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Classic Games (Games) Businesses Apple

The History of the Apple II as a Gaming Platform 310

Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
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The History of the Apple II as a Gaming Platform

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  • Re:The good old days (Score:3, Interesting)

    by smokytgab ( 1062510 ) on Thursday January 31, 2008 @02:31PM (#22249462)
    I actually just finished getting a working one together and giving to my girlfriend and her suitemates. It defined a lot of elementary childrens' computer experiences and was actually my first computer as well. Even when I was looking up various information on how to get the various disk images onto 5 1/4 floppies (great program http://adtpro.sourceforge.net/ [sourceforge.net]), it amazed me how open and extendable the Apple ][ was. There are still small companies that make various expansion cards for things such as Ethernet and Serial connections. Not to mention the fact that the 6502 was the same processor used in the SNES, thereby creating a great platform for future game developers to start honing their skills.
  • My #1 game (Score:2, Interesting)

    by caywen ( 942955 ) on Thursday January 31, 2008 @02:35PM (#22249534)
    Aztec all the way, baby! That game was fun *because* of the bugs. I loved walking the Indiana Jones dude on top of the water, on top of alligators, and using grenades to create garbled spider sprites running around. Sea Dragon was a kick, too.. SEEEAAAA DRAGOOON! Speaker modulation on the Apple IIe done right.
  • Favorite emulator... (Score:5, Interesting)

    by UnknownSoldier ( 67820 ) on Thursday January 31, 2008 @02:37PM (#22249570)
    I'm curious how many got into programming because of ...

      * "I wonder how this game works..." or
      * "How do I remove the copy protection..."
      * "How do I cheat..." ;-) The 6502 was a nice CPU where one person could not only memorize all the opcodes, but understand the whole machine.

    I'm a little biased *cough*, but there is a a half-decent emulator (with mockingboard support) available at http://applewin.berlios.de/

    Gaming genres were defined in the '80s. I would highly recommend checking these out:

    * Anything by Br0derbund! (Lode Runner, Drol, Spare Change, Captain Goodnight, Carmen Sandiago)
    * Ultima series
    * Anything by the "Beagle Bros" for just plain hacking fun

    --
    *C600G
  • by lord_mike ( 567148 ) on Thursday January 31, 2008 @02:40PM (#22249630)
    Or it's successor, Beyond Castle Wolfenstein!

    HALT! KOMMEN ZIE!!

    AUS PASS?

    AUS PASS?

    *fires shot*

    AYEEEEEEEE!!!!

    The best part of the games was, of course, the speech synthesis, which was revolutionary at the time. The games were creatively designed and a lot of fun, though. The only really annoying thing about both the games is when you run into a wall, and the screen totally flops out! I don't understand why that was considered to be a "feature".

    Man, this article is bringing back memories!
  • by digitalcowboy ( 142658 ) on Thursday January 31, 2008 @02:43PM (#22249664)
    My first computer was an Apple IIc. I came from a lower middle class family and it was a sacrifice for my mother to buy the machine for me second-hand. She did it because she recognized my passion and wanted me to have the opportunity to pursue it. But there was no way my family could afford to buy any software, really, much less games at $50 a pop.

    Over the course of a couple of years I "acquired" two disk files full of software, much of it games. I paid for blank disks out of money I earned mowing lawns and such. I also accumulated a stack of magazines mostly donated by a teacher who took an interest in my interest and whose husband had an Apple II and a couple subscriptions.

    Long story short, I'm running two IT-based businesses today and I'm grateful for a mother that cared, a teacher (and her husband) that cared and "pirate" software. No one lost anything from my "piracy" because there was absolutely ZERO chance that I ever would have been able to buy any of the software or half of the magazines that I had available to me back then.

    All of that combined has defined the life I now lead and today I both give away software under OSS licenses and willingly pay for any commercial software that I use.
  • Re:Best Games (Score:5, Interesting)

    by djdavetrouble ( 442175 ) on Thursday January 31, 2008 @02:43PM (#22249666) Homepage
  • by WillAffleckUW ( 858324 ) on Thursday January 31, 2008 @02:44PM (#22249686) Homepage Journal
    And most of us who did it would add improvements which we sent to the game authors.

    I remember having 172k of RAM (on a 48k Apple II+) that I used as a RAM drive to run programs 1000 times faster, with a dual floppy setup so I could have a data disk and a program disk.

