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The History of the Apple II as a Gaming Platform
Posted by
Zonk
on Thu Jan 31, 2008 01:18 PM
from the stage-of-history-for-oregon-trail dept.
from the stage-of-history-for-oregon-trail dept.
Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
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Submission: The History of the Apple II by Anonymous Coward
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Best Games (Score:2)
Re: (Score:2)
Re:Best Games (Score:5, Interesting)
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Re:Best Games (Score:5, Funny)
I like how I can't play the Virtual Apple games on Safari.
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Anyone with any leads on New World ROMS so I can fire up and install OS 9 or something? I have a stack (50+) of all my old MacAddict CDs and somewhere I know I have an "Inside Mac Games" from around 1996. That thing had on it the first game I ever bought (shareware). Realmz II.
Oh and Warlords. First turn based game I ever played. Man I lov
The good old days (Score:5, Informative)
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Re:The good old days (Score:5, Insightful)
It occurs to me the reason we don't excited about games the way we did when we first played Pong, or messed around with early Apples and C64s is because back then, this was all cutting-edge stuff and very non-mainstream. We were doing cool shit that almost nobody else knew about. In the days before the NES and Sega Master system, I could count people I knew who played videogames on one hand.
Nowadays, everybody and his cousin owns at least a couple piece of hardware able to play games, even if it's just a low-spec PC and a cellphone, and most games tend to basically be point releases, incremental upgrades designed to suck up your spare cash, not try anything new.
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The programming in particular was transformative. I already had opportunities to code in basic and Fortran on teletypes and dumb terminals. The graphics on the Apple were fascin
FTA (Score:2, Troll)
Nevertheless, Woz, a fan of both Atari arcade games and engineering challenges, came to his friend's rescue. He completed the bulk of the work in about four days, with an efficient design that used far fewer chips than any other Atari arcade game at the time. Atari's engineers were impressed and Jobs received a nice payout and bonus --most of which he kept for himself. Breakout would become another arcade hit for Atari.
Turns out, Woz is also behind most of the stuff that Apple pumps out these days. And of course, Jobs keeps the cash.
Let's not forget... (Score:5, Informative)
Achtung! Damn exploding treasure chests.
http://en.wikipedia.org/wiki/Castle_Wolfenstein [wikipedia.org]
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HALT! KOMMEN ZIE!!
AUS PASS?
AUS PASS?
*fires shot*
AYEEEEEEEE!!!!
The best part of the games was, of course, the speech synthesis, which was revolutionary at the time. The games were creatively designed and a lot of fun, though. The only really annoying thing about both the games is when you run into a wall, and the screen totally flops out! I don't understand why that was considered to be a "feature".
Man, this article is bringing back memories!
Can't we get the name right? (Score:5, Funny)
Now get off my lawn, and don't come back until you can code in 6502 machine language hex codes - I don't want any of you assembly language sissies hanging around here.
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Ah, hex. A1B2C3D4E5. F!
My reply (Score:3, Funny)
(I think that should print "First!", but my 6502 machine code is rusty.
My #1 game (Score:2, Interesting)
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Favorite emulator... (Score:5, Interesting)
* "I wonder how this game works..." or
* "How do I remove the copy protection..."
* "How do I cheat..."
I'm a little biased *cough*, but there is a a half-decent emulator (with mockingboard support) available at http://applewin.berlios.de/
Gaming genres were defined in the '80s. I would highly recommend checking these out:
* Anything by Br0derbund! (Lode Runner, Drol, Spare Change, Captain Goodnight, Carmen Sandiago)
* Ultima series
* Anything by the "Beagle Bros" for just plain hacking fun
--
*C600G
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My brain hurts! (Score:5, Interesting)
Ah! That took me back so fast, my brain is whiplashed. Painful.
I loved the Beagle Bros. They had some of the *coolest* hacks. I learned more about the Apple system from them than from anywhere else. Between Beagle Bros and the Sweet-16 mini-assembler (no more hand assembling! yes!), the Apple ][ was the *greatest* platform for budding programmers.
When people claim Microsoft started the computer revolution, I laugh gently, pat them on the head, and say, "Ah, you're so *cute*." The Apple ][ started it, followed by all the others: Commodore, Atari, Tandy, etc. *Those* were the days.
