How Micro-Transactions Will Shake Up iPhone 148
Spanner Spencer writes "Talk to iPhone games developers, and the feature they're most excited about in the new iPhone 3.0 software is the ability to do in-game micro-transactions.
And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons.
Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them, so Pocket Gamer looks into a bit more depth about what you can expect on the micro-payments side once iPhone 3.0 debuts."
Huh. (Score:5, Insightful)
Probably no need to answer that.
I hope it's clearly marked and confirmed (Score:4, Insightful)
I like my iPhone and I have 70+ apps installed but most of them are free apps that I'd live without if I had to pay for them. Only a dozen or so are paid apps that I actively tell people "you should get this, it's outstanding". I've paid for a couple of games but I would be really upset if I "accidentally" purchased something even if it's only a couple of dollars.
I hope Apple makes very sure that "micro-transactions" don't let developers try to keep slipping their fingers into my wallet quietly.
Social Pyramid Games (Score:5, Insightful)
Positive? (Score:5, Insightful)
And while you might wonder if this is just an excuse to get iPhone gamers to dip into their wallets even more often, it's actually a hugely positive thing for several reasons. Downloadable content, virtual items, subscription billing and fast-track social advancement are some of them...
Um, in what way are any of these things positive? I look at these things and see only scams: more ways to nickel-and-dime gamers to death.
This will end badly (Score:4, Insightful)
Re:Huh. (Score:5, Insightful)
Re:Huh. (Score:4, Insightful)
It's positive for a couple reasons. First, the consumer gets more choice about the premium content they want to buy. Sorta like buying individual cable channels as opposed to packages. Second, the developer now has more options on how to sell said content. They may be able to take more chances offering small pieces of content to determine a market prior to offering a full package. In general, I think more choice is always a good thing.
Don't think of the free apps going away, but instead you having more options on potentially buying some of the paid for apps.
The case for micropayments (Score:5, Insightful)
A lot of people here can see no good from micropayments.
However, it allows the developer to make the initial game much cheaper, and thus gives you more of an ability to try a game for less - essentially you could replace the lite/full version with a single version that let you buy more levels.
Then as a gamer, if you liked it you could buy the rest of the game... or perhaps mid game you could decide the level design had gone to pot and buy no more.
in-game payments is just a tool, and like any tool it can be abused - but that does not mean the tool should not exist and cannot be helpful. In the end the companies that treat the consumer with respect will make the most of it.
Re:Huh. (Score:5, Insightful)
Re:The case for micropayments (Score:2, Insightful)
I remember the good old days when that was simply called a free demo.
This is NOT a bad thing. (Score:5, Insightful)
1. You are warned everytime an App charges you. I don't understand the people acting like "micropayments" means "happens automatically without your knowledge".
2. If you don't like the payment model a certain App uses, vote with your wallet. Stop using it. Developers are only going to make money nickel-and-diming you all if you LET THEM.
3. Free Apps will not go away. It isn't like people said "Oh gee, I wish we could only charge $0.50 for this. I guess we'll give it away instead of making any money". Those Apps are free because whoever made them had the ability and desire to release them that way.
So, calm the fuck down.
Those days still exist! (Score:1, Insightful)
Re:Huh. (Score:5, Insightful)
positive, choice, premium, packages, options ,content, offering, market
wow did that just read like a marketing spiel
Chill Out - you just like to complain. (Score:2, Insightful)
Wow, I have noticed it for a while here on Slashdot, but the only reason that people seem to comment is to complain (this too may be considered a complaint). Cheer up basement dwellers, as an iPhone developer writing games aimed at young children I can assure you that its not as easy as people are making it out to be to profit off of little fingers making little mistakes. ...If it were so, people would abuse that and apple does a ton to make sure that no one gives them a bad name, many times even at the cost of not allowing very innovative and cool games to the market, or even very legit charity applications.
Apple plays a mean game of 'cover you ass' folks.
later,
-MG
Re:Huh. (Score:5, Insightful)
I disagree, and here's why.
In-game, in-app transactions free up developers to provide applications which are modular and go beyond widgetizing the phone with bunch of buttons. For example, instead of releasing 10 different apps for language instruction and ranking somewhere in the 10,000's on the list of downloaded apps, you could just make one well-designed app and then provide language packs for a fee. Currently there are lots of single-purpose apps from the same company localized to fit a specific language. This is bad for the developers because they don't have a chance to reach critical mass on the platform since their offerings are balkanized - Spanish, French, and German versions are all competing against one another and other similar apps. Their combined total downloads would propel them to the top but since these are treated and sold as separate apps you lose exposure.
This would also do away with "LITE" applications and get you the real thing where you could purchase the full game after playing the demo level. It's really a redundant step to download iFighter Lite (an awesome game!) and then go back and purchase the full iFighter game. The in-game transaction saves you the step of going through delete > re-download > sync steps and puts you back into action.
Will some developers abuse this by releasing shitty content? Absolutely. But the market will sort these out in time.
Apple needs to get licensed as a bank (Score:2, Insightful)
At the point Apple starts acting as a money transfer agent for third parties, they need to start acting like a financial institution. Either they're a bank, or they're a money transfer company, both of which are regulated.
PayPal eventually had to register as a financial institution in Europe and in some US states. Apple will have to do the same.
Re:This will end badly (Score:4, Insightful)
Re:This will end badly (Score:3, Insightful)
Re:Huh. (Score:3, Insightful)
a rose by any other name (Score:3, Insightful)
Re:Huh. (Score:1, Insightful)
In general, I think more choice is always a good thing.
Everyone is missing the scam (Score:3, Insightful)