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Apple Snags Former Xbox Exec

Posted by kdawson on Mon May 04, 2009 07:24 PM
from the recruiting-games dept.
nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.
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  • by ifeelswine (1546221) on Monday May 04 2009, @07:32PM (#27824473) Journal
    the atari lynx was somewhere between an atari 800xl and an amiga. stereo sound, 4096 colors. you could flip the atari lynx's display around 180 degrees to accommodate lefties. it had networking built in so you could link up with your pals. the downside was that none of your pals HAD an atari lynx. while you were playing chips challenge or california games in full color with great sound they were playing tetris on a monochrome gameboy. was there a company more incompetent than tramiel's atari corporation?
  • by chris098 (536090) on Monday May 04 2009, @07:34PM (#27824487) Homepage
    I can see some potential here. The iPhone as a gaming platform has been proven in the market already. There are a number of small developers selling games for the iPhone. Probably not because the iPhone is a great platform, but because people are willing to pay small amounts to amuse themselves while they're on the subway or waiting somewhere, and they happen to have their iPhone on them. It's like a Nintendo DS that's smaller and you always have with you - it's a convenience thing. Game developers realized this, and the apple store made it easy to distribute products. A small bit of attention to make the device more game-friendly could make it even more attractive for developers to target this platform.
    • Re: (Score:3, Insightful)

      Without a huge upgrade to battery life I don't see it being good for anything but casual games, and while not necessarily a bad thing, when I hear "gaming platform", I don't think of that genre. It just seems wrong to call it a gaming platform to me.
      • Re: (Score:2, Insightful)

        Yeah for sure, it's certainly not going to be equivalent to an xbox 360, or even a wii. ...but apple has proven that there's money to be made in very casual games that you may pick up for 20 minutes a day during a subway ride or while waiting at the dentist. People have shown that they're interested in being entertained in that casual sort of way.

        It's definitely not as glamorous as a PS3, but they're a completely different market.
      • by Ihmhi (1206036) on Monday May 04 2009, @11:25PM (#27826425)

        Plus with the DS, PSP, etc. you can have things like spare batteries.

        • Regardless, the hit to battery life for a 20 min play session or three still means that unless you take the charger with you wherever you go, in addition to using email and mobile internet (not to mention phone calls), it's a matter of playing a game or having a phone for the day. It is seriously bad.

          It wouldn't be half as bad if apple would take their heads out of their asses and make a device with user-swappable batteries.

          I love the ability to play wolfenstein 3d wherever I go but I also like to be
  • They needed someone to make the quality of their rev. A stuff even more memorable...
  • This just in.. (Score:3, Interesting)

    by SupremoMan (912191) on Monday May 04 2009, @07:45PM (#27824609)

    Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

    Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

    • Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

      Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

      For a long time Apple was rumored to have a possible foray into the console market, and that they were developing a "next gen gaming system" or something like that.

      They were, just not in the form everyone was thinking. Instead of a console they came out with the iPhone and iTouch.

      Since then they have acquired PAsemi, snatched up graphics people from ATI and IBM, and have otherwise been building up a set of high class graphical engineers. Apple has experience designing an ARM chip (an ARM6 I believe), now th

    • Re: (Score:3, Interesting)

      Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store

      Already exists, more or less. It's called AppleTV. It's a console in somewhat the same way that the XBox is basically a desktop computer. All that's missing is a controller and a software update allowing game downloads from the App Store.

      • While well suited for light media center duties(ie. no encoding/transcoding) the aTV is, in essence, a 1GHz x86 paired with a Geforce Go 7300 and 256 megs of RAM. That is a bit faster than the original XBox; but Apple has, by design, pushed it for HD TVs only. Anything more than seriously retro or seriously casual games at those resolutions, on that hardware, would be a bit of a joke.
      • Re:This just in.. (Score:5, Insightful)

        by joe_bruin (266648) on Monday May 04 2009, @08:34PM (#27825095) Homepage Journal

        Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

        What's wrong with Objective C? You can mix Objective C and "pure" C / C++ in the same project. Any decent C++ programmer can pick up Objective C / Objective C++ in one day of practice[1]. Obj-C is a superset of C, all of your favorite tricks still work. You can program it on Linux or Cygwin using GnuStep [gnustep.org] and gcc (though admittedly getting it going is kind of a pain). If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++. I don't see how it would be an obstacle to anyone.

        [1] No True Scotsman would doubt this comment.

        • Re: (Score:3, Insightful)

          If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++.

          While you are wrong about most calls to the OSX APIs being standard C calls (just not true for Cocoa apps) you should be aware that it is not that difficult to call Obj-C code using its conventions from plain old C. It does take a bunch of code but you really don't have to use Obj-C, despite it being easier (as in: less code to write and get right...)

