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Apple Businesses

Possible Pics Of The New Apple Mouse 258

The Wookie writes: "Appleinsider have some pictures of the rumoured Apple buttonless, cordless mouse here." That is one weirdass looking little device. No clue if it's legit or not, but if it's for real, it'll be one billion times better than the horrible hockey puck.
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Possible Pics of the New Apple Mouse

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  • I think it is to give the user some feedback that their keystroke or mouse-click was successfull. Just like the little beeps on microwave buttons.

    If it didn't make any noise, most people wouldn't feel like they had done anything, and if the computer didn't respond immediately, they would think that their click didn't work and they would start clicking again.

    I would find it very annoying to not have the click. I guess you could replace the click with some kind of physical feeling that tells the user "you did it right," but it would probably be hard to do that without making a noise.


    --
  • What the hell? Someone stuck my identity on there. Someone really needs to get a life.


    --

  • So, outing me [slashdot.org] (your words) on the troll forum wasn't enough for you, huh?

    Silly boy. Isn't it past your bedtime?

  • the article was from ZDNet and is a totally different rendition of the mouse?! Instead of being squeezed the mouse works off of a tapping motion?!

    CAD, kicked, good [cadfu.com]
  • Here are some enviroments the IntelliMouse probably can't work in:

    1) The inside of a sealed microchip wafer handling enclosure that DOESN'T CONTAIN A COMPUTER, and doesn't have a gap for the cable to come out.
    2) Shreader. Try turning on your shreader and rolling your IntelliMouse over the top. I bet it stops when you get to the bit with the rotating blades!!
    3) 500m water. Particularly if you take the plastic off first. And don't do anything to stop the water pressure crushing it.
    4) On a curved of 120-watt lightbulbs which are lashing randomly.
    5) On an oven hot-plate set to 800 degrees centigrade.
    6) On a plate of Frankium, whilst being exposed to copious amounts of Flourine.
    7) On a skier's gas powered wax-melting heater, whilst there is wax on it.
    8) In a decompression chamber set to 75 feet.
    9) On top of a cheese and tobato pizza.
    10) Air, Whilst skydiving.
    11) In space, with nothing to rest it on.
    12) In a gas-chamber.
    13) Gravel.
    14) Sand.
    15) Burning coals.
    etc...

    Got you there, didn't I?
    Michael Tandy

  • 1. The original mice concept as envisioned by Xerox had 3 buttons all doing a vairety of tasks. Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...
    2. Two button mice were "developed" (note the quotes) to give users contextual menues. Contextual menues were developed to make up for the fact that a particular OS that shall remained unnamed (ok, windows) had such a terrible set of rules for system menues that it was almost impossible to get stuff done. Menues attached to application windows, menues attached document windows, menues attached to folder windows.... where the $@#%! is "copy" or "paste"? Hence, the second button.
    3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one). Quitting an application? Could be q, could be x. On the mac, quit is always cmd-Q, close is always cmd-W, undo is always Z. Always. With these commands standardized across all apps, contextual menues are unneccessary...
    4. In order to get some mindshare off the Winders flock, Apple caved in and offered contextual menues. Just hold down the control key. No second mouse button required.


    XWindows has context-based menus/menus on other mouse buttons. Windows has them too. You know the real reason why?

    Because you hit the button, and then move your mouse a fraction, and you're done.

    So what if menus are in the wrong place on a Windows machine? Clicking a button and then moving the mouse to an immediately relevant option for the task at hand is a lot faster than moving your mouse to the top of the screen, holding down the button, dragging down to the relevant option and releasing. Because you have to find the menu you want, and then remember which item under that menu you need - which you might not until you see it.

    So basically, the right-mouse button context menu is an excellent short way to get stuff done. Simply because:

    1. It requires no slam n hunt mouse moves to find what are the most likely current menu items.
    2. It ties available actions to their counterparts on the screen.
    3. It gives you the most likely operations you'll want to perform immediately, with a single click.
    4. It's quicker to find the option you want on a context menu that appears 2 pixels to the right and down from your mouse cursor, than it is to do the same when you have to go to the top of the screen and then open menus up to do the same thing.

    Simon
  • Oh, yeah? What about on the surface of an exploding volcano?? while your gf shines a highly concentrated particle beam directly at the laser? huh? huh? Gotcha there didn't I? :)

    I just tried it. It works. I'll write more when my skin smells less like smoky bacon.
  • by theancient1 ( 134434 ) on Monday July 03, 2000 @08:17PM (#959775) Homepage
    Back in the days of Windows 3.0, I read an article in some magazine (PC World, I'm pretty sure), that said it takes an average of 8 minutes for a newbie to figure out how to start Write with the mouse, without assistance. This was attributed to the double-click -- one of the least intuitive user interface designs ever invented. Offhand, I can't think of any non-computer application that requires one to quickly press a button twice in order to get a response.
  • The main problem I have with cordless mice is that they are too easy to lose. I lose my Palm Pilot on my desks regularly (at home and at work). Who has time to be organized these days... and with so many gadgets to keep track of it's easy to make a mess of things on any desk.

    Most GUIs aren't configured to be *easy* to use without a mouse, so losing your mouse could be a Bad Thing(tm). I wonder if Apple has considered this.

    Perhaps the people over at Apple will be clever and include a built-in Clapper(tm) in their new mice. Lost your mouse? Just clap a few times and it will squeek back at you, or better yet it will scurry around a bit till you see some papers on your desk moving around.

    Just a thought. :)

    --SONET
    "Open bombay doors!"
  • .01 Microsoft Intellimouse .02 Wacom Tablet .03 Kensington Expert Mouse The MI is darn near perfect for most menial tasks. The WT for Gimp, Illustrator, or Photoshop on my winbox. And finally the KEM (which is a very large trackball for those of you who are wondering) for gaming. If you're wondering, just try Descent with it.. I can't think of anything else that it's good for, or anything that;s better than it at what it does.
  • Those old Sun optical mice were crap. Ever use one of those things in a public lab after a month or so? Those optical pads (which were necessary for use, unlike the MS optical mouse) got scratched up pretty badly... The fun result was lots of "dead spots" were mouse movement wouldn't register. That got old pretty quick.
  • At least he doesn't use "alot". I can take anything but that.


    --

  • Surprisingly enough, if you take out that little hunk of electronics, you can toss a keyboard in a dishwasher. Works like a charm - just lay it out to dry, or grab a paper towel. I used to do it all the time at work.
  • Uh, couldn't you put the mouse next to the keyboard? You know, just a couple inches past the keypad? Or if you have too much crap on your desk (like me), you can always put it between the board and you...
  • Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks.

    That's my problem with Apple: they design for "users learning new tasks", not for experienced users. Making a UI that's easy to learn is a great way of hooking new users on your product, but it doesn't serve them well in the long run. I suppose Apple serves the masses as well as MacDonalds does, but thank goodness not all computers are designed by Apple.

