Inside the Third Gen iPod Nano 230
ahess247 writes "When the leaked photos of the 3rd-gen iPod nano first hit the Web it quickly took the nickname 'little fatty,' but fat could be better used to describe Apple's profits on the project. BusinessWeek reports that a teardown analysis by iSuppli finds that it costs Apple only $58.85 to build the 4-gig iPod nano, and $82.85 for the 8GB version. The analysis also reveals some of Apple's suppliers, about which it is usually very tight-lipped. Synaptics is back as the supplier of the click-wheel technology, beating out Cypress Semiconductor which had it previously. Also of note: The same Samsung CPU chip that powers the video and audio in the nano is being used in the iPod Classic as well."
Who cares? (Score:3, Interesting)
Gross margin borders on gouging (Score:0, Interesting)
Re:Call me back... (Score:5, Interesting)
Re:maybe (Score:5, Interesting)
Re:Call me back... (Score:3, Interesting)
I guess if they think it's true they should go into business building whatever it is for a fraction of the cost. Funny how none of them ever do.
Re:Manufacturing Costs (Score:2, Interesting)
But the company is German and doesn't market in the USA, so nobody gives a damn.
Re:Call me back... (Score:3, Interesting)
Some people seem to have that problem. I remember a discussion about the price of a Canon camera. Someone decided to do a little amateur analysis and asked for help. A manufacturing expert and a logistics manager happened to be reading the same forum and replied that his estimates were pretty far off the mark and his methodology was wrong. Naturally he got indignant instead of listening to two people with experience in the field.
Re:Wait... (Score:3, Interesting)
Re:I have one. (Score:5, Interesting)
This is a little tidbit of info, that I thought some of you might find interesting. Coverflow was originally coded [arstechnica.com] by a chap with the username of 'Catfish' over at the Ars Technica Macintoshian Achaia forums, as a little project to play around with OpenGL. It was basically a standalone application that allowed you to browse your music collection with visual album covers, and would then launch iTunes and play that album (no individual song choices back then). People loved it, because once again it felt like you were thumbing through your stacks of CD's (or Vinyl). Development was brisk at times, and at times it seemed like nothing was happening, but the concept was awesome.
Then 'Catfish' just up and disappeared for a couple of months, and when iTunes with 'Coverflow' integration was released, he returned amid astonished guffaws from the rest of us.
Not only did Apple love the concept, they bought the name to it as well.
With the amount of Coverflow integration going into Apple's products, I really hope that he was well compensated for his little learning experience.
That's all I got.
Re:Nonsense. (Score:2, Interesting)