Programming Challenges for Mac Developers 47
Carlos Camacho writes "iDevGames, a Macintosh Game Developer's Site has started issuing small programming challenges to Mac developers. The first challenge just wrapped up and the result is two nifty apps. The source code for both apps, and all apps entered into the programming challenges, will be released as open source. The next challenge has added an extra day, so developers have 72 hours. The focus is on creating an application to demonstrate 'A* pathfinding.'"
sounds like they are to lazy to do it themselves (Score:2, Insightful)
OK, here is the challenge:
* You may use ObjectiveC, C, C++, or Java only
* Create an application to demonstrate how A* Pathfinding works.
* You don't need to use fancy sprites. Simple circles, or stick figures is of course fine.
* Your world can be 2D, 2.5D, or 3D.
Outside of the main objective, there are many extras you can put into your app to set it apart from others. I won't mention them because it is great to see people discover them on their own. The goal is this challenge is that we will be able to show newbies how A* works, and give them code to learn from.
Kinda sounds like they are wanting to get other people to do their work.
Re:sounds like they are to lazy to do it themselve (Score:4, Insightful)
zach
Meh. (Score:3, Insightful)
Safari (Score:3, Insightful)
I'd like to suggest a challenge (Score:4, Insightful)
It'd save me *so* much time having to run around ensuring people don't have illegal copies of MS Office on their macs.
At least with my PC users:
a) The OpenOffice.org interface isn't glaringly different
b) They can't just copy the MS office folder between machines.
Re:sounds like they are to lazy to do it themselve (Score:2, Insightful)
That's rather like calling Slashdot lazy for trying to get their readers to write news articles for them. It completely misses the point of the site.
iDG is a community of Mac game developers. Some of them are hobbyists. Some of them are professionals. The developers there encourage each other, help each other out, compete against each other on small challenges like this one, or larger ones like the uDevGame contest which attracted $27,000 in donated prizes to encourage Mac game developers.
The 48- and 72-hour challenges are an experiment introduced very recently. Developers at the site wanted a fun, low-key alternative to the intense 3-month contest we run every year. The contest may also allow the site to collect smaller, less intimidating code examples than the ones generated by the 3-month contest.
The editor/founder of iDevGames works very hard to run the site and serve the developer community. Lazy is the last word you'd use to describe him. Nor has he any use for an A* algorithm.
Stop throwing rocks at things you don't understand.