  • Using hand muscles isn't exactly burning off the calories, but it is creating RSI problems...
  • First off I would like to say... has anyone noticed that, well, the mouse ONLY fits right-handed people? The renditions, I mean, look at them, the hand that fits the mouse is only the right hand. And so the 10% of the population gets ripped off, for the mouse doesnt fit them!
    You're right, but you're missing a bigger point. With a mouse (and, with that damn puck), your handsize is irrelavent. My hands are in the top 5% as regards size, and my palm covers an entire mouse. I don't use the palm--only the fingers. With this device, it looks as if a palmrest is integrated, meaning I'll be resting my palm on the groove in the back, while my thumb will miss the contact on the side, since it's anchored at the base of an 8" long hand (wrist to fingers, roughly, straight fingers). People with small hands will likely be in less trouble, but anyone who's even a bit large will start having problems, I think.

    Second off, the Puck. Many people have complained about the puck, and I frankly don't see why. The puck is designed for use in a certain position, where your palm does _not_ rest on the mouse, merely the fingers.
    As I said, I do this naturally. Regardless, I can grab a mouse (in this case, a default gateway MSmouse on my mom's computer) and know how it's aligned, and align it correctly. With a puck, I grab it and it just might be twisted 30 degrees or so so my fingers don't bump into the cord on the back. So, when I move right, the mouse moves up at a 30 degree angle. That is my complaint with the mouse--it requires extra steps to use: I have to visually determine its orientation, and then move it awkwardly into the correct position, rather than feeling the angle of the top corner of the mouse and knowing how to turn it without moving my eyes to the mouse (.5sec minimum), looking (another .5sec minimum), moving back to the screen and locating what I was doing (1 sec?). That's a wasted 2 seconds every time I stop using the keyboard to use the mouse.

    The only fault I see is that there is only one button, but then again, the Mac OS only needs one.
    Third, about the squeezing part... I really don't think it will be a pain to squeeze or push what appears to be five?! "pressure spots"? and a pseudo scroll wheel...

    But I thought you just said it only needs 1. So how come Apple suddenly thinks it needs 5 and a wheel?!?

    It is cool that Apple is innovating... cordless mouse with an optical sensor, and the most shocking part, _no_ buttons, all *standard* with their new macs (hopefully).
    Perhaps I'm being foolish here, but if you push it and it reacts, it's a button. Unless the sensitivity is important (different actions for different whacks), it's a button.

    As regards another poster's comment about contextual menus and such: I think we can all agree that just about all UIs currently suck (at least in some significant way or another). That being said, the ability to do lots of stuff is never bad. That I can do tons of things with two buttons and a wheel (which, at least on the MS mice, is a button too), says alot. I can't scroll a window in netscape on a mac without the keyboard or without hitting tiny scroll arrows or the bar. I can't sit back, pull out some mouse cord, cradle the damn thing upside down because it's more comfortable, and scroll while I read. Why is having this feature a drawback? Note: I'm not saying windows doesn't suck. I'm not saying lots of stuff couldn't be better, including the wheel. I'm just saying that in many cases (particularly mine, since I've got the most experience being me), it's better.

    Re: ZDNet article: can someone explain "In a way, the entire mouse will act as a button: Pushing down on it rocks the top of the mouse, causing a click."? The top panel of the mouse in hinged? Why? What's wrong with a button? Why does it have to kick up some other part of the mouse when you click? I must be missing something here. Also, as regards the inference of possible side-rocking action, this had better not be true. When you rock a mouse to the side, it moves. Try it. Really. It does. Now pretend that somewhere in that rocking motion, a click occurs, except that your cursor is moving when you click. This is a no. I will lose all faith in Apple as a company that can design mice if they do this. And if my reading on the rocking sentence is correct, they're going to lose major points there too. Anyone got firmer info?

    Now, since it's 4 in the morning, I'm going to be unconscious for some time.
  • This makes me think. Obviously the new mouse is designed to be ergonomic, or at least shaped to fit the hand. All of the ergonomic mice I've ever seen have been right-only or left-only; is it even possible to have an ambidexterous ergonomic design?

    I'm reminded of Microsoft's IntelliMouse Explorer. I own one and I feel it's the most comfortable mouse I've ever used. Microsoft tried to cover the lefties by releasing the IntelliMouse "Optical" a while later. I've tried it in the stores and it seems to lose all of the feel of the Explorer (mostly due to a button you're forced to hit with your pinky).

    Oh, as to why we hate the puck: the raised hand movement is absolutely terrible for control and produces strain. It is the absolute antithesis to ergonomic design.
  • Is that unusual? My keyboard gets wet fairly often, and a few years back (486 66DX was a serious piece of hardware. How long ago was that?) I accidentally dumped about half a litre of coke onto my buddy's board. Didn't work while wet, but a couple hours later, everything was fine (well, a little sticky, but the cheap piece of junk was still inputing.)
  • Pretty boxes are all well and good, but should curtain-clashing or the lack thereof be more important than what's inside the little monstrosity? (I don't think they're pretty, I think they're gaudy. It's the seventies decor + translucency!!!)
  • Copy: ctrl+c Cut: ctrl+x Paste: ctrl+v I always liked those :)
  • Alright, first, I'll get the obligatory funny link [dumbentia.com] of the post out of the way (the StupidaMouse). Now, on with the meat of the post:

    Optical mice? No balls or wheels to get dirty? Great! I can cross the Q-tips and rubbing alcohol out of my office supply list.

    Cordless? Wonderful! No longer will I have to put up with that pesky mouse sliding away from me and causing focus to switch to some other window.

    But removing the buttons; is this really necessary?

    It makes it easier to click. Well, that's all good. I'm all for easier and more free movement. But still, given the choice between a standard PS/2 mouse for $5, and Apple's optical, cordless, buttonless wonder for $80, which do you think people are going to pay for?

    Then again, let's not forget we're talking about Apple here; saved by the iMac which newbies plunked down their dead presidents for because it was pretty. Who knows what they'll do next.

    If you need me, I'll be off painting the Brooklyn Bridge turquoise.

    PS: Relax, you Mac zealots. I'm not bashing Macs - just the dummies who buy them because they don't clash with the curtians.
  • by BJH ( 11355 ) on Monday July 03, 2000 @05:27PM (#959790)

    Ther's a different take on this topic at ZDNet here [zdnet.com]. Personally, I think the artist's rendition in the ZDNet article is more likely than the rendering in the article linked above. Apple's never produced a right-hand-only peripheral, and I'd like to think they never would - in fact, they've been very careful in allowing both left- and right-handed use of their mice until now, by providing ADB ports on both sides of their keyboards (same for USB, I guess).
  • Actually, MS's Intellimouse is a license of an HP product.

    Does HP make their own version of it? It would be interesting to compare the products.

    However, from Apple's perspective I don't see why this is usefull if it costs more to produce.

    I take it you haven't used one? They are incredibly smooth and good. A mech mouse just doesn't compare. It would be interesting to see a manufacturing cost comparison. It would seem like a mechanical mouse ought to be cheaper, but the optical mouse is really just an LED, a sensor, and probably a more sophisticated microprocessor. The costs may not be that far out of line.