Not that I'd go back. I do like where we're at today (though we should've been here 10 years ago).
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Confessions of a "pirate" (Score:5, Interesting)
Over the course of a couple of years I "acquired" two disk files full of software, much of it games. I paid for blank disks out of money I earned mowing lawns and such. I also accumulated a stack of magazines mostly donated by a teacher who took an interest in my interest and whose husband had an Apple II and a couple subscriptions.
Long story short, I'm running two IT-based businesses today and I'm grateful for a mother that cared, a teacher (and her husband) that cared and "pirate" software. No one lost anything from my "piracy" because there was absolutely ZERO chance that I ever would have been able to buy any of the software or half of the magazines that I had available to me back then.
All of that combined has defined the life I now lead and today I both give away software under OSS licenses and willingly pay for any commercial software that I use.
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the copyright holder lost out on their right to profit from the distribution of the software
There is no right to profit.
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How? How does a copyright holder lose their right to profit if a copy goes to someone who couldn't buy it in the first place? There is no loss there. That's absurd. Where's the loss?
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So society has gained, but of course, that's a ba
Cracking was a fun thing to do (Score:2, Interesting)
I remember having 172k of RAM (on a 48k Apple II+) that I used as a RAM drive to run programs 1000 times faster, with a dual floppy setup so I could have a data disk and a program disk.
And it was fun creating the world's first play-by-mail role-playing games on it, doing nutso things like using word-processing macros to churn out character stories for each player, or automated D & D, Traveller, and other game system chara
What? No A Bard's Tale? (Score:2)
The joys of Apple // piracy (Score:3, Interesting)
Loderunner definitely made the Apple
Double Sided Disks (Score:2)
The Apple IIc was the first computer I ever put my greasy little fingers on. I learned to create some Basic games from books - oh how I miss Goto 10.
The picture in the article of Ultima IV takes me back. So many hours of my early teens lost playing that, Castle Wolfenstein and The Bard's Tale. I was addicted to the Bard's Tale, the glorious green screen of it!
Who else remembers making 5 1/4 inch disks double sided! Hell yeah. How cool was that. A pair of scissors or hole punch and suddenly you had twice
I Remember... (Score:2)
In my case, playing games led to buying a computer, which led to an interest in how computers worked, which led to a change in career from administrator to self-tau
I REPENT (Score:5, Interesting)
Some people pirated software. They collected it like baseball cards. Along comes an awkward teenager. All of a sudden, he has purpose and is "popular." Trading and playing software becomes less interesting than removal of protection. And notoriety does wonders for ego.
You get an aliases. Alien, MicroMuncher, Optimus Prime and the Evil Sock... just to name a few (all the same person.) And the art and science of computing starts being applied to your evil deeds. It also leeds you to competition with other aliases that become friends; MicroManiac, and the Saint to name a couple. Removing protection isn't good enough. Things need to work exactly like the original. Something that fits on a disk (with potentially a foreign OS) must now be reduced to a file. And it must save high scores, or get you to the next level. Self loading software of minimum size. And then the glorious splash page! The fun of graphic arts and animation; sometimes the quality of which is better than the games its plastered over.
For example... Dan Gorlin writes Airheart. A truly revolutionary game. And a revoluationary protection scheme. 18 sectors - and too much data to put on a single disk. What is a cracker to do? Re-write the OS to support block compression of course on a standard 16 sector format.
Then a brutal realization as you enter adulthood. What if someone did that to you? Every excuse you had to copy or crack is recognized as an excuse. You feel bad. You wish you had written games instead of breaking them. You even go so far as to seek forgiveness from people who were truly exceptional. To create - that is the best you can do.
Every time I see the old monikers I feel like crap. Going over asimov and noting the only reason certain software survives because YOU did something immoral - its like a WALL OF SHAME. I hang my head and punish myself a little more. I have nothing but reverance for the 8-bit pioneers and gaming gods.
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It doesn't matter what you did to crack protection, ultimately, if it served you in the future to do something better. I never read any stories about the game programmers having to eat dog food as a result of some trainer splashed in front of Karateka.