          About the only thing that you could theoretically object to about Obj-C (in an "objective" fashion) is the fact that the Obj-C calling convention is slower th

        • Re:This just in.. (Score:5, Insightful)

          by IamTheRealMike (537420) on Tuesday May 05 2009, @03:59AM (#27827935) Homepage

          What's wrong with Objective-C? How about the fact that it's based on C! How about the amazingly painful object initialization semantics? How about the fact that properties are locked by default? How about the fact that calling a method on a NULL pointer doesn't crash!

          I am amazed that anybody thinks highly of this language. Just read the language spec and count the WTFs. I mean, C and C++ at least have the excuse of being around since forever and letting you write almost 100% optimal code. But as you point out, Objective-C doesn't even produce optimal code, and it wouldn't be around at all if Apple hadn't gone down to the cemetery and resurrected its decaying body.

          But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.

          • Re: (Score:3, Interesting)

            But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.

            And this is a fallacy that gets repeated a lot. Just because something is popular (computer language, video tape format, currency, etc.) doesn't mean it's good, or that it's good for you. Things become popular through a combination of factors, and dumb luck seems to be pretty high on the list. There are many cases where the "best" solution loses out to the cheaper solution that's "good enough.

            • Re: (Score:3, Interesting)

              Generally, in order of preference I'd look at D, C# and then Java as what Objective-C should aspire to. But it'd have to change so radically why bother? If Apple insist on an obscure language with poor toolchain support D at least has the advantage of being a really well designed language, with lots of useful features.

      • Re:This just in.. (Score:4, Informative)

        by EMB Numbers (934125) on Monday May 04 2009, @08:41PM (#27825171)

        Forgetting that both iPhone and Mac can be programmed with C/C++ and OpenGL for games...

        Oh, you mean like id games:
        http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/ [joystiq.com]
        http://en.wikipedia.org/wiki/Doom_engine [wikipedia.org] "Originally developed on NeXT computers"

        Or maybe you meant http://www.stepwise.com/Articles/Business/NuclearStrike.html [stepwise.com]

        There doesn't seem to be a shortage iPhone games...

        Plus, Objective-C and Cocoa are Awesome(tm)

  • another possibility (Score:2, Interesting)

    by Anonymous Coward

    With Jobs on the sidelines, we're back to the Sculley era at Apple, where senior executives and high-level techies are hired away from competitors to make a splash in the press and foster buzz around the stealth-mode projects. And incidentally rescue some careers that may have been in trouble.

    Too bad that's not what creates great products. Usually what it does is create layers of non-accountability somewhere in the clouds above where the engineers and UI designers work.

    • by Renderer of Evil (604742) on Monday May 04 2009, @08:35PM (#27825109) Homepage

      With Jobs on the sidelines, we're back to the Sculley era at Apple...

      You're talking out of your ass. Jobs is not [macworld.com] on the sidelines. He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create. If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

      Apple isn't desperate for low-level buzz dealing with obscure hirings. They can leak a single photo or make a "mistake" on the web store and dominate the news cycle for 2 weeks.

        • Why would Cook be 'sabotaging'? We're talking incompetence here, not malice.

          It was implied in the post (which I'm sure was a troll).

          Sorry - the downfall has already begun. RIM is again the biggest smartphone maker.

          Blackberry smartphones are selling more than iPhones because RIM is catering to the enterprise which tends to place orders by thousands. Secondly, Blackberry has more models and is available across different carriers. Third, and most important - iPhone is more than just a smartphone. It's a platfo

          • Blackberry smartphones are selling more than iPhones because *snip* Third, and most important - iPhone is more than just a smartphone. It's a platform with which Apple will try to branch out into different markets

            Blackberry is outselling the iPhone because the iPhone is a platform Apple will use to get to other markets?

            That logic is.... curious.

  • PLEASE

    They don't make a difference, for every 'HOT' exec there are 10's (100's) of other brilliant people capable of doing the same thing.

    Articles like this confirm the current executive manager payment scheme (overpayment by SHIT loads) that is one of the factors of the economic crisis

  • by jdong (1378773) on Monday May 04 2009, @08:26PM (#27825027)
    A new Apple patent filing reveals plans to put a red/green LED around the Home button on the iPhone for diagnostic purposes.
  • Cherry-picking. (Score:3, Insightful)

    by jcr (53032) <jcr@mac. c o m> on Monday May 04 2009, @08:27PM (#27825035) Journal

    Marketing was one thing Microsoft did very well in the Xbox debacle. If they'd picked up any of the people responsible for quality control, I'd have been worried.

    -jcr

      • So, because Apple's previous management dipped a toe in the water, realized their mistake and then terminated the product line, that means that shareholders like myself shouldn't criticize a multi-billion dollar disaster?