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  • > Copy: ctrl+c Cut: ctrl+x Paste: ctrl+v I
    > always liked those :)

    Sounds funny to the average /.er till you realize that ctrl+c, ctrl+k (u or t), and ctrl+p would be two handed operations for most people in this right handed world. Humm i wonder why the decided on x, c, and v... that's weird... they all seem to be within easy one-handed reaching distance from the ctrl key. Hummm... and they're all next to each other... duh. Tom
  • Adding contextual menus is a mistake Apple made. They did it just because Windows had it and users were lost when they first used a Mac. It's one of the think in the MacOS that shouldn't be here. It's slow because it's badly implemented and not intuitive at all.

    Anyway, there is always another way to do it, wich is usualy faster and more intuitive.
  • Something else I was just thinking about is how do you do a click, hold and drag? That seems like it would be way to complicated to drag while tilting the mouse.


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  • Don't get me wrong here, I like apples, but who really likes mice. I know when I was a kid in Russia, my mom used to chase them away with a broom. Damn pesky mice. And as far as I remember, squeezing a mouse doesn't make it work, it just forces it to make a high pitched squeal that can only be remedied by a stronger squeeze. The funny thing is that after that second squeeze, the mouse never does move anymore. I always found that odd. But hey, if you like mice and apples, alright. That's all I have to say. Go Moscow!
  • "Hey Apple: Compare the number of muscles and effort required to push your index finger. Now compare how many muscles are involved in tilting the whole mouse."

    You know, some technology company finally comes up with a way to make exercise fun, and you have to go and cast it in an evil light. Using more muscles is better. If only we could control the amount of force necessary to execute that click, we could make some real progress. For me, I'd like to walk up to some hot chick (no, not politically correct, ask me if I care) and say, "Hey baby, I can mouse press 450 foot pounds."
  • Well, better hope Apple doesn't try to patent their buttonless mouse, cos this is clearly prior art :)

  • by jfunk ( 33224 ) <jfunk@roadrunner.nf.net> on Monday July 03, 2000 @05:36PM (#959798) Homepage
    Knowing when to change batteries, or even HOW to change batteries is often well outside their abilities.


    Oh come now, changing batteries in a remote control takes as much effort. Knowing when to is the same: "Hmmm, not working... I haven't changed batteries in a year... There, it works again."

    The battery is not a "geek" concept. If you think you're oh-so-smart for knowing about batteries, then you're friggin' deluded.

    Then again, my mom prefers Linux :-)*
  • I've actually taken a day-long "design for ergonomics" class geared for improving ergonomics in the workplace (in this case, on an assembly line) and one of the things that they stressed is that while, say, a hammer with indentations for the user's fingers may look like an ergonomic design, this is probably true for only a small percentage of the population.

    This is because the people with hands/fingers that are larger or smaller than the provided indentations will find that they've got half their fingers in indentations, and the other half on ridges (for example). A handle that's smoothly curved, or perhaps one that conforms to each individual hand, is a much better design.

    So, I have to wonder, looking at this mouse, how many people will find it comfortable, with those pre-ordained little pockets for your fingers.

    I wish the DOJ had suggested a 3rd company - Microsoft Hardware. Damn, I do love the ol' MS mouse. And now that they've got the LED/Laser version, mmmm.... nothing better! :-)

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  • How did a buttonless mouse ever get out of the "is this gonna fly" meeting?...
    A hint to Apple: Change for the sake of change is not "innovation".


    What meeting? This isn't a product announcement by Apple. It's a story on a rumor site. The "image" is a 3D rendering that supposedly is based on some prototype of some version of a new mouse that someone saw.

    You're criticizing something that 1) you haven't used yet and even worse 2) doesn't even exist yet. And if I was a pessimistic person, I would say that you're doing it just because it's something new and different from Apple. Heaven forbid Apple try to move a 20 year old industrial design into the present.

    Is the mouse really so perfect that it could never be improved upon from here on out?

    - Scott

    ------
    Scott Stevenson
  • Why doesnt apple just fucking use standard mice? (we need to be proprietary) FINE! BE PROPRIETARY, but give me a standard PROPRIETARY fucking mouse.

    There's nothing proprietary about it. It's a USB mouse. That's it.

    - Scott
    ------
    Scott Stevenson
  • Rotate car key one notch for electric, 2 notches for ignition.
    People don't turn the key `2 notches', they turn it until won't turn anymore.

    Apple's done a lot of good UI work, but the double-click thing is about as intuitive as haggis.

    -Miles

  • Sorry, but I cannot fathom what's so hard about two buttons. It's pretty simple... the left does all the usual clicking things, the right brings up context menus to select things from. How difficult is that? It takes, what, a few minutes to learn? Maybe a few more to get proficient at? Its use and usability FAR outweighs any alleged 'difficulty' in learning it.

    I have a whole cluster of Jane-Sixpacks who call me all the time for really stupid things (well, we consider them stupid). You clearly never had to troubleshoot those kind of users by phone: just to try explain that to format an image in M$ Word they have to right click on it, ("Right Click? What do you mean?") to bring up a context-menu ("What is a contextmenu?") and select "Properties" (Oh, did I mention they use a french Word which makes it only more difficult because I have an English one)
    I know there is the menu-alternative, but hey...I don't know Word very well anyway ;-)


  • My keyboard gets wet fairly often

    Makes me wonder what you're doing in front of your computer... ;)

    But seriously, a lot of keyboards can't handle that sort of thing. A friend's keyboard still isn't working properly after he spilled a couple of teaspoons of coffee into it. Some designs are more rugged than others.
  • I love my optical IntelliMouse Explorer. I haven't had any of the cord-problems that other people talk about. And I play plenty of Quake (1500 samples a second. Split-hair precision with a rail-gun..)... :-)
    But a cordless version would be preferrable. Before buying the IntelliMouse I preferred Logitechs cordless mice. But the fact that the IntelliMouse has no ball(s ;-) ) convinced me to buy one.
    IMO M$ should make a cordless version soon. People would buy it. I know I would.
  • lol
    oh my god
    hehehehe

    I haven't laughed so hard in weeks :)
    I think I split something
    heh

    good day ;)
  • by Dr Caleb ( 121505 ) on Monday July 03, 2000 @04:56PM (#959807) Homepage Journal
    Does it have the microchip in it like other US Hockey pucks?
  • ... by a bigfoot...splotch.
  • I'm ashamed of the lot of you! You're geeks and you've never dismantled a dead rodent? What is the world coming to.

    That silly click is the result of the tiny microswitch they use in the mouse. It moves a very short distance and has to both have a long life and provide a solid feel that bounces back. And the little buggers are noisy. Making them silent would be rather expensive, so people haven't really tried for the most part. I recall seeing some that were pretty quiet in "mouse size" (which is smaller than the average microswitch..)

  • the article says that you can "squeeze" the mouse to get it to click. This seems horrible on the wrists. try squeezing your current mouse. it hurts! RSI would be terrible with this. I think Apple is better than this.
  • It's not ergonomic, but I am extremely fond of the Logitech FirstMouse+. It's a little smaller than an MS Intellimouse, but it's also a wee bit more slender, and I like the weel and click feedback more. It's nicely shaped and doesnt curve to the side like the MS mouse.

    It's damned comfortable and perfectly symmetrical.