    And it was fun creating the world's first play-by-mail role-playing games on it, doing nutso things like using word-processing macros to churn out character stories for each player, or automated D & D, Traveller, and other game system character generation.

    Until Bill G rolled around this artificial IP concept really was just regarded as code hoarding. Copy protection was not just a challenge, it was rude, and you were honor-bound (back then I'd say honour-bound, since I was in Canada) to crack it - and then distro copies with the add-ons you improved the original game with.
  • by themushroom ( 197365 ) on Thursday January 31, 2008 @02:48PM (#22249752) Homepage
    Some years ago the author of the Atarisoft rendition of "Mario Bros" for the Apple // was writing about the title in a Usenet post, saying that Atarisoft never released the game yet it was leaked and everyone had it... and for that reason, he was still able to list it on his resume. :) That's gotta be weird, everyone knows your work yet you didn't get paid properly for it.

    Loderunner definitely made the Apple // a gaming platform, as did Wizardry.
  • by nacturation ( 646836 ) <nacturation AT gmail DOT com> on Thursday January 31, 2008 @03:01PM (#22249910) Journal
    ] CALL -151
    * 300: AD 30 C0 20 ED FD 4C 00 03
    * 300G


    This is:

    300: LDA $C030 ; Toggle the speaker
    303: JSR $FDED ; Print (random) contents of accumulator to screen
    306: JMP $0300 ; And start all over again


    Makes a wonderful visual clickfest on your screen that gets annoying. Imagine a school lab filled with machines running that. :) Last time I posted this, someone provided the relative branch alternative, thus saving a byte. However, I remember the above code from 20 years ago and that's the ways I likes it! If there's any demo competitions [scene.org] restricted to programs with a single digit number of bytes, that's my entry.
     
  • My brain hurts! (Score:5, Interesting)

    by Tony ( 765 ) on Thursday January 31, 2008 @03:22PM (#22250302) Journal
    Anything by the "Beagle Bros" for just plain hacking fun

    Ah! That took me back so fast, my brain is whiplashed. Painful.

    I loved the Beagle Bros. They had some of the *coolest* hacks. I learned more about the Apple system from them than from anywhere else. Between Beagle Bros and the Sweet-16 mini-assembler (no more hand assembling! yes!), the Apple ][ was the *greatest* platform for budding programmers.

    When people claim Microsoft started the computer revolution, I laugh gently, pat them on the head, and say, "Ah, you're so *cute*." The Apple ][ started it, followed by all the others: Commodore, Atari, Tandy, etc. *Those* were the days.

    Not that I'd go back. I do like where we're at today (though we should've been here 10 years ago).
  • Re:The good old days (Score:3, Interesting)

    by fermion ( 181285 ) on Thursday January 31, 2008 @03:38PM (#22250550) Homepage Journal
    The cool thing was that every thing was a game on the Apple. Shape tables made programming games relatively easy. Disk Muncher should have probably been on the controlled substances list as it was the gateway drug to what is now referred to as piracy. Even trig function took on a whole new meaning when manipulated on an Apple.

    The programming in particular was transformative. I already had opportunities to code in basic and Fortran on teletypes and dumb terminals. The graphics on the Apple were fascinating, though primitive. It also took more code, and as mentioned above, more mathematics, than with modern high level graphic API, and the results were certainly less sophisticated, but the effect on us kids seemed intense. It was something we made, not just downloaded and consumed.

  • I REPENT (Score:5, Interesting)

    by micromuncher ( 171881 ) on Thursday January 31, 2008 @04:00PM (#22250980) Homepage
    I was a good kid. But that's not really true. There was a moral ambiguity. My dad brought home an Apple ][+ in 1978 - and I was hooked. As soon as I discovered copy protection, I became disturbed. Why could a friend have a game and we couldn't share? I'd already started learning BASIC and 6502 machine language; but it didn't take me long to figure out how to "copy" something that wasn't meant to be copied. Disk duplication software was unreliable. Removal of the protection was the only way. And who did it really hurt...

    Some people pirated software. They collected it like baseball cards. Along comes an awkward teenager. All of a sudden, he has purpose and is "popular." Trading and playing software becomes less interesting than removal of protection. And notoriety does wonders for ego.