        You're funny.

        -jcr

          • What's to rationalize? They put out a product, it didn't sell, they terminated it. They didn't continue down the rathole like MS did.

            -jcr

          • How about his for perspective:

            Apple launched 1 model. Didn't sell well amongst a crowded market and poor marketing and high price tag. It was cancelled after 100,000 models.

            MS launches 2 models of the Xbox. Both sell moderately well but at a loss. It takes MS 5 years to make a profit. Also during that time, their last model suffers major quality control issues that causes them $1.79 billion in extra repair charges on top of the $6 billion that they have already spent. Also the small profit disappea

  • by EEPROMS (889169) on Monday May 04 2009, @08:29PM (#27825049)
    All things aside the reality is when Microsoft created the first Xbox they (Microsoft) had already poured hundreds of millions into DirectX thus the Xbox was a no brainer. Apple on the other hand is miles behind when it comes to having a mature multi media/gaming toolset/API so I think he (Richard Taversham) will find things are not as simple over at Apple.
  • Now that Richard Teversham is cloaked in the RDF he no longer suffers the taint of Microsoft that many Slashdotters would otherwise sniff out.

  • When's the "iPhone3: Buttons" coming out?
    • Re:Sweet (Score:5, Insightful)

      by Kuukai (865890) on Monday May 04 2009, @07:32PM (#27824471) Journal
      They didn't make the Xbox from scratch, they made it from a computer...
      • computer IS the new scratch. So is Hamburger Helper.
      • specifically a mac....
        • Every year Santa comes down my chimney. There is no other excuse for the toys being there on Xmas morning. I speak here purely from the standpoint of a guy who likes toys and cannot be swayed by your technical crap disproving the existence of elves and flying deer.
          • Re:Sweet (Score:4, Insightful)

            by interkin3tic (1469267) on Monday May 04 2009, @11:57PM (#27826655)

            I thought the same thing, plus the following: who cares about either as an end user. "Waaa! These controllers are too similar, I'm always trying to plug the Xbox controller into the PS2 and vice versa!"

            What's so bad about similar controller designs? Do you hear people complaining about how the keyboard and mouse for a PC is so similar to the keyboard and mouse for the mac? No, it makes sense that they're going to be similar, convergent evolution, good design is good design.

            Too many games made for both systems? Put that another way: there were too few system exclusives for GP. Who the hell LIKES system exclusives besides the console companies themselves?!? "Woo! I don't get to play the game I want on the console I own! Awesome! Consumer choice sucks, hooray for monopolies!"

            I think someone has pride in one console or the other. Which is strange, because they're things you buy, not something that should affect your identity. Then again, I don't understand people who have pride in their local sports team, and a lot of people do, so maybe I'm off here...

            • Re: (Score:3, Funny)

              by Anonymous Coward

              And Sony slapped handlebars onto a SNES controller and called it a Playstation controller. But hey, you think that's bad, take a look at all these automakers blatantly plagiarizing the four wheels/two doors design.

              Are you fucking high?

    • Apparently, you have not kept up with the news. I direct you to the following comparison of the DS and iPhone versions of Assassin's Creed.

      http://www.youtube.com/watch?v=VPHS8TjQrcc [youtube.com]

      Feel free to search Youtube for other iPhone game reviews.

      • Yes, and the DS version sells for 2-3 times the Iphone version. Ever wonder why? And why the consumer is okay with this?

        The guy in that video you linked says the Iphone version of the game is better because it is graphically superior and cheaper in cost. He clearly know little about the hand-held market and its history. Every competitor who's ever challenged Nintendo's decades long dominance of the hand-held sector has come at them with the same thing 'better looking' (though not always cheaper games, but usually more expensive hardware) and has been devastated. If the Iphone were only a gaming device it would likely suffer the same fate.

        So, you may think $10 for Assassin's Creed on the Iphone is a great deal. Sure. But what if you're the publisher? You might port the game to Iphone after making it for the DS and selling it there for awhile. But what if the DS was gone and Iphone was your primary system, could you afford to sell games at $10 a pop? No. So, publishers are not going to be happy with a $10 price for a game like AC. The only reason the price is so low anyway is because Apple no doubt put pressure on them to lower the price as much as possible, and they did it to test the waters.

        Lastly, the graphics are are only marginally better. The battery life is much worse. The control scheme is much worse (Iphone control scheme even takes up screen real-estate!). The durability of the Iphone is worse (no clamshell). And the cost of the Iphone itself it far, far, far higher. Children are not going to be buying it, nor teens, nor parents for children or teens. It costs more than a PS3!

        I assert again, Apple has no chance of displacing Nintendo in the hand-held market with the Iphone. It will continue to be at best a secondary market, a throw-away market, while the market-share remains with Nintendo.