    And of course the grey with a hint of purple is such a nice color :)
  • 3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one).

    Blame IBM. Alt+F4 is part of an earlier Common User Access (CUA) standard (circa 1987). OS/2's Presentation Manager was based on CUA and since Windows kinda-sorta evolved from PM (by the time Win3.0 came along anyway), it brought with it a bunch of CUA as well.

    Actually, CUA was kinda cool if misguided. It defined on-screen metaphors and a range of standard user interface elements that were designed to work across platforms. Which meant that all the keystrokes defined for e.g. pull-down menus, window manipulation, moving around the screen etc, had to work regardless of whether the application was hosted on a green-screen terminal attached to a mainframe, or a pixel-addressed graphical device like PM. The idea being that Mr Big IBM Customer didn't have to retrain his/her IT staff to use a new application when it got moved onto a newer, flashier (more expensive?) platform - everything would work juuust the same way.

    CUA was last seen in OS/2 v2.x's object-oriented desktop (which ran on top of PM anyway), and had a bunch of new interface elements like pop-up menus, right-clicking action and things added to the existing definitions. If you ignored the fact that it only really applied to OS/2 by then, it was still kinda cool because it applied consistently across the entire platform, regardless of application. Right-click would always ALWAYS bring up a context-menu for whatever object you were working with, ALT-F4 would always close a window, and CTRL-ESC would always bring up a window list (which you could right-click within to manipulate windows), etc etc. It took me an *age* to adjust to that keystroke being mapped to "Start" on Win9x...

  • by DustyHodges ( 174738 ) on Monday July 03, 2000 @04:58PM (#959813)
    As a Macintosh Tech, I am more than happy t use anything that isn't the fucking yo (Half yo-yo). I have long dreamed of taking the ball out of two of them, attaching a dowel between them, and making a real yo-yo out of them. The it might have a use. I love Macs, but I hate that fucking thing.
  • While I generally avoid all things microsoft, I've found gamers (who absolutely love the idea of a nearly frictionless mouse that works on any surface and requires so little cleaning and maintenance) report frequently that the cheap cords on the things tend to exhibit "walkman headphones" type problems after awhile. They have a lifetime warranty, but twitch-type games are going to wear out mouse cord after mouse cord like that. Apparently there's no cordless version yet? It'd be kinda popular I think.
  • there was some of the discussion a couple of days ago over here [cadfu.com]. Different article, though

    CAD, kicked, good [cadfu.com]
  • Ever seen IBM's joymouse? It has a nubbin where the wheel would be. It's just like the "red dot" nubbins on ThinkPads.

    Omnidirectional, proportional directional control... push it hard, scrolls hard; brush gently, scroll gently.

    I wish it were standard, instead of wheels.

    And while I'm whinging about wheels, WHY ON EARTH isn't the wheel acceleration-controlled? When I'm spinning that frigging thing fast, it should be plenty darn obvious that this silly-assed "scroll three lines" isn't what I want...


    --
  • Is why Apple seems to have eliminated user testing in its product design.

    There's no way they could have released the round mouse if they'd done some usability tests.

    At this point, it seems that Microsoft, of all companies, has a better usability/design team than Apple. Microsoft hardware is actually pretty sweet stuff, especially when compared to Apple's latest translucent marketdroid crap.

    Must be one of the signs of the apocalypse.

    --
  • by eyeball ( 17206 ) on Monday July 03, 2000 @05:47PM (#959826) Journal
    Other failed Apple pointing devices:
    • The iThighMouser - control the position of the cursor on the screen by squeezing your knees together.
    • The iHeadMouse - attached to a little beenie, this pointing device uses mercury switches to track movements as you look around the screen (as long as you keep your eyes fixed forwards and move your head to point). Not to be confused with the very popular iNosePen.
    • The iGrapefruitRoller - sensors track a grapefruit's position on your desk as you roll it around. Cover the grapefruit with both hands to 'click'
    • The iEtch-A-Sketch (tm) - use the two wheels to move horizontally, vertically, and (psuedo) diagonally. Shake upside down to click.
    • The iChopsticks - hold the chopsticks in your hand (instructions included) and click
    • The iLightSaber - no description necessary
    I should actually put up a web site with these parodies (on HavenCo of course, since I don't want the Apple iCops and iLawyers pounding on my door).
  • It's a great idea. The implementation, however, sucks dogs. So now I have to have a special desk to use my computer? Wow, and I thought having to have a special mouse pad was bad...

    Then you'll love the Microsoft Optical Intellimouse. I do. And I use Linux.

    No special pads. In fact, no pad needed at all.

    - A.P.
    --


    "One World, one Web, one Program" - Microsoft promotional ad

  • They did an insane amount of user testing on the iMac, including its mouse. Apparently it was designed more for women and children-sized hands.

    Have you ever seen a woman sit down with an MS Intellimouse and struggle, then see her grab the little hockey puck and just smile because can actually _use_ the damn thing? It's quite amazing. In my experience, big mice is one of the cheif complaints women have had about computers. The little puck is something I have universally seen women and children relish.
  • by bgarcia ( 33222 ) on Tuesday July 04, 2000 @02:33AM (#959841) Homepage Journal
    Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...
    Imagine it? I live it! My linux box requires absolutely no double-clicking whatsoever.

    Double-clicking has to be the dumbest thing ever invented. Every time I try to teach someone who is new to computers (as in, has never used one before), the one thing that they find impossible to do is double-click.

    "Now click twice on the picture there. Yes, move the mouse over top of it, then click the mouse button twice. No, your clicks have to be a little faster than that. Ok, that was better, but you have to try really hard not to move the mouse at all while you're double-clicking or it won't register. I know you tried to hold it still, but it moved a little."
    Once people have acquired the ability to double-click, the next big problem is that they have no idea when to double-click and when to single-click! I can't tell you the number of times they've opened two windows, or started two copies of some application, because they double-clicked when they only had to click once. This is a problem that would not happen if two mouse buttons were used instead.

    I didn't realize that double-click was invented for Macs. I guess if you only have one button, its a way to keep the user from having to use the keyboard, but it's not as easy as simply having a second button on the mouse.

  • That's not the real Bruce Perens. Note the "." after the user name.
  • This all sounds well thought out, except that timing is all wrong.

    Microsoft was selling mice by the early to mid '80s, before the release of windows. (Multiplan and Word were both MS-DOS applications with mouse support) but the first couple of releases of windows had no contextual menus. (I'm talking about Windows 2.1, 3.0, and 3.1) It wasn't until Windows 95 that Microsoft used contextual menus (maybe there were some applications that were released soon before 95 with contextual menus. But those were done with full knowledge of the direction of Windows 95)

    So are you trying to say that Microsoft started selling two button mice because 10 years later that were going to start introducing contextual menus?

    And I'm not sure I buy your argument that contextual menu were developed to make up for badly designed hotkeys. I alsways thought that the Windows 95 developers lifted from the OS/2. Whoever put them into OS/2 probably was very familiar with the Smalltalk environment, since it seems to be a reimplmentation of the "yellow button."
  • The trick is to get the keyboard upside down as soon as possible, so that the liquid drips off of the circuitboard and into the 'cup' created by each upside down key. If it's pop, it will dry in there.

