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iPod/iPhone Nano With Touch Panel?
Posted by
Zonk
on Fri May 11, 2007 04:21 PM
from the they-feel-you dept.
from the they-feel-you dept.
Staska writes "A new Apple patent filing shows new directions for Apple's touch interface design. For smaller devices like iPod Nano, touchscreen interface may not be feasible — the screen is just too small for touch operation. According to the patent, Apple can still make full screen iPods and put a touch panel on the backside of the device with transparent controls on the front screen. In addition to iPod, patent filing also describes controls for the phone. ZDNet even thinks that this patent can hint about future touch interfaces for all Apple products."
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And the best part... (Score:4, Funny)
Excellent ... (Score:5, Funny)
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How small do we need? (Score:5, Insightful)
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eSpace patent and the iPod Tartus (Score:2)
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TARDIS [wikipedia.org] is a spacecraft/time machine (of Time Lord design) that has an interior larger than its exterior.
Unless you know something about Syria that really should be further explored, I think you mean the latter.
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ALL? (Score:4, Informative)
Somehow I just don't see the practicality of having a high-end workstation with a touch screen. All consumer products maybe, but not professionals products.
Re:ALL? (Score:4, Interesting)
Certain activities in photoshop and illustrator would be SOO much more intuitive and easy with a touch screen. Tablets are great, but even they can't beat just drawing the curve you want right on the screen.
The more UI options the better.
Parent
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A Wacom-style digitizer screen that you use with a special stylus (as seen on most Tablet PCs) is not the same thing as a touch screen that you use with your finger (as seen on most PDAs). The latter would be almost useless for Photoshop, especially compared to the former.
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SOME high-end digital graphics artists may have been have using stuff SOMEWHAT like this for years. Many, maybe even MOST others, like me, have NOT been using tablets and the like at all. I don't sit at a workstation all day doodling on a touch pad. I work on dozens of jobs in a high end environment where efficiency and quality are as important as design and creativity. There are tens of thousands of technicians and artis
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Also, I believe it was implied that it was going to be all portable Apple products.
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There is no implication about portable products. TFA clearly says "all Apple product".
Though I do notice that the wording of TFA has changed slightly from when this was first posted on
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Re:ALL? (Score:4, Interesting)
Touchscreen is irrelevant. It's multitouch that's the big story.
Apple's multitouch technology came from Fingerworks (allegedly!) and I can tell you with great certainty that for a professional computer user, multitouch is the way to go. The Fingerworks Touchstream vastly better than the standard keyboard/mouse combination for programming; and I expect the advantages would be greater still for graphic design, CAD, etc.
It's all about 1) removing the need to alternative between keyboard/mouse -- the freedom gained is huge; 2) utilising considerable extra input bandwidth from chords, gestures, hot-switchable layouts; and 3) reducing injury and stress through zero-force typing.
It's the future -- at least, I hope so.
Parent
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Since you appear to have reading comprehension issues, let me quote myself:
"Somehow I just don't see the practicality of having a high-end workstation with a touch screen. All consumer products maybe, but not professionals products."
NOWHERE does this say ANYTHING about what ALL professionals need. There is a BIG difference between what I wrote and what you wrongly claim I meant. And since you apparently have forgotten what this
Too small for a touchscreen, so it uses a panel? (Score:5, Funny)
And in Australia, they're planning to rebrand it.. (Score:2, Funny)
Touchpad (Score:2)
So it's like a touchpad, where position is relative rather than absolute, and you need a way to indicate a mouseclick other than just touching the surface. How will clicks be implemented then? A double-tap?
Either way, kudos for putting effort into trying to adapt laptop and desktop concepts to a handheld device.
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The Ipod nano is roughly the same size. Holding my hands on the edges to prevent smudges ona "full" sized screen the controls are going to be remarkably easy to use. I don't think most people under stand exactly how the controls will be used. this really is an innovated interface. combine some good ideas but I have never seen ex
Prediction: All touch (Score:5, Interesting)
They did it w/ USB. They did it with mice.
"Blah blah greasy fingerprints on monitors" Yeah, anyone with half a brain can think of 10 reasons why this is dumb. But it's the crazy guy in the back of the auditorium who's going to figure out how to get rich off of it, and in doing so will make the standard transition from 'crazy wacked out goofball' to 'eccentric visionary'.
Re:Prediction: All touch (Score:5, Interesting)
The biggest reason, of course, is cost. The bigger the touch screen, the faster its cost goes up.
On the other hand, I can see the value of a small touchscreen under the actual display for lesser functions, like iTunes controls or Dashboard widgets.
Parent
Re:Prediction: All touch (Score:5, Interesting)
But they failed with ADB, NuBus, Firewire, ADC, and PCI-X to name a few. Apple has far more misses than hits when it comes to introducing the "new standard".
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Don't get it? Hits? As in, 100,000,000 hits for 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C1...badam chish!
Re:Prediction: All touch (Score:4, Informative)
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The only one on that entire list that *Apple* actually wanted to make a "standard" in any sense (outside of their own hardware) was FireWire. The rest all did exactly what they were supposed to do for their respective markets, they certainly were not Apple failures in any way whatsoever.
That said, yeah, the idea of converting every surface to a touch screen just because the iPhone and iPods use one is silly -- people generally don't want t
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ADB was Apple's standard, NuBus was tied directly to the processor so it wouldn't have worked on x86. FireWire is doing quite well. ADC was... probably a mistake. PCI-X was available on PCs and probably would have won had PCIe not come around.
But USB had been around for YEARS when Apple put it on the iMac. But because they were willing to take a chance on it, they made it big. Before the iMac it was tough to find USB peripherals. Within a year they were everywhere. PCs would have held on to the PS2 ports a
Re:Prediction: All touch (Score:5, Informative)
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For m
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Meh (Score:5, Insightful)
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If both sides of the device were fully multi-touch enabled it seems like the device might be able to determine from your grip the orientation of the unit in your hand. That might allow for non-visual operation.
The folks at Apple are pretty focused on usability. I'd at least give them the ch
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How about for their freaking laptops?!?! (Score:4, Interesting)
Yes I know it's a completely different tech and apple doesn't actually care about artists, but it'd be a whole lot more useful than a phone with no tactile feedback that will be even harder to use while driving a car, drinking your coffee, and smoking a cigarette at the same time.
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Yes I know it's a completely different tech and apple doesn't actually care about artists, but it'd be a whole lot more useful than a phone with no tactile feedback that will be even harder to use while driving a car, drinking your coffee, and smoking a cigarette at the same time.
Oh my god, I just had the greatest idea ever - the iNipple.
The idea comes from your post, and remembering putting my iPod in my breast po
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Touch screens are no good. (Score:2)
Re:full screen nano? (Score:5, Insightful)
Parent
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No, but when I control my mouse I don't have my big thumb obstructing most of the monitor, either.
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