly "phone moving" applications. Floodgates may not open until Christmas or later, and without some lower-level stuff there might not be good games. Some strong funded development in apps and some marketing could really help Android. More phones certainly would.
The question is, will this be the next DOS/Windows (good enough, builds up to dominance), or OS/2 (better than the common, but never achieves critical mass and becomes irrelevant)?
How about a series of ads showing how easy it is to navigate/use the phone, compared to the nightmare of a UI that Blackberries use? Aim for that market. Aim for consumers (not necessarily businesses) who want a smartphone, but don't want and iPod.
Of course, I wouldn't want to fight against a $99 iPhone. The only reason that thing hasn't destroyed the market is it's tied to AT&T.
I've yet to see one in the wild... (Score:3, Informative)
We've spent a lot of the past 6 months optimizing a mobile version of our website & ecommerce systems as well as developing native apps for the iPhone and Blackberry. I go around and test on anyone with a smartphone I see. And I've yet to meet a single person with a G1 or MyTouch.
Citation needed. (Score:5, Interesting)
It was never Google's or HTC's plan to take the market by storm, they intended to bleed Android in slowly rather then try to shove it at everyone at once a la Apple.
The Android market growth is slow, but steady. Comparing Google Android to Apple iphone is like comparing the tortoise to the hare. Android has only been released for a bit over 9 months, Google is following its standard MO, release slowly and improve just like it does with all of its services (Gmail for example). Google is simply not rushing to market. In the 9 months that Android has been released we've had two updates 1.1 and 1.5 (which added a heap of functionality).
Android will continue to grow as more handsets are released for it. It's a fair point that the HTC hardware could be better (it's not that bad either) but compared with the gen 1 iphone the gen 1 Android phone (HTC Dream) is far superior and HTC failure and DOA rate is far lower then that of Apple (this is why HTC phones are so expensive). Android is a good OS and it's usage will continue to grow. HTC have released their third phone (HTC Hero), just not in the states, Motarola have 2 on the way ("Sholes" and "Morrison") and Sony has 1 (Xpeira "Rachel") which looks to be the best HW yet for Android. After 5 minutes of using my android phone I realised that it wasn't competing with the Iphone, Google is targeting WinMo and has every chance of supplanting WinMo if development continues at it's current breakneck pace.
As for a "killer app", it's called flash and is coming in Donut.
Android T Mobile (Score:5, Insightful)
Reading the comments I got the feeling I was reading a 9 months old article, I actually went to check the date on comments a few times.
Might I remind you that Android handsets have been released around the world, not only in the USA.
In France for instance, the HTCMagic (the G2 I believe) had advertisement in the metro and was labeled as a Google Phone (it's the Android name that doesn't pushed get out there, not the Google name). In Australia there are also ads for the same phone in phone shops.
Also, they are about 4 phones available right now running android (HTCDream, Magic, Hero and Samsung Galaxy).
Always going back to the T Mobile G1 is a little backwards looking and sort of like complaining about how the iPhone 1 doesn't have 3G.
The HTC Hero has an entirely revamped UI for instance, so things are also evolving outside the hood as well as under (even if the Hero's hardware admittedly isn't good enough and not future-proof).
So although I agree that Android lacks a killer app and the I want one factor that the iPhone has, saying that Android has problems because T Mobile's network sucks is really USA-centric.
From the different reports we've seen, the Magic has sold a million units since it was released in May. Now we're nowhere near iPhone numbers, but it isn't exactly a failure commercially speaking.
Considering another 15 or so phones running Android should come out before the end of the year (probably quite a few Samsungs, at least one Sony-Ericsson and some more HTCs), Android is gearing up.
I'm not saying it doesn't need a whole lot more marketing, a lot more see how easy it is to do this on Android type ads on TV to explain to non tech-savvy people why it's good, better form factors and gadget lust or some unified branding to avoid having a same phone have 5 different names, but it's nowhere near the catastrophe some seem to see it as. As someone said, it's going to gain momentum slowly, not become the next big thing overnight.
Too Slow! (Score:5, Informative)
Developer Friendly? Not, I spent some time a few months ago trying to port one of my games to the G1. The game requires some fairly heavy physics, it runs
blistering fast on the the iphone. The G1 however just is not up to the task, face it the IPhone is just a much better performing device. When it comes
to squeezing performance out of these tiny devices get java out of my way, I need to be able to program against the metal.
My Android app development is halted (Score:4, Interesting)
I was through design, specs and had implemented IPC and task control for my application, when I decided to have a look at the Android app store. I paid the $25 to get my rights to publish. Curiously I CANNOT CHARGE FOR MY APPS! Android store only supports google checkout as mediator for the money. And google checkout merchant accounts are not available in my country.
So what to do? Basically, according to the help docs, twiddle my thumbs untill they make checkout available in Finland. I wonder if Google knows how big mobile development is here? Because of our pride in Nokia, pretty much every coder has some kind of experience in Symbian development. And thus, basic understanding of mobile development.
Well, to get some feeling of the engine room, I started researching the lower part of the Android stack while I wait.
Article Searching for Problem where None Exists (Score:5, Interesting)
There are 16 Android powered handsets that remain to be launched in the next 60 days. This includes models from Motorola, LG, and Samsung. The author of the article simply had no freaking clue what he was talking about, and as a result, he's missed:
* the G1 has 3% market share. Ummmmm..... that's a lot of handsets.
* The primary limit isn't the "crappy hardware" - it's the crappy network (yes, T-Mobile, your network is crappy until Indianapolis has 3G). Actually it's very good hardware, and the only rub against it is onboard storage and battery life. $25 8GB micro SDs fix the storage issue nicely and you can actually *replace* the battery, a novel idea in 1932 that Apple should have noticed by now. Oh, the primary limit might be the #3 network in the US being the only channel to get an Android in the US?
*Oh, there's also the little fact that THE CUSTOMER FOR HANDSETS IS NOT THE USER OF THE HANDSET IN THE US. The customer is THE CARRIER WHO RESELLS THE HANDSET. Openness is *not* in their financial interest, so class 3 Android (open w/Google Apps) is not in their interest. Fortunately, they see T Mobile retaining customers with the G1, and want some of that.
Here's reality:
* Android to date has been a success.
* The application base is built for future success.
* 16 new devices are going to hit the market by the end of the year from some of the biggest names in mobile.
* Android will be available on most carriers. The only question mark seems to be ATT, but they are rumored to have a Motorola handset out soon.
* Android is going to turn the smartphone into the PC market of early 90s when Wintel at Apple's lunch. There are few people (and zero would be correct) that can argue that a PC clone was better than a Mac at the time, but Windows did allow hardware manufacturers to lower costs to offset Apple's considerable advantage in technology. Oh, and Android is *a lot* more formidable competitor than Windows 3.x was.
Re:Marketing trumps Quality (Score:4, Insightful)
You are correct that buying a brand says nothing about who you are. But the substance of what you buy does indeed say quite a bit about your priorities. You seem to hold a greatly simplified view of the market and the forces that drive it: that all consumers buy only by brand and that none choose on merit. With the exception of you, obviously, the only one able to look past branding and make an educated decision.
But, it appears that brands do indeed matter to you! You make a dismissal of Apple products based merely upon their popularity and trendy branding, with no mention of any objective shortcomings. Has it occurred to you that a certain subset of Apple's customers actually buy their products for superior usability? That a Harley Davidson rider may have comparison shopped and chosen a Harley based on its mechanical qualities?
Brand identity is indeed one major force in the marketplace. But it's far from the only one.
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