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First Third-party Native iPhone Application Released 192

An anonymous reader writes "A third-party native application for the iPhone is now available. Gizmodo discusses the real full-fledged iPhone application with a graphic user interface and its own icon in the iPhone home screen. It is not a Web 2.0 app but the real thing. What is it? Ironically enough, MobileTerminal, 'a terminal emulator application for the iPhone. MobileTerminal.app is NOT an SSH client, nor Telnet for that matter. It can however be used to execute a console ssh-client application.' The iPhone dev revolution has just started."
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First Third-party Native iPhone Application Released

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  • SWEET! (Score:5, Funny)

    by AdmiralWeirdbeard ( 832807 ) on Friday August 03, 2007 @04:54PM (#20107831)
    ...thats *totally* what I wanted to to with my multimedia smartphone!
    Terminal!
    • Re:SWEET! (Score:5, Funny)

      by Reverend528 ( 585549 ) on Friday August 03, 2007 @05:01PM (#20107923) Homepage
      There are lots of neat things that you could do from the terminal on a multimedia smartphone.

      You can use it to pipe text messages to festival. Then it's like you're actually talking to the other person!

    • Re:SWEET! (Score:5, Funny)

      by doxology ( 636469 ) <cozzyd@[ ].edu ['mit' in gap]> on Friday August 03, 2007 @05:12PM (#20108059) Homepage
      At last, the iPhone has a decent interface!
    • by jcgf ( 688310 )
      I dunno, if I can also get ssh, then the iphone would be useful to me.
      • by smenor ( 905244 )

        I'll second that.

        I just wish AT&T's network coverage wasn't crap where I live so I wouldn't have had to return it... and still be charged $110 for the privilege.

        • Re:SWEET! (Score:4, Insightful)

          by lucifuge31337 ( 529072 ) <daryl@nOSPAm.introspect.net> on Friday August 03, 2007 @08:50PM (#20109867) Homepage
          It's beyond me how someone would switch carriers without trying out the service first. A $20 prepaid phone from RadioShack or similar comes with like $10 worth of airtime. Carry it around your normal places for a week. Try it first. It's really your own fault if you lost that kind of money because you aren't in a good enough service area - it's just not that hard to figure out before signing a 2-year contract, ESPECIALLY on a phone with a restocking fee.
          • Re:SWEET! (Score:4, Informative)

            by dknj ( 441802 ) on Friday August 03, 2007 @11:45PM (#20110925) Journal
            plus all cell phone providers are showing off their new 14 day try for free policy that the government mandated upon them a year or so ago.

            oh you didn't know??
          • Re: (Score:3, Insightful)

            by smenor ( 905244 )

            It's beyond me how someone would switch carriers without trying out the service first. A $20 prepaid phone from RadioShack or similar comes with like $10 worth of airtime.

            Well... for starters, I wasn't even aware that that that was an option.

            it's just not that hard to figure out before signing a 2-year contract

            A 2 year contract... with a 2-week trial period (with which, I naively assumed I could - and follow me here - try the service).

            It's really your own fault if you lost that kind of money because you aren't in a good enough service area

            Yes, it is my fault. I fully admit that. I didn't read the contract in detail, I stupidly assumed that when AT&T's own site [att.com] said

            Q. Do you have a special return policy for iPhones? A. Yes. Apple branded equipment is covered by a 14-day return policy and must be returned to the original point of purch

      • Re: (Score:3, Informative)

        by eean ( 177028 )
        She get Maddox's [thebestpag...iverse.net] phone... they don't lock down the device.
      • Re: (Score:3, Informative)

        by Anonymous Coward
        I've heard of a couple potential SSH clients that would work on the iPhone.

        WebShell [umich.edu] is a project that is geared specifically as an SSH client for the iPhone. The problem is that it requires installation on any server that you want SSH access to.

        GotoSSH.com [gotossh.com] appears to provide web SSH access that would probably also work on the iPhone. It seems unique because it doesn't require any software installation on the SSH servers. I've found it handy since I can connect to some of my servers that are outside of my
    • You joke, but I have an iPhone and one of the big things I'd really want is a SSH client (along with a ToDo list that syncs with my mac and an IM client). Web apps aren't good enough, IMO.
  • Network impact (Score:4, Insightful)

    by hypermanng ( 155858 ) on Friday August 03, 2007 @05:00PM (#20107909) Homepage
    Assuming Apple doesn't take steps in a subsequent update to actively disable third party applications, this could provide a channel for showing (or not) that third party applications doesn't automatically mean disruption of the provider network. Hopefully the inaugural apps will play nice, creating pressure on Apple to release an SDK to make it more likely that subsequent apps also play nice, rather than start patching it closed like a console. Apple has to respond, but they could go either way.
    • by garcia ( 6573 )
      this could provide a channel for showing (or not) that third party applications doesn't automatically mean disruption of the provider network.