    As another poster said, many people have popped them into dishwashers after taking out the electronics. I haven't done that though...

    - Jeff A. Campbell
    - VelociNews (http://www.velocinews.com [velocinews.com])
  • ---
    Why doesnt apple just fucking use standard mice? (we need to be proprietary) FINE! BE PROPRIETARY, but give me a standard PROPRIETARY fucking mouse
    ---

    Who is talking proprietary? Apple's current mice are all USB based.

    And ADB was never really proprietary - you could make 3rd party ADB mice without any special licensing or anything. Just because something is a bit less common doesn't make it proprietary.

    ---
    I'm really pissed off about the mouse though, because my employer just offered me a new company PowerMac.
    ---

    Easy. Get a 3rd party mouse. Yeah, the stock one sucks, but there are tons of choices. Kensington makes some pretty good one, and if you can get around the dirty feeling you get supposedly the Microsoft mice are pretty decent.

    - Jeff A. Campbell
    - VelociNews (http://www.velocinews.com [velocinews.com])
  • i'm sitting here at a rather nice G4.
    It came with the nasty mouse and keyboard.

    Anyway, i could take the mouse, although my hands are big enough that i was holding it literally with no more than the one joint nearest the end of my three middle fingers.. which got a bit annoying. But it was the keyboard that threw me. The letters were tiny and scrunched, and there was just.. something about it that my WPM went down by at least like a third, my mistakes kind of tripled and my wrists hurt every time i used it. And i don't know about you people, but i am _literally_ UNABLE TO FUNCTION without a forward-del key. Maybe i'm just wierd, but i feel like i have a whole finger missing or something without that one little key. And i'm wondering, _why_ would apple do this on a _professional_ model? With the imac it was clearly to preserve desk space, but this isn't an imac. i have a big 'ol tower sitting here, a 17-inch monitor, and no need aesthetic or otherwise to insure my keyboard is the same width as my computer.

    So i was thinking about this, and i came to a very paranoid, very unrealistic, and probably correct conclusion: apple did it on purpose.
    Why?
    Well, think about it from their perspective. They're about to fully embrace a semiobscure and not-too-widely supported standard [USB] for peripherals. There is almost no market, and the form factor of the product they're selling means that the people buying it will be happier if their peripherals can be *gag* color-coordinated. How the hell are they going to get people to agree to make peripherals specifically for this thing if there's zero user base so far, apple's halfway to dead and they haven't even announced the thing?

    Well, i'll tell you one thing, it's certainly not going to help sales of USB keyboards if the biggest group of USB consumers in the world [imac users] already _have_ a good keyboard.
    So here's my theory: Apple purposefully designed the keyboard and mouse for the imac to be [let's be nice here] inadequate, in order to stimulate growth in the USB market, to ensure that everyone who buys an imac will at some point want to go get themselves a nice new Kensington iOrbitBox or whatever, thus giving Kensington a reason to release whatever the hell it was they released. Bam! Instant market. Happy peripheral companies. USB expertise spreads throughout the industry, making new products faster to get to market; USB flowers; Apple gets away with not putting any more standard ports on the imac.

    Bullshit? Of course it is. But it's something to think about.

    Anyway, i'm currently typing on a very nice MacAlly iKey and using a rather ghetto-bootleg [but cheap, and most of all TWO-BUTTON] thing i found at MicroCenter called an "iMouse"-- featuring no drivers in the box [meaning until i downloaded a shareware usb driver, both of the mouse buttons did the same thing..], some very odd features on the back of the clearly badly translated box ["inconvenient powering down", "support for up to 256 devices"] and no brandname or any other hint who manufactured the thing anywhere on or inside the box. Did i mention it was cheap?
    So i'm happy and the [both psychological and literal] pain of the imac mouse/keyboard are far behind me. So i don't really care anymore.

    But my conspiracy theory still applies: apple now has a big 'ol user base, they know the USB market will survive on whether they're competing with it or not, and non-apple corporations have started paying lots of attention to USB. So now that they no longer need to force not-cruddy imac peripherals into existence, they're reentering the market. Although if they release a mouse but not a real extended keyboard.. well, they're on crack.
  • You thought they were extinct. You thought 300million years was enough for one group of animals. You thought "I can't pronounce Trinucleus fimbriatus".

    You were wrong.

    Apart from that last bit, of course.

    TWW

  • It all depends on the software. It seems that in GTK+ programs, the mouse wheel does accelerate.
    --
    No more e-mail address game - see my user info. Time for revenge.
  • by KFury ( 19522 )
    Here's [fury.com] a mirror for just the pictures.

    Kevin Fox
  • On a lighter note, anyone know of a good modern "battleship" style keyboard for those of us that like a huge sturdy clicking keyboard IBM steelo?

    IBM is the keyboard king, no doubt about it. You can't get steel ones anymore, but the plastic ones are pretty damn solid (I could still kill you with a sharp blow -- that's the acid test. :) ). And they still have that great IBM feel. To tell you the truth, I stole^H^H^H^H^H borrowed a pile of them from my last company about 4 years ago, so I haven't ordered one lately. But I'm typing on one right now and they still rock.

    You can order them directly off IBM's web site. It's amazing that no one else makes a decent keyboard.


    --

  • Will Apple finally understand that a second button can be really useful for a whole range of tasks

    Like what? I use a mac, a sparc10(solaris) and a winders machine (for solitaire... no, really) and I've come to the conclusion that extra buttons are only there to make up for bad UI design. Let's "do the numbers":

    1. The original mice concept as envisioned by Xerox had 3 buttons all doing a vairety of tasks. Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...
    2. Two button mice were "developed" (note the quotes) to give users contextual menues. Contextual menues were developed to make up for the fact that a particular OS that shall remained unnamed (ok, windows) had such a terrible set of rules for system menues that it was almost impossible to get stuff done. Menues attached to application windows, menues attached document windows, menues attached to folder windows.... where the $@#%! is "copy" or "paste"? Hence, the second button.
    3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one). Quitting an application? Could be q, could be x. On the mac, quit is always cmd-Q, close is always cmd-W, undo is always Z. Always. With these commands standardized across all apps, contextual menues are unneccessary...
    4. In order to get some mindshare off the Winders flock, Apple caved in and offered contextual menues. Just hold down the control key. No second mouse button required.

    The current state of the multi-button-mouse is alarming. First it was two buttons, then three, then a lever, later a wheel. What's next? A second keyboard on wheels? Foot pedals?

    ...and for the record, I do use the middle button on the sparc mouse (which, incidentally is shaped like a paperback and has a must-use-our-mousepad-and-not-rotate-it-more-than- 45degrees optical design) but only because the keyboard commands are so hoplessly fragmented, counterintuitive and arcane that the alternative is to use the thing as a door stop.

    End Rant.