But hey, if you were the dude that cracked Lode Runner, man, thank you. Also, thanks go to the guy who hacked Wizardry so we could use +25 swords.
-BA
Arcade conversions (Score:4, Interesting)
The Apple ][ was infamous for the bizarre layout of the graphics memory (supposedly Woz chose it to save a chip, or maybe a layer on the circuit board). And if the high bit was set, all the pixels in that byte shifted, creating the other two available colors.
I found a hidden 'Hot Coffee' style easter egg in the text strings for Sierra's 'Wizard and the Princess'-- the placeholder text for the default/generic "I don't know how to **** something" reply was the f-word (never displayed)...
Re:Apple II? Gaming platform? (Score:4, Informative)
[Gamasutra's A History of Gaming Platforms series continues with a look at the Apple II system. Perhaps best-remembered for its ubiquity in U.S. classrooms in the 1980s, the computer was also a popular gaming system. Need to catch up? Check out the first two articles in the series, covering the Commodore 64 and the Vectrex.]
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TFA much?
And yes, the Apple II series was the first kick-ass game system. I'm old enough to remember first-hand. What was the Apple's competition? The TRS-80? I had one... the games wer
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Re:Apple II? Gaming platform? (Score:5, Informative)
oh, where to begin... these are some of my earliest Apple ][ memories
The Oregon Trail (1970s, diskette version mid '80s)
Odyssey: The Comleat Apventure (1980) - written in integer BASIC, not MS-BASIC
Ultima I (1980)
Zork I (1980)
Zork II (1981)
Sneakers (1981)
Sabotage (1981)
Gorgon (1981)
Space Eggs (1981)
Castle Wolfenstein (1981)
Wizardry: Proving Grounds of the Mad Overlord (1981 - and Hi Werdna!)
Softporn Adventure (1981) [text - graphical update became Leisure Suit Larry] - had to throw that in
maybe Aztek (may have been 1982...)
I didn't say Akalabeth (prequel to Ultima 1979-80) because I personally found it very unfun, but it was entertaining until I starved for the 300th time. Also the Prisoner (1980?), which some people liked, but I didn't.
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Re:Apple II? Gaming platform? (Score:5, Funny)
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Remember when BYTE was really a JOURNAL and not a magazine (and now it's nothing)? InCider? Kilobaud! (MORE 'zines should have their index on the cover - It Was Awesome! we miss you Wayne - we also loved '73) 80-Micro? The old Dr. Dobb's? And a BUNCH of others.
There's nothing good anymore.
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Ram limited? My Atari 800 had 48K of ram - it had 4 slots for RAM expansion. It also came with 8K standard - double the stock amount in the Apple IIs. Tape drive? Hardly. Never had one for my Atari - I had a floppy drive. The original Apple IIs came with a tape drive. And as for the 400 having "the worst keyboard on the face of the earth" - obviously you never tried typing any significant amounts of code onto the old Timex/Sinlair TI-99 keybaords. Think
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Why does every computer "historian" ALWAYS forgets Commodore 64?
Ultimas all the way to Ultima VI was available on C-64.
1) The C64 was popular but not very historical -- it came out late in 8-bit history -- it came out in 1982. The Apple ][ came out in 1977. As a reminder, 16-bit computers like the IBM PC were already available in 1981.
2) Sure things like Ultima were on the C64 too, but as ports coming months or years after the Apple ][ originals. People like Lord British used the Apple ][ as their premier p
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* 300: AD 30 C0 20 ED FD 4C 00 03
* 300G
This is:
300: LDA $C030 ; Toggle the speaker
303: JSR $FDED ; Print (random) contents of accumulator to screen
306: JMP $0300 ; And start all over again
Makes a wonderful visual clickfest on your screen that gets annoying. Imagine a school lab filled with machines running that.
Re:Original Cracked (Score:2)
it is if the original required some verification to use, like looking up something on a page in a manual that no one has anymore.
Re:Original Cracked (Score:5, Informative)
The majority of the copy protection routines on the Apple
Something that changes the read/write timing of a disk would be very, very difficult to emulate correctly, 100% of the time. A good fraction of copy-protected files could not even be made into a standard
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