Open Source Mac Game Programming Competition 187
Geert Poels writes "The uDevGame Mac Game Programming Contest was established by iDevGames in 2001 to energize game development on the Apple Macintosh platform. With the 2002 edition launched only two weeks ago, already 42 games have entered the competition. Most notable about this competition isn't the impressive collection of prizes worth $11,000 but rather the obligation for all participants to submit all source code. This kind of competition is groundbreaking for the Mac community in every way."
Re:Games for MAC? (Score:2, Interesting)
You'd have a tough time making just the Objective-C/NextStep low-level APIs compile from OS X to GNUStep; then you'd have to deal with the proprietary nib format not being portable, and X-Specific windowing calls.
You might get some degree of portability if you really stick to something like pure OpenGL for rendering and just rely on the X-specific windowing to set up your GLContext.
Nit picking but... (Score:3, Interesting)
Re:game collection (Score:3, Interesting)
Disclaimer: maybe windows' solitaire does this. I've never played it. I speak of the one's in Debian and freely available for the mac.
If it is Open Source, it's good (Score:2, Interesting)