      Whatever bullshit AT&T is trying to feed its customers about the reason for this being disabled because of "network interruption" needs to stop. This is simply that AT&T had persuaded Apple to not allow third party development so that AT&T could profit from selling their own applications.
      • Re: (Score:2, Insightful)

        by hypermanng ( 155858 )
        I can think of a wide variety of reasons that they didn't allow 3rd party development, and not all of them involve AT&T at all. However, public justifications matter to companies that care about PR - and Apple does. If facts on the ground make their earlier negotiated agreements (whatever they were) unsustainable when it comes time for them to explain themselves to the market, they're likely to find a way to change things, whatever AT&T says.

        However, if the first applications *do* somehow cause n
        • Re: (Score:3, Insightful)

          by earache ( 110979 )
          It doesn't float. Blackberry's and Treo's have tons of third party apps.

          I think apple wasn't ready for it yet, meaning they didn't have a polished sdk to give to developers.
        • However, public justifications matter to companies that care about PR - and Apple does.

          Even when it's common knowledge in all of the trade magazines and forums that'd even care about this feature that Apple's excuse (not justification) is absolute and utter bullshit?

      • by dave420 ( 699308 )
        The bullshit didn't come from AT&T but from Apple, btw.
    • this could provide a channel for showing (or not) that third party applications doesn't automatically mean disruption of the provider network.
      If you can take a look around and see other PHONES with other SERVICE PROVIDERS, you may just find out that its already been shown, proven and people are using a lot of apps. Its just that the Apple + AT&T world is a little different.
  • by fangorious ( 1024903 ) on Friday August 03, 2007 @05:00PM (#20107919)
    I think the best use of this app would be to 'cat /dev/random > /dev/dsp' when a telemarketer calls.
    • Re: (Score:3, Funny)

      by pjt33 ( 739471 )
      Not /dev/random. You want to wait for a pause in the incoming sound wave and play samples of voice saying things like "Do go on" and "Could you run that past me again?"
  • And finally, and most important, we can only hope that someone develops ScummVM and MAME, two game emulation platforms, soon. I want unlimited classic arcade games and Monkey Island in my iPhone.
    I hope all those classic games can be played with a single button...cause that's all you're getting.
    • Re: (Score:3, Funny)

      It's not called the "I WIN" button for nothing, you know...
    • by Reason58 ( 775044 ) on Friday August 03, 2007 @05:17PM (#20108123)

      I hope all those classic games can be played with a single button...cause that's all you're getting.
      Every SCUMM-based game uses the left mouse button only. As for the MAME stuff, that varies from game to game.
    • They might be able to get games to work on it. They could make it so it plays in wide screen mode, placing a pseudo-control pad interface on the left and some button image on the right side. In the middle you'd have the gameplay area. The iPhone screen would be the controller. Program it so it automatically suspends the game when a call comes in, and resumes when it is over. That would be slick. Who wants to start making it? :)
    • Well, Pac-Man doesn't need any buttons. Dig Dug needs one, Pole Position needs one (the shifter, you can do gas and brake with the Y-axis.)
    • Re: (Score:3, Insightful)

      by Mia'cova ( 691309 )
      I get that you're making a joke but I may as well for those who don't have one.. There are four buttons on the phone itself and another on the headphones. You've also got all the accessories and bluetooth. Depending how deep the hackers get in there, we might see something like the PS3 controller connecting to the phone. OSX can be made to support something like that. I'm still from the "just buy a psp/ds" camp but I still love creative hacks. Games are clearly not what I care about (compared to say, a skyp
  • PSPhone DS (Score:5, Interesting)

    by theolein ( 316044 ) on Friday August 03, 2007 @05:08PM (#20107999) Journal
    I recently saw an ad for an embedded game developer.... by apple. Requiring many years of experience etc yadda yadda yadda.

    Here's the apple game dev ad [highendcareers.com].

    This speaks legions to me, and it says Apple is not only going to turn the iPhone into a a cool smartphone, but they will also start selling games with it. IT has enough horsepower and screen real estate to take on the PSP..... and the DS, with the multi touch interface.

    If it works and sells, Sony is going to shit big square bricks, Steve Ballmer is single handedly going to cause a world chair shortage, and Nintendo is going to be most challenged. Anything you can do with the DS, you can do with the iPhone.

    Most, most interesting.
    • Re: (Score:3, Funny)

      by huckamania ( 533052 )
      That is going to be one busy developer. They are going to have to keep him stocked with snickers bars and jolt cola.
    • Re: (Score:3, Insightful)

      Anything you can do with the DS, you can do with the iPhone.