    "Why should we limit computers to the lies we tell them with that second mouse button?"
    Frymaster, 2000, my basement

  • why folks complain so much about the mouse. It's not that bad. When I'm forced to use one, I generally rest my palm on the mousepad and move the mouse with my fingers, I don't grab the whole thing in my hand with a white-knuckle grip and move my entire arm around (which I what I belive most folks think it's like). I actually find it a bit more ergonomic than some of cheap ergonomic-wanna-be mice. Besides, just go out and buy any USB mouse, I know dozens of folks (myself included) that have replaced their stock PC mice with the new Microsoft Intellimouse. What's the big deal? And if there aren't custom MacOS drivers for your new third-party mouse, use USB Overdive, it's better anyway.

    Now the keyboard... that's a whole new story, I personally can't stand it. It's too small and has that "mush" feeling (much like OEM "QuietKey" keyboards on cheap PC bundles). Never understood why Apple's desktop keyboards are now worse than their PowerBook keyboards!! I'm currently using a Sun Microsystems Type 6 USB keyboard (from a SunRay1 terminal spare) on my G3. A buddy of mine uses the $49 iKey full-size keyboard. A bit more expensive than a $5 junk PS/2 keyboard, but certainly built and feels better.

    Bottom line, most folks replace the keyboards and mice on their PCs anyway.
  • I just bought one for myself. They're great in many ways (all except for two ridiculous side buttons, and the dodgy cord) But there are quite a few surfaces that they simply dont work at all on. For example, it doesn't work on _my_ current desktop, which is a piece of glass over white whicker. Instead, I have to use a nice flat textured mouse pad. Nonetheless, it is still a significant improvement because the tracking is more accurate and more reliable. This is a particularly important feature for those, like me, who prefer high sensitivity, where that skittish jumping isn't just a few hairs, but half the screen.
  • well, if extra buttons are there to make up for bad ui design, the Mac sure could use a few extra buttons.

    Specific examples:
    bad/inconsistent keyboard dialog navigation (use of tab or arrows to allow button clickage without having to take your hands off the keyboard). I love my Mac, it's the best there is, but I do HATE the fact that there's no way to use it without a mouse. At least on a Winders machine, if you don't feel like moving your hand off the keyboard to close out an annoying dialog, you can do it. With the Mac, if the button you want isn't the highlighted one, you can't dismiss it without using the mouse.

    If it ain't broke, fix it 'til it is!
  • Uh? Drivers? Cord not plugged in? Cord plugged into the wrong port? Cord forced into the wrong port? Broken pins on cord? Bad connection? Corrosion? User keeps on pulling mouse loose? Broken cord? I've seen all of these, they're not as rare as you might believe. A wireless mouse may add some unavoidable complication, but it's mostly nominal. I see no reason why a properly designed mouse with decent software (i.e., show battery and signal levels, I know my wireless logitech mouse does) should be drastically harder to resolve the vast majority of issues on. Yes, you may occasionally get interference, but (on a well designed mouse) there aren't what 99.99% of the calls are going to be about, and you know it.
  • by Perdo ( 151843 ) on Monday July 03, 2000 @10:16PM (#959913) Homepage Journal
    Let's say you are a lefty like me and 11% of the planet (more of us than all non windows OS users combined). Let's say I use my mouse in my left hand. Now hit CMD Q, CMD W and CMD Z with your right hand. Universal? Hardly. Now double click the mouse icon in the control panel. Select "use left handed mouse". Windows is trash but Linux and Mac OS could take some lessons on ease of use and accessibility features.

  • [from: I love the round mouse... by the MacCommunist ] [mired.com]

    The fervor with which the round-mouse-hating crowd despises Jonathan Ive's gorgeous input device approaches the hate-fueled fervor of Southern fundamentalists toward evolution or Nazis towards books. It's the same closed-minded, retarded group mentality that kept DOS users hating the graphic user interface. Jesus Christ, shut the fuck up already!

    The round mouse is far superior to the old, constipated, turd-shaped mouse. But you suckers just don't get it.

    For example, at Macworld SF2000 last week, "popular" Mac columnist Geek Levitus said, "I replace mine with good mice and play roller hockey with the old ones. They absolutely have got to go.'' What an asshole. I.D. magazine proclaimed the round mouse one of the big design blunders of the millennium or some shit (in their recent millennium issue with an unusually excellent profile of UCLA's virtual reality program).

    What is a "good" mouse, anyway? A big, cushy, shit-shaped piece of plastic? "Ergonomic" mouses have been introduced, one after another, for the past decade or more -- MouseMan, WheelMan, Orbit, SmartMouse, TurboMouse, TrackBall, QBall, SuckmyBalls -- each one with its own shape, curves, weird button placement. Has any of them improved upon the next? Do they need leather cushions built into them? Or perhaps seven buttons? Is Microsoft's insipid "Intellimouse Explorer", with its arbitrary industrial design, some sort of universal ergonomic godsend that'll cure its user of any hand or wrist pain while using it?

    No, goddamnit. No amount of cushions and buttons and wheels and trackballs and whatnot will fix the problem with mice: that you have to rest your hand on them for long periods of time. In fact, making them bigger or more "comfortable" or more bizarrely shaped only makes matters worse: they're designed to keep your hand on them longer, increasing the likelihood of carpal tunnel syndrome or, even worse, dorkus stayathomeitis.

    The mouse "Man" wants you to have wrist pain, sucka! That way he can sell you more "ergonomic" contraptions -- gel pads, palm-heel-rests with ball bearings, electromagnetically-charged wristbands, translucent finger struts. It's a deadly cycle that will kill you, brother. Or, at the very least, empty your wallet faster than you can empty your backside cache.

    Johnny Ive realized this when he designed a mouse that one CAN'T rest one's hand on. It's so small and light that the CORRECT way to use it, motherfucker, is to lightly and gently guide it with only the tips of three fingers. A subtle yet significant benefit of such think-different mouseholding is that it's more like holding a pencil. I can draw in Photoshop or Illustrator more naturally -- guiding the cursor not with my palm-heel but with my index finger. Manipulating the mouse with one's palm-heel now seems incredibly primitive -- like trying to eat soup with one's ass.

    The scary thing is that Steve Jobs might actually cave in to the pressure of these vocal shitforbrains round-mouse-haters, and replace it with a more retrograde design. I say to you mouse Nazis: for shame.

    [more] [mired.com]

  • RM101 laughs picturing Zoyd stewing in his seat, seething with rage while little clicks surround him in his nice, quiet environment, making a "hellish clatter".

    Time to cut down on the coffee, dude.


    --


  • I presume you're talking about keyboards for PCs, rather than Macs. If that's the case, I get my keyboards from here [pckeyboard.com]. They're nice and heavy, with the clattery keys you either love or hate. (And they're reliable - my wife dumped a cup of water into one of these, so I took it apart, dried it on top of my monitor for a couple of days, and it's been working fine ever since.)
  • That stupid number pad, it's exactly where the mouse should be. If I want the keyboard square in front of me, with the mouse in a comfortable reaching position, I either have to use the mouse with my left or buy a special keyboard.

    Given that a standard keyboard costs next to nothing (and that I had one already), and a special keyboard costs about $100, I went lefty.

    I don't really like it. When I do any drawing or play games using the mouse, I switch to my right hand.

    <sarcasm>But at least my right hand is free to use that conveniently located number pad.</sarcasm>
  • Oh, bullshit!

