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Classic Games (Games) Businesses Apple

The History of the Apple II as a Gaming Platform 310

Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
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The History of the Apple II as a Gaming Platform

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  • The good old days (Score:5, Informative)

    by eviloverlordx ( 99809 ) on Thursday January 31, 2008 @02:27PM (#22249400)
    That brings back memories of junior high school, and playing cracked versions of various arcade games (complete with signature opening screens) on the school's Apple //e machines. Not to mention 'hacking' the 5-1/4 SS floppies to get cheap DS usage. While today's games are certainly graphically superior, in many ways they've gotten to be somewhat pedestrian compared to the excitement of playing Dig Dug or Conan on the green monitors.
  • by Anonymous Coward on Thursday January 31, 2008 @02:28PM (#22249416)
    Hey, tard. Did you read the article.

    [Gamasutra's A History of Gaming Platforms series continues with a look at the Apple II system. Perhaps best-remembered for its ubiquity in U.S. classrooms in the 1980s, the computer was also a popular gaming system. Need to catch up? Check out the first two articles in the series, covering the Commodore 64 and the Vectrex.]
  • by idontgno ( 624372 ) on Thursday January 31, 2008 @02:29PM (#22249424) Journal

    TFA much?

    [Gamasutra's A History of Gaming Platforms series continues with a look at the Apple II system. Perhaps best-remembered for its ubiquity in U.S. classrooms in the 1980s, the computer was also a popular gaming system. Need to catch up? Check out the first two articles in the series, covering the Commodore 64 [gamasutra.com] and the Vectrex [gamasutra.com].]

    And yes, the Apple II series was the first kick-ass game system. I'm old enough to remember first-hand. What was the Apple's competition? The TRS-80? I had one... the games were meh at best. Certainly, in any game that was released on both of those platforms, the Apple's version looked and sounded better.

    Oh, yeah. What did Commodore have at this time? The PET? I heard rumors it had games.

    Now, contemporaneous with the C64 in the Apple stable was the IIGS. Amazing, but still basically trailing edge. Like the absolute technological pinnacle in steam locomotives at the time that the diesel-electric was becoming the mainstream rail propulsion system. The C64 and the Amiga pwn'd the IIGS in almost every meaningful way. (Yes, I know what I'm talking about. I have all three.)

  • Let's not forget... (Score:5, Informative)

    by ivanmarsh ( 634711 ) on Thursday January 31, 2008 @02:30PM (#22249442)
    The original Castle Wolfenstein.

    Achtung! Damn exploding treasure chests.

    http://en.wikipedia.org/wiki/Castle_Wolfenstein [wikipedia.org]
  • Re:My #1 game (Score:2, Informative)

    by caywen ( 942955 ) on Thursday January 31, 2008 @02:39PM (#22249600)
    FYI, I like the AppleWin emulator: http://en.wikipedia.org/wiki/AppleWin [wikipedia.org] Also, lots of old Apple II software (.DSK images) here: ftp://ftp.apple.asimov.net/pub/apple_II/ [asimov.net]
  • by Jonathan ( 5011 ) on Thursday January 31, 2008 @02:42PM (#22249660) Homepage

    Why does every computer "historian" ALWAYS forgets Commodore 64?

    Ultimas all the way to Ultima VI was available on C-64.


    1) The C64 was popular but not very historical -- it came out late in 8-bit history -- it came out in 1982. The Apple ][ came out in 1977. As a reminder, 16-bit computers like the IBM PC were already available in 1981.

    2) Sure things like Ultima were on the C64 too, but as ports coming months or years after the Apple ][ originals. People like Lord British used the Apple ][ as their premier platform all the way until Ultima 6.

  • by IL-CSIXTY4 ( 801087 ) on Thursday January 31, 2008 @03:02PM (#22249936) Homepage
    How about Ultima I, released in 1980? The VIC-20 wasn't released until 1981, and Ultima I didn't make it to the 64 until 1986.
  • Re:Best Games (Score:3, Informative)

    by 0100010001010011 ( 652467 ) on Thursday January 31, 2008 @03:04PM (#22249956)
    It was called "Stun Copter". It has it's own Wiki page http://en.wikipedia.org/wiki/Stunt_Copter [wikipedia.org] and.... It's been released for OS X! http://antell.com/software/games.html [antell.com]

    Anyone with any leads on New World ROMS so I can fire up and install OS 9 or something? I have a stack (50+) of all my old MacAddict CDs and somewhere I know I have an "Inside Mac Games" from around 1996. That thing had on it the first game I ever bought (shareware). Realmz II.