      Except play brain training, or nintendogs, or pokemon, or new super mario bros, or have it cost you (and I mean the average person who can't hack it, and even if you can it's still gonna cost you £250+) less than £100.

      The iPhone is a flashy gadget, it's not a games console and it won't ever be.

      Ever.
    • Re: (Score:3, Insightful)

      by Von Helmet ( 727753 )

      Anything you can do with the DS, you can do with the iPhone.

      Apart from use a stylus [wikipedia.org]. That's going to be quite a deal breaker, given that a lot of DS games require precise touches, which can't really be achieved with even the daintiest of fingertips. I don't think the whole touch thing is likely to work that well when you move from the few-pixels precision of the stylus on the DS to a big fat finger on the iPhone.

      • by jc42 ( 318812 )
        I don't think the whole touch thing is likely to work that well when you move from the few-pixels precision of the stylus on the DS to a big fat finger on the iPhone.

        Hmmm ... I do know a few people who keep a couple of fingernails filed to a point for use with their touch-sensitive PDA.

        Also, if you go into any store that sells guitars, you can buy finger picks. The plastic ones would be easy to file to a point, if they're not already fine enough for your screen.

        The limitation here is the resolution of the
    • by Moofie ( 22272 )
      Um, I'm trying to do up up down down left right left right ABAB select start, but I can't find any of those buttons.
    • by nevali ( 942731 )
      [q]I recently saw an ad for an embedded game developer.... by apple. Requiring many years of experience etc yadda yadda yadda.[/q]

      Not particularly surprising: iPod games have existed since the last generation was released (not counting the iPhone), and we know from Jobs that the next-gen iPods will be more like the iPhone architecturally (running [not Mac] OS X). I'd imagine it's a whole heap cheaper to hire somebody with experience rather than license games if they want to distribute any with the device wi
    • Re: (Score:3, Interesting)

      I am not a Nintendo fanboy, however you don't seem to understand the full lack of challenge ANYONE has brought to the Nintendo on the portable front. I heard at the peak of the last console wars they still sold a Gameboy for every PS2, Gamecube and Xbox sold, and that Pokemon accounted for 50% of all video games sales. But even if that weren't true, it's pretty clear that the DS currently is the most successful [arstechnica.com] console, by a wide margin. I doubt anything but the most concentrated effort could take on Ninten
    • Anything you can do with the DS, you can do with the iPhone.

      Except play third party games and first party Nintendo games. Even the biggest Apple fanboy can't truly believe that the "magic" Apple can become a better game developer than Nintendo overnight. Or that ANY "console" can thrive on first party games alone (the Gamecube tried)...

      Let me break you off a clue: The DS is not successful for what it can do, it is successful for what it does and what it costs. If potential alone sold consoles, than the PS

    • This speaks legions to me, and it says Apple is not only going to turn the iPhone into a a cool smartphone, but they will also start selling games with it. IT has enough horsepower and screen real estate to take on the PSP..... and the DS, with the multi touch interface.

      Newsflash: they intend to follow the same model they followed with the iPod, namely to distribute a few games via the itms, and to not have any 3rd party development. Games are a gimmick on the iPod, and they'll be a gimmick on the iPhone. I
    • Re: (Score:3, Insightful)

      by dave420 ( 699308 )
      Apart from use a d-pad, A, B, X, Y, and shoulder buttons. And a stylus. So no, you can't do everything you can do on a DS on an iPhone. Not even close.
    • f it works and sells, Sony is going to shit big square bricks, Steve Ballmer is single handedly going to cause a world chair shortage, and Nintendo is going to be most challenged. Anything you can do with the DS, you can do with the iPhone.

      You do realize that buying the iPhone is equivalent to buying a PS3 in terms of price. We all saw how well that went. How do you expect the iPhone, which is only offered by one carrier to compete with the PSP and the DS in terms of price, platform, and developers? A

    • When you take a step back into reality and notice that you can buy a full blown laptop from dell for less than what you can buy an iPhone it comes into focus what a big mistake Apple has made with this product.

      So now they are actually showing that it IS in fact possible to develop full blown applications on this just makes everyone that has been screaming about the lack of a SDK gasp in disgust.

      It's obvious that it's not a technical issue they just don't want the common person to be able to develop applicat
  • running a legitatly activated iPhone 1.0.1. Used jailbreak and iphoneinterface to copy Terminal.app into /Applications. After rebooting the terminal app shows on the main screen, but when launched it only loads the background and crashes to the main screen after about 40 seconds...any ideas?
    • by Space cowboy ( 13680 ) * on Friday August 03, 2007 @05:19PM (#20108137) Journal
      You've almost certainly not set the application file within the Terminal.app bundle to be executable once it's been transferred. Just like FTP, iphoneinterface always sets permissions to rw-r--r--

      Simon
      • thanks!
      • C:\phonedmg>ssh -l root 192.168.1.100
        The authenticity of host '192.168.1.100 (192.168.1.100)' can't be established.
        RSA key fingerprint is ee:1b:b0:3d:7a:a8:38:04:ae:56:6e:a1:41:d2:69:73.
        Are you sure you want to continue connecting (yes/no)? y
        Please type 'yes' or 'no': yes
        Warning: Permanently added '192.168.1.100' (RSA) to the list of known hosts.
        root@192.168.1.100's password:
        -sh-3.2# chmod -x /Applications/Terminal.app
        -sh: /bin/chmod: Permission denied
        -sh-3.2# chmod -x /Applications/Terminal.app/Terminal

        • Also:

          C:\Documents and Settings\Robert\Desktop\Terminalr73>scp -rp Terminal.app root@1
          92.168.1.100:/Applications/
          root@192.168.1.100's password:
          sh: scp: command not found
          lost connection

          C:\Documents and Settings\Robert\Desktop\Terminalr73>
      • Well there's my problem. I want this (specifically, I want to be able to have a SSH client on my iPhone), but i don't want to fuck around with my iPhone. First, I'm not the sort of guy who gets joy out of fucking around with a device getting it to do things it's not supposed to do, and second I'm nervous about somehow bricking my phone.

        So can someone come up with a simple installer or something? Is that not possible for some reason?

  • Whoa there boy... (Score:4, Insightful)

    by GarfBond ( 565331 ) on Friday August 03, 2007 @05:17PM (#20108107)
    Let's not make too many big leaps of logic...

    Second, if Google Code is hosting this it probably means either that 1) Apple is giving the nod to this kind of development, 2) they are going to release an SDK or 3) Apple will realize the need for people to access the iPhone as a development platform to do really cool stuff with it. All three options are good for me.
    Or, maybe it's anyone can create a project [google.com] there.

    1 and 2 are ridiculous claims based off of this information, and I'm pretty sure they were already aware of #3 based off of the grumbling developers and blogs after WWDC.

    • Re: (Score:3, Funny)

      by nutshell42 ( 557890 )
      Apple fanboys are like people in an abusive relationship, they will interpret everything as a sign that Steve still does love them even while he's beating them with a belt (but it's not His fault! Of course, He's angry! If only they'd bought new Macs every 2 years like Windows users...)

      Oh don't you love the smell of burnt karma in the morning =)

    • I agree. At most, we might assume that the fact there hasn't been some "cease and desist" letter sent asking for the project to be taken down means that Apple won't do much to prevent hacking the iPhone. Of course, they still might do what they do when people hack iTunes's DRM: they release an update to prevent known hacks.

      Don't get me wrong, I really hope that Apple changes their mind and opens the device for 3rd party development, and I think it's possible they still might. However, I don't think we'v

  • MobileTerminal.app is NOT an SSH client, nor Telnet for that matter. It can however be used to execute a console ssh-client application."

    What does it connect to as a terminal? Does the iPhone have a serial port? Or is it a console window for the iPhone's operating system?

    • Re:What does it do? (Score:5, Informative)

      by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Friday August 03, 2007 @06:31PM (#20108731) Journal
      Well, it's called MobileTerminal.app, and the iPhone runs a Darwin kernel. So, just guessing, but it would seem to be a mobile version of Terminal.app on normal OS X.

      Meaning, it's "a console window for the iPhone's operating system", yes.

      Which also means that if the iPhone had a serial port, you could talk to that with MobileTerminal. Or if you want SSH or Telnet, those clients will run in MobileTerminal.
    • Or is it a console window for the iPhone's operating system?

      On OS X, "Console.app" is what's used to display log messages. "Terminal.app" is used to interact with the text shell. That's why this app is named MobileTerminal instead of MobileConsole.

  • Google's offering. (Score:3, Interesting)

    by delire ( 809063 ) on Friday August 03, 2007 @06:31PM (#20108729)
    I wonder if Google will give us a shell on their new Linux phone [blogspot.com].

    That said it'll be hard for them to beat the Phase 2 OpenMoko [openmoko.org] for developer fun.
  • Now all it needs is a bluetooth external keyboard and i can sysadmin from anywhere! :)
  • If Apple and AT&T OK this (and having it show up in Google Code is no evidence of that) that's great. It means a native SDK and the iPhone will become a real smartphone.

    If not, it's going to be an arms race between the wily hackers (in the good sense) wedging apps into the beast, and AT&T detecting them and disabling user's accounts for quote-hacking-unquote (in the media sense).

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