Photoshop for OS X 398
MolGOLD writes: "Well, finally OS X users are getting their wish: Adobe has finally made good on their promise to bring native OS X support to their graphical applications. C|Net is running a story on the upcoming version of Photoshop, which will feature native OS X support. Now that Photoshop 7 will run natively under OS X, will we see companies like Macromedia (who also promised native OS X support) hurry along to follow suit?"
Big day for Apple (Score:2, Informative)
Ciryon
NO (Score:2, Informative)
to clear up some misconceptions (Score:2, Informative)
porting photoshop 7 to linux/KDE/ect would be about as easy as porting age of empires w/o wine. did i miss anything? i hope that clears up alot of porting questions
More in-depth view at MacCentral (Score:5, Informative)
Macromedia & OSX (Score:5, Informative)
I bet you'll see a press release from Macromedia soon, but that'll be it for a while. They're behind schedule releasing Dreamweaver 5 and Ultradev 5, which is rumored to support dot-Net, and they've gotten to the point where they're just putting out open-ended Microsoft-style vaporware press releases [macromedia.com] instead.
Not to disrespect Mac folks, but I bet the profit involved in putting out Ultradev 5 with dot-Net authoring will result in a lot more sales than Dreamweaver in native OSX, but of course, that's just my betting. Then again, maybe this is the reason DW/UD5 is so behind schedule - maybe they're trying to release everything at once, including native OSX support and dot-Net authoring. I'm getting to the point where I wouldn't accept anything less when this thing finally comes out.
Re:Big day for Apple (Score:2, Informative)
Why would that be? OS X can run MacOS 9.x programs as well as MacOS 9.x - it just loads the classic inviroment like OS/2 loaded the windows 3.x program manager to run windows software. It's a bit slow to start but otherwise it works like a charm...
Re:Why hurry? (Score:3, Informative)
Re:NO (Score:2, Informative)
> which doesn't exist for your fave open source OS.
I disagree, it should be easy once the GUI-kit of GNUstep is complete which should be later on this year.
Re:porting with gnustep (Score:2, Informative)
No, GNUstep actually follows the Cocoa API very closely. One of its goals is easy porting of Cocoa and GNUstep apps.
It screams ... (Score:5, Informative)
Looks like the threading model and the new disk drivers have made a huge difference.. And of course better memory management
Here's a snippet from another BB.
Not quite (Score:5, Informative)
All this means is that its linked to the Carbonlib (think share library)
rather than the Cocoa frameworks.
They're both native, its just that Cocoa apps get more features for free from the OS, which means they implement more of the standard OSX features.
Carbon apps can implement just as many of those features... but tend not to because it takes a lot of work to implement them (for instance, BBEdit supports the Services menu)
Photoshop will probably implement a lot of the Cocoa features even though its a Carbon app, simply because Adobe has the resources to do this (Just like Microsoft)
Another serious difference is that Cocoa can only currently be targetted via Objective C (ObjC++ too), Java and AppleScript (this is another major reason to use Carbon for Photoshop.
And thats about it.
Re:Big day for Apple (Score:2, Informative)
The equivalent in the PC world was the shift to the Win32 API (debuted (really) in Windows 95) from 16-bit apps, which happened in 1995. The equivalent shift in the mac world is OSX with the Carbon and Cocoa API's, in 2001. What application running under Windows 3.1 are people still running without upgrading -- I'd like to know!
Re:Eh Eh, you cant (Score:2, Informative)
Pantone (Score:3, Informative)
Re:Someone tell me... (Score:5, Informative)
1. Live CMYK editing (essential for real-world print publishing)
2. Font handling well beyond anything available within XFree86
3. Tight integration with tools like Illustrator (e.g. being able to specify vector masks using Illustrator's sophisticated Bezier tools and use them directly in Photoshop) and inDesign.
4. Peerless Postscript/PDF integration (i.e. produce Postscript that will actually rip on a professional imagesetter and produce usable output on the first try, instead of wasting hundreds/thousands of bucks on trial and error while your client stands around angrily looking at their watch)
5. Best of breed built-in algorithms for things like scaling, color correction, etc.
6. Polish.
I've used the Gimp, and I'm impressed by what it can do, but in a past life I also worked in a graphic arts shop, and I cannot stress enough the importance of some of the above items (particularly 1 and 4) in real-world paying applications.
If all you're doing is touching up vacation snaps, then Photoshop's big pricetag probably isn't worth it to you, but if you're trying to make a living pushing pixels, no other app comes close, and the Gimp (as cool as it is) isn't even in the ballpark.
What about TIFFany (Score:3, Informative)
Anyway... I'll probably end up with Photoshop (I've been using it since Version 2.5). But there are options for OS X. (And I'm sorry, but GIMP is not an option for professional photo editing... It's a step above most graphics software, but it's not Photoshop or TIFFany. (I actually think people who use and like GIMP on OS X should really download TIFFany3 Trial, I think they'll be pleasantly supprised).
