Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

Technology (Apple) Businesses Apple Entertainment Games Technology

uDevGames Source Code Available 17

Posted by Hemos
from the playing-with-it-all dept.
Geert Poels writes "Kiki the Nanobot was the deserved winner of the uDevGames Mac Game Programming Competition. Entrants had to submit their game along with its source code. Provided with open source licenses like MIT, GPL, ... and written using OpenGL, some games will prove a fairly easy port. The source code to the 41 entries have been prepared and are being made available for download. Last week, GameSpy made a round-up of '02 Mac gaming by publishing a 2-page editorial 2002: The Year of the Mac Gamer."
This discussion has been archived. No new comments can be posted.

uDevGames Source Code Available

Comments Filter:
  • by TheEnigma (520116) on Tuesday April 22, 2003 @11:06AM (#5781144) Homepage Journal
    You should learn to enjoy the game instead of being fixated on the surface quality. Kiki is a great game. I don't know what complaints you could have about the graphics.

    Clearly you have totally missed the point. This was a 3-month make-a-game contest in order to get people to be creative and contribute to the community. Did you try Astro Squid? Or Raptor? If you are prejudiced against 2D action games, well, that's one thing, but the graphics quality of those is quite high.

    Now, Mac and other game developers have access to 3D code, input code, game logic code, and more, to help them get started on making their own games.

    I don't deny that there is a shortage of artists for open source games, but what do you think people can manage in three months? Also, have a look at PlaneShift, the Crystal Space game -- amazing art content.

Be sociable. Speak to the person next to you in the unemployment line tomorrow.