    I can't believe someone moderated this brainless flamebait _up_. I guess if you act offensive enough, someone is bound to think you're right.

    The round mouse is a bad design. It Doesn't Work.
    Guiding it with three fingers instead of the palm
    of a hand might aleviate some wrist and forearm
    problems, at the expense of _far_ more severe
    shoulder and upper back problems. Then you're
    looking at spinal misalignment, long term
    disability, and extensive physiotherapy. Great
    design there. REAL great design!

    Why don't you just shut up, rather than calling
    everyone else in the world a Nazi, just because
    they have a clue?

  • True to previous rumors, the mouse does not sport a traditional mouse button. Instead, sources said, the user simply applies pressure to to front of the unit, at which time resistance will give way allowing the mouse, as a whole, to tilt closer to the underlying surface, producing what is currently known as a mouse click.

    Will Apple finally understand that a second button can be really useful for a whole range of tasks, and send a different signal to the computer whether the right and the left 'non-button' is pressed ?

    And, even better... A 'non-wheel' support sure would be could too.

    Stéphane

    Have you checked out Badtech [badtech.com] The daily online cartoon?
  • Now double click the mouse icon in the control panel. Select "use left handed mouse"
    And?
    1. MACs have one button - does it really matter if you do a swap Leftright on one button?
    2. XWindows allows you to configure the use of each of it's three buttons - and/or configure a two button mouse to simulate the third with a both-click - Windows barely supports a third button at all (unless it is a microsoft wheel) and has no intention of emulating one.

    --
  • Your's so right. Three cheers for Hewlett-Packard, the inventors of the darn thing! Hip Hip Hooray!

    Personally, I enjoy my iPuck mouse. It's comfortable. I have big hands and it fits right under my palm. What do we need frickin' mouse wars for? Mouse, Monitor and Keyboard; use whatever floats your boat. These are the three chief i/o systems you'll use with your computer. They should chosen by each person for personal comfort. This is why I'm still using a six year old monitor and a nine year old keyboard with my iPuck.
  • by iotaborg ( 167569 ) <exa AT softhome DOT net> on Monday July 03, 2000 @05:05PM (#959958) Homepage
    First off I would like to say... has anyone noticed that, well, the mouse ONLY fits right-handed people? The renditions, I mean, look at them, the hand that fits the mouse is only the right hand. And so the 10% of the population gets ripped off, for the mouse doesnt fit them! I really hope Apple isn't making a mouse according to these rendition specifications, rather something ambidexterous (or maybe include two mice, left and right :)..)... Well, I hope Apple can do better than this.

    Second off, the Puck. Many people have complained about the puck, and I frankly don't see why. The puck is designed for use in a certain position, where your palm does _not_ rest on the mouse, merely the fingers. This position is somewhat comfortable, so I really don't know why their mice (mouses?) are uncomfortable, for they are. The only fault I see is that there is only one button, but then again, the Mac OS only needs one.

    Third, about the squeezing part... I really don't think it will be a pain to squeeze or push what appears to be five?! "pressure spots"? and a pseudo scroll wheel... I mean, think about it, everyone exerts some kind of force on your pointing device, and well, it requires force! The sensitivity of these mice would probably be adjustable to what a user needs, from a mere touch to a powerful blow.

    It is cool that Apple is innovating... cordless mouse with an optical sensor, and the most shocking part, _no_ buttons, all *standard* with their new macs (hopefully). Well, this is certainly a good start for Apple to pump great hardware that we desire...

  • Why does 10% of the population get ripped off?

    I'm left-handed, and I can't recall seeing a lefty using the left hand for a mouse. I have seen some righties do it though.

    I don't dispute that a unidexterous design would alienate some, but I don't know what the percent is.

    Then again, Logitech makes several righty products without lefty compliments, but they're not including them standard in a package, so it is a different story.

    Kevin Fox
  • Amazing, since all you have to do is hold the button down for a second, and the menu pops up. You don't NEED a second button.

    The Happy Blues Man
  • OK, a strange thing is that after sitting at an iMac for a couple of months at work, I don't mind the little hockey puck. It is actually surprisingly comfortable once you swallow the automatic distaste. I bought a tangerine iMac for my girlfriend (who is not a geek, see previous article...) and she actually likes is better than a full sized one.

    A friend of mine (no name, no pack drill) works in the industrial design department at Apple. He tells me they did a lot of user testing on the iMac "hockey puck" mouse. The interesting thing is they tested mainly on women and children. That's why the mouse is so small - its not designed to be a good fit for large, male hands.

    Is this smart? Depends on your point of view. But think about Apple's primary markets for iMacs: home users and schools. What percentage of those markets do you think are women or children? I think its a brilliant piece of design.

    Of course, not having 3 buttons for quake3 is the real crime there. But then again, I don't play quake3 on her imac.

    And for a very small amount you can buy a larger third party mouse with scroll wheels, multiple buttons. Ideal if you are a male professional user or games geek. Gotta love that USB :-)

  • I must say that the more plain and surface-featureless the mouse, the more I like it. Don't get me wrong, I'd still rather have a 4-button wheel mouse, but the less obviously the item is a mouse the more style points I give it.

    I've recently been playing with a Logitech Cordless wheelmouse. While I do prefer having that 4th button that I have on my other mouse, the cordless stuff is really nice. Being able to pick it up and walk to the next cube and still control my PC is a bit freaky. You can see some images with some commentary here [optusnet.com.au].

    But this rocking and/or rolling of the mouse seems a little silly. Graphic designers are going to have a caniption fit (whatever that is) if they have to use a mouse that moves when you want to press a button. I'll bet you could do much better having a touch-pad on the top of a mouse. Right and left areas, drag movements, each corner could be a button, assorted gestures would be the mouse equivalent of hotkey-combinations.

    Mind you, all I want is a cordless (pref. Bluetooth) version of the Intellimouse Explorer.

  • Who needs a second mouse button when you can just hold down various keys on the keyboard with a mouseclick? (um... I'm being sarcastic, btw)

    - - - - -
  • I just bought a Microsoft optical mouse for my Mac. It was the cheapest ($30) of the three models in the store. It has two buttons and a wheel widget. It does not have the side panel buttons like the more expensive models, a feature that I didn't want.

    I actually liked the Apple hockey puck mouse. The reason I replaced it was that gunk would collect on the internal rollers and prevent the mouse from moving smoothly.

  • by Anonymous Coward
    Perhaps, in place of a wheel, you must stroke the mouse with your finger...

    May be usefull for some kind of simulation software.
  • OK, a strange thing is that after sitting at an iMac for a couple of months at work, I don't mind the little hockey puck. It is actually surprisingly comfortable once you swallow the automatic distaste. I bought a tangerine iMac for my girlfriend (who is not a geek, see previous article...) and she actually likes is better than a full sized one.

    Of course, not having 3 buttons for quake3 is the real crime there. But then again, I don't play quake3 on her imac.

  • You're right, I'm trying it on my mouse now. Squeezing horizontally would be bad.

    However, the article says that pushing down on it will also produce a click. That doesn't seem nearly as bad.