    Oh and Warlords. First turn based game I ever played. Man I love that. Although I loved cheats so I would use this program which would search active memory from a program for a value and then change it. (I only had the Warlords Demo, so I'd search for "turn" and when I was approaching 40 turn limit I'd reset it to 10)

    And Taskmaker...

    I'm laid up from Knee surgery. I know what I'm going to be wanting to do for the rest of the day.
  • Re:Original Cracked (Score:5, Informative)

    by neapolitan ( 1100101 ) * on Thursday January 31, 2008 @03:07PM (#22250044)
    I know what you are saying, and agree with you to a large extent, but as a former 6502 hacker I am not sure you understand what you are talking about.

    The majority of the copy protection routines on the Apple //e depended on nuances of a combination of hardware and software not just software. Disk reading routines were able to be controlled in software -- copy protected games would not include standard apple "DOS" but essentially invent their own disk reading routines. In order to copy a disk, you would have to get extra memory, try to load the program into it using its own disk reading routine, find the starting location of the program, remap this into a format that could fit on a normal disk, and then save it back to a disk (using a standard DOS loaded into your extra memory.) Some methods of protection altered the write timing cycles on the disk, varying sector timing / size, etc. In general you would need, to unprotect disks, a hardware-modified //e with extra memory.

    Something that changes the read/write timing of a disk would be very, very difficult to emulate correctly, 100% of the time. A good fraction of copy-protected files could not even be made into a standard .dsk image, and thus would be most likely lost as the original magnetic media fades -- an emulator built to emulate the nuances of the hardware would probably never be built, as even getting a method to accurately read some standardized format of the original magnetic media would be difficult / impossible. Thus the original article writer's statement is correct, whether he knew the details or not...
  • by Creepy ( 93888 ) on Thursday January 31, 2008 @03:45PM (#22250706) Journal
    The C64 was released in August, 1982. The Vic 20 Jan 1981. The Vic was cassette only until 1982 and took 20 minutes to load a program. The PET I used had 4k of RAM and AWFUL games (with a max of 8k RAM, hard to do much).

    oh, where to begin... these are some of my earliest Apple ][ memories
    The Oregon Trail (1970s, diskette version mid '80s)
    Odyssey: The Comleat Apventure (1980) - written in integer BASIC, not MS-BASIC
    Ultima I (1980)
    Zork I (1980)
    Zork II (1981)
    Sneakers (1981)
    Sabotage (1981)
    Gorgon (1981)
    Space Eggs (1981)
    Castle Wolfenstein (1981)
    Wizardry: Proving Grounds of the Mad Overlord (1981 - and Hi Werdna!)
    Softporn Adventure (1981) [text - graphical update became Leisure Suit Larry] - had to throw that in ;)
    maybe Aztek (may have been 1982...)

    I didn't say Akalabeth (prequel to Ultima 1979-80) because I personally found it very unfun, but it was entertaining until I starved for the 300th time. Also the Prisoner (1980?), which some people liked, but I didn't.
  • by Mister Whirly ( 964219 ) on Thursday January 31, 2008 @06:07PM (#22253584) Homepage
    And you apparently know nothing about early Ataris.

    Ram limited? My Atari 800 had 48K of ram - it had 4 slots for RAM expansion. It also came with 8K standard - double the stock amount in the Apple IIs. Tape drive? Hardly. Never had one for my Atari - I had a floppy drive. The original Apple IIs came with a tape drive. And as for the 400 having "the worst keyboard on the face of the earth" - obviously you never tried typing any significant amounts of code onto the old Timex/Sinlair TI-99 keybaords. Think trying to program using a cell phone keyboard, or a Speak N Spell. Also the Ataris had a MOS 6502 processor running at 1.8 Mhz compared to the MOS 6502 processor running at 1 Mhz in the Apples. So how exactly is the computer running the same processor, but almost twice as fast something you "couldn't do much with" compared to the Apple? Oh yeah, I forgot to add that the price of the Apple II was $1300 compared to the $1000 price of the Atari. So, double the RAM, almost double to processing speed for $300 less. And you are correct - sound on the Apple IIs did suck, but the Ataris had excellent sound. I even had a fully digitized 2 second clip of some Van Halen song that would play on my old 800. And that was still in the 80s.

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