Re:NO (Carbon API on Unix) (Score:1, Informative)
Re:Big day for Apple (Score:2, Informative)
Re:Big day for Apple (Score:2, Informative)
Ciryon
Re:Macromedia & OSX (Score:3, Informative)
Not to disrespect Mac folks, but I bet the profit involved in putting out Ultradev 5 with dot-Net authoring will result in a lot more sales than Dreamweaver in native OSX
That may be true, but they've also got to worry about the potential of lost sales. At the moment I'm using Dreamweaver 3 in Classic mode, which works fine but as more and more apps run native it becomes increasingly painful to have to do that. If GoLive is native before Dreamweaver, I may well consider switching.
As a side note, it's not just OS X support that is lacking. Full OS X support still isn't here yet. I just upgraded to Freehand 10 and have been dismayed to learn that pressure-sensitivity for my Wacom tablet isn't supported yet with it. So it's back to Freehand 9 in Classic for that, or look to Illustrator, which I hear does support it.
Re:wonderful... (Score:2, Informative)
Mousing? ha! MouseZoom, freeware. Great.
Do not confuse yourself by assuming that i am conceding the mouse action in OS X is not up to snuff, it is. But Mousezoom is for freaks like myself who want ridiculous mouse speeds, and don't care to spend any time cooking up their own solutions when they could be doing something more important like using their comps to pay the rent or posting at
heh.
just another reason to appreciate OS X, there are so many people making great little apps and tweaks for it...
"lest we forget, the world is so much more than black and white, there are infinite shades of grey" (attribution: me)
Macromedia and OS X (Score:1, Informative)
Flash and Fireworks are in late beta (Score:2, Informative)
Re:Big day for Apple (Score:2, Informative)
Re:photoshop?? (Score:3, Informative)
The GIMP is a pretty decent application and you can't beat the price, but it still has a long way to go before it becomes a standard part of a professional graphic artist's tool box.
Re:Why hurry? (Score:1, Informative)
Re:weird idea maybe (Score:1, Informative)
Actually, the Cocoa source is closed and proprietary but the API is open to the extent where you can freely implement your own version of it. This is where GNUStep comes from.
Re:Don't forget Dmitry Skylarov (Score:4, Informative)
I want to spend my productive time creating compelling graphics and UI designs that meet and exceed the needs of my clients.
Man, I'm a graphic artist because I don't ever want to be a programmer. I appreciate the hard work and creativity of programmers because they give me the tools I need to do my job efficiently and effectively.
For me, Adobe and Apple understand my needs as a graphic artist. The free software movement does not seem to be very interested in my needs as a graphic artist and is more interested in the needs of a radically different demographic, read programmers and network admins. That's fine, but don't try and tell me that I should become a programmer of OSS software just so I can use open source tools. Adobe, Apple and Macromedia meet my needs more than adequately.
Re: digital camera anyone? (Score:2, Informative)
dude, you are so misinformed (or you're trolling, in which case you are misinforming others):
So, basically what I am saying is that there are still a lot of people scanning from transparencies, and that some really good retouching tools (plus being able to deal with large files) are worth the price of Photoshop.
If all you ever have to deal with are teeny RGB images targeted to the web, by all means, use the GIMP... it'll get the job done. But if you ever have a need to edit a 75Mb CMYK image (a 2 page 8/-1/2x11 full bleed spread at 150 line screen), and you'll get fired (or not get another contract from the same people) if the color is off or if there is a huge scratch right through the middle of the model's face, then $150 for a Photoshop upgrade, or even $600 for the full version of Photoshop, starts to look quite reasonable.
Re:Why did it take so long? (Score:3, Informative)
You are wrong about the APIs. The vast majority of APIs still exist in Carbon. It is true there are preferred APIs (e.g Event Handling) that are new. The old APIs are at least 80% intact and native to OS X. This is the whole purpose to Carbon.
Adopting the new event model and porting 68k assembly code would have taken some time in an application as complex as Photoshop.
Re:What about TIFFany (Score:2, Informative)
--Tom
Re:Big day for Apple (Score:5, Informative)
Apple's a 60/40 hardware-software company, I'd say.
In terms of money its more like 91/9 hardware-software (At least for this last quarter - $114 Million software revenue; $1.261 Billion hardware revenue) In terms of effort you may be right but that 40% effot in software is done to drive that 90% in hardware revenue.
Most of the software is given away for free with a hardware purchase. Even the software they sell is part of a strategy to sell hardware. Final Cut Pro, DVD Studio Pro, etc are intended to be "Killer Apps" that drive hardware sales in a particular niche market. The 9% of revenues is just a nice bonus. The only software that doesn't fit this bill (though it used to) is Filemaker, which for that reason is not part of Apple but was spun off as a subsidiary.