    Actually, I think it needs some sort of scroll functionality. Maybe not a wheel (I have a cordless wheel mouse and I love this damn thing) but, say, squeezing *vertically* and nudging up or down (hey, how about left and right, sweet). That doesn't seem too bad.

    Of course, then you have to differentiate between a push and a squeeze...
  • by gdr ( 107158 ) on Tuesday July 04, 2000 @08:04AM (#959994)
    1. The original mice concept as envisioned by Xerox had 3 buttons all doing a vairety of tasks. Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...

    I heard apple are about to release a new keyboard with only one key. "New users are endlessly pressing the wrong key on current keyboards." An Apple spokesman said. "With our new design you no longer have this problem."

    The keyboard will be available soon in a variety of garish colours (Morse code table sold separately).

  • Making a UI that's easy to learn is a great way of hooking new users on your product, but it doesn't serve them well in the long run.

    That's where the keyboard commands come in... to be frank, for a guy who's generated a lot of debate over mice, I use mine only rarely. The mac allows for just about everything to be done via the keyboard. Sadly, most of it isn't documented... however if you just stop and think "how would I map this to the keyboard?" you'll probably come up with the right answer.

    Typical mac finder navigation as done by Frymaster: At blank desktop. Type "mac"... since my harddrive is called "macintosh sylex" that highlights the drive. cmd-O for open. Move to "development" folder by typing "dev" (or just "d" since no other folder start with that letter). Open folder with opt-cmd-O. The opt key closes the first window while opening the second. Navigate to the first folder by hitting the arrow up key (last folder is arrow down). Move down the row of folders with arrow key til I get to the file I want. I need info on this file I have selected so... cmd I. Done with the info? cmd-W closes. The info is unappealing and I would like to delete the file. Cmd-delete moves it to the trash. Time to log out? Cmd Q. Mission accomplished, mouse not even warm. That's how my mac serves me now that I'm no longer a putzing pre-teen with a plus... and, dammit, it's fast.

  • How did a buttonless mouse ever get out of the "is this gonna fly" meeting? First of all, what does Apple have against tactile feedback? A click is good so you know when the button was really pressed.

    Hey Apple: Compare the number of muscles and effort required to push your index finger. Now compare how many muscles are involved in tilting the whole mouse.

    Not to mention that when I do some fine marking on a photoshop doc or something, I'm supposed to jiggle the mouse to make a click?

    Then there's the training issue. Can you imagine a newbie user just sitting there looking at the mouse, wondering what the heck you're supposed to do with it? "OK, grandma, now tilt the mouse. No, tilt it the other way." Good god.

    A hint to Apple: Change for the sake of change is not "innovation". Eliminating the mouse ball (e.g. MS's optical mouse) was a great thing -- because it dramatically improved it while still keeping it simple. This removes tactile feedback and makes it more complicated.

    Just license MS's intellimouse and be done with it. As far as I'm concerned, that's the perfect mouse.


    --

  • While we're on the topic of redesigning computer mice: The insanely loud mouse click noise should be engineered out. One person browsing is bad enough. Several web terminals in the same room being used at once makes a hellish clatter.

    Why? What is this feature for?
  • by antdude ( 79039 ) on Monday July 03, 2000 @05:10PM (#959999) Homepage Journal
    Is this the same cordless mouse? If so, then how the heck are you supposed to play games that require mouse buttons? I can't picture myself using one in Quake 3 Arena game :).

  • The "StupidaMouse" [dumbentia.com] from Dumbentia [dumbentia.com] in 1998. (Warning - it's a pdf file.)
  • I heard apple are about to release a new keyboard with only one key. "New users are endlessly pressing thewrong key on current keyboards." An Apple spokesman said. "With our new design you no longer have this problem."

    I hear Microsoft is about to release a new mouse with 101 keys. "Users demand a new mouse with more features" a msft spokesperson said. "Sure it's basically a second keyboard on wheels.... but it has a full set of F-keys that come premaped to type "lol", "brb" and "gl hf" for online gamers."

    ... couldn't resist.

  • For the love of god, get a Newton. Keyboard/Mouse based UIs _can_ work with a pen, but never very well. I seriously suggest to you that if you're interested in pen-based interfaces, that you get a late-model (e.g. MessagePad 2100) Newton. The UI was designed from the ground up for this sort of thing. It's absolutely great. My favorite was erasing things. You scratched them out. Then they 'poofed' away in a cloud of smoke ;)

    It was nearly as good as the Grouch....


  • Ok. So these things are sweeping across desks around the world scanning the documents that might be scattered on the tops of those desks and sending the images to Redmond. Microsoft's quick embrace of USB makes a whole lot more sense now... it provides the throughput they needed to build the biggest industrial espianage network known to humankind.


    And to think people were upset over the whole privacy violation of that doubleclick thing....



    Seth
  • First off, its not the old kind with the funky mousepad...

    The comment I was responding to was about Sun's optical mouse of 1991 vintage. It had a funky pad.

    Secondly, it would work on a glass table (i dont know why, but i just tested it and it does)

    uh, I was being sarcastic... I'll try again.

    Oh, yeah? What about on the surface of an exploding volcano?? while your gf shines a highly concentrated particle beam directly at the laser? huh? huh? Gotcha there didn't I? :)

  • by Fred Ferrigno ( 122319 ) on Monday July 03, 2000 @08:07PM (#960011)
    I'm sorry there, but that's just insane.

    Windows has a poor UI, so they give us contextual menus. Right, I'm still with you. Without universal application specifications, hot keys are a nightmare. Ok, that's understandable.

    So, what does Apple do? "Compromise" and take the ever-so horrid contextual menus and combine them with a two-handed hot key that is neither convient nor intuitive. That obvious and understandable mouse button is replaced by an awkward key combo that isn't universally applicable (as I understand it, most of the programs that support it are ports from Windows).

    Sure, it makes some sense that new users won't understand the second mouse button, but they certainly won't understand the key-click either. If Apple really wants to maintain a consistant and simplified design, they need to get rid of contextual menus all together and aide true UI design, rather than merely emulate a second mouse button.
  • The article seems to think that a corded mouse would be inferior to a cordless one. I myself prefer a corded one - it helps me keep the mouse oriented correctly, and I don't need to change batteries, ever. Remember who the target audience is here: complete non-geeks. Knowing when to change batteries, or even HOW to change batteries is often well outside their abilities.

    About this whole buttonless thing: how does it work? Did Apple simply take an optical mouse and turn it inside out?

    --Jeff
  • By the way, can I head off an inevitable discussion? Whenever the subject of mice comes up, people (rightly) point out that the MS optical mouse rocks. After that, people feel the need to post that optical mice are nothing new, Sun had them ten years ago, etc, etc.

    Just for the record: The old optical mice required a special pad with alternating mirror/dark squares. The mouse picked up light bouncing off the squares.

    The MS mouse is much more sophisticated. It actually takes an image of the surface, and digitally compares frames to determine the mouse movement. That's why you can use it on any surface, including your leg (nice for those legs-on-the-desk surfing sessions).

    The Intellimouse really is pretty cool technology.


    --

If a thing's worth having, it's worth cheating for. -- W.C. Fields

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