    You get an aliases. Alien, MicroMuncher, Optimus Prime and the Evil Sock... just to name a few (all the same person.) And the art and science of computing starts being applied to your evil deeds. It also leeds you to competition with other aliases that become friends; MicroManiac, and the Saint to name a couple. Removing protection isn't good enough. Things need to work exactly like the original. Something that fits on a disk (with potentially a foreign OS) must now be reduced to a file. And it must save high scores, or get you to the next level. Self loading software of minimum size. And then the glorious splash page! The fun of graphic arts and animation; sometimes the quality of which is better than the games its plastered over.

    For example... Dan Gorlin writes Airheart. A truly revolutionary game. And a revoluationary protection scheme. 18 sectors - and too much data to put on a single disk. What is a cracker to do? Re-write the OS to support block compression of course on a standard 16 sector format.

    Then a brutal realization as you enter adulthood. What if someone did that to you? Every excuse you had to copy or crack is recognized as an excuse. You feel bad. You wish you had written games instead of breaking them. You even go so far as to seek forgiveness from people who were truly exceptional. To create - that is the best you can do.

    Every time I see the old monikers I feel like crap. Going over asimov and noting the only reason certain software survives because YOU did something immoral - its like a WALL OF SHAME. I hang my head and punish myself a little more. I have nothing but reverance for the 8-bit pioneers and gaming gods.
  • Arcade conversions (Score:4, Interesting)

    by RobotWisdom ( 25776 ) on Thursday January 31, 2008 @04:03PM (#22251060) Homepage
    In Chicago in 1981 I found it very easy to get hired to copy arcade games for the Apple, Atari, and C64 (all 6502). Roklan and Image Producers hired me to do Berzerk and Wizard of Wor (one was supposedly for Microsoft). There was no training or local expertise available, you just had to reverse engineer them. Then Atari(?) successfully sued somebody for a PacMan ripoff, and the whole bubble quickly burst...

    The Apple ][ was infamous for the bizarre layout of the graphics memory (supposedly Woz chose it to save a chip, or maybe a layer on the circuit board). And if the high bit was set, all the pixels in that byte shifted, creating the other two available colors.

    I found a hidden 'Hot Coffee' style easter egg in the text strings for Sierra's 'Wizard and the Princess'-- the placeholder text for the default/generic "I don't know how to **** something" reply was the f-word (never displayed)...
  • by fprintf ( 82740 ) on Thursday January 31, 2008 @04:26PM (#22251514) Journal
    Way back when, I saved up for a long long time to buy my first computer. However due to extraordinarily high expense of the Apple ][ I ended up buying an Atari 1200XL, basically an upgraded Atari 800.

    I was always slightly jealous of my Apple-owning friends. They had these really cool magazines that came with software, some of the magazines even had disks inside of them! Their computers had disk drives, whereas mine had a hokeyed up tape drive since floppy drives were so expensive. Most of the time I'd spend hours typing in a program, finally get it to work, and then get yelled at to go to bed so would have to turn off the computer. Program lost. One of my friends even got published in one of the magazines for showing a GOSUB routine or something like that that allowed easy programming of text based adventures.

    I was in 9th grade, so this would be 1981, and learning computers was a whole ton of fun. I only wish it were easier to get my son, now 12, interested in programming rather than just playing the games. I tried Kids Programming Language, but I fear that kids these days just don't have the patience for writing code one line at a time, pressing run to see if it works, and then tweaking the code repetitively until it works. After seeing Unreal Tournament or some modern game, it must seem a little hokey to type all this stuff in just to move an icon from one side of the screen to another, or add 2+2 etc.

    My biggest joy was finally figuring out sprites on the Atari. After I figured that out I could finally make a graphical game. I think it was Craps or something lame.

    Oh the joys of reminiscing. Kids these days...
  • Re:I REPENT (Score:3, Interesting)

    by Bright Apollo ( 988736 ) on Thursday January 31, 2008 @04:40PM (#22251820) Journal
    You're making too much of your purported achievements, and consequently, the need to repent.

    It doesn't matter what you did to crack protection, ultimately, if it served you in the future to do something better. I never read any stories about the game programmers having to eat dog food as a result of some trainer splashed in front of Karateka.

    But hey, if you were the dude that cracked Lode Runner, man, thank you. Also, thanks go to the guy who hacked Wizardry so we could use +25 swords.

    -BA

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