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Steve Jobs Hates Buttons
Posted by
CmdrTaco
on Wed Jul 25, 2007 10:47 AM
from the also-buffy-hates-vampires dept.
from the also-buffy-hates-vampires dept.
ElvaWSJ writes "While many technology companies load their products up with buttons, Steve Jobs treats them as blemishes that add complexity and hinder their clean aesthetics.
The iPhone is Steve Jobs's attempt to crack a juicy new market for Apple Inc. But it's also part of a decades-long campaign by Mr. Jobs against a much broader target: buttons.
The new Apple cellphone famously does without the keypads that adorn its rivals. Instead, it offers a touch-sensing screen for making phone calls and tapping out emails. The resulting look is one of the sparest ever for Apple, a company known for minimalist gadgets. "
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Obviously... (Score:5, Funny)
Problem is.... (Score:5, Informative)
I design high end interfaces for home theaters (where the remote it's self costs around $2500.00US or more.) and the number one thing my customers like is not the fancy graphics, cool animations or nicely laid out controls on the touchscreen.. but the VOLUME CONTROL HARD BUTTONS built into the side edge. They like being able to without looking press volume up or down or mute instead of having to look at the screen and press a non tactile feedback graphical button.
Buttons have their use, you cant get rid of them.
Re:Problem is.... (Score:5, Informative)
I just checked with my friend who has an iPhone, and it -does- have hard buttons for volume on the side. So as much as he hates them, he didn't go crazy.
Re:Problem is.... (Score:5, Interesting)
Re:Problem is.... (Score:5, Insightful)
Buttons that have one label are used in conjunction with different modes to change properties not reflected in the labeling of the button...Basically, you have to memorize the manual because the interface is the opposite of intuitive.
It's that way with nearly all consumer electronics. There will be ten buttons but there will be a need for 30 buttons, to follow that button-centric design philosophy, but you can't put 30 buttons on it so the 10 buttons have to have 30 buttons worth of functionality, which means some buttons toggle the functionality of other buttons.
So, in a nutshell, though I am not completely fond of Apple's obsession with minimalist controls, they do an infinitely better job on their crappiest product than any piece of home A/V equipment I've ever seen. One look at a universal remote will tell you that.
Re:Problem is button abuse, not buttons (Score:5, Insightful)
The problem with buttons is they take up space - physical space and cognitive space. Watch a 65 year old try and use a modern A/V system remote, and they're totally lost. It's like looking at the cockpit of a 707.
It's a problem, because while 90% of the people only use 10% of the features, you have to be able to access the other 90% of the features. How many times do you change the surround sound mode of your home stereo? I did it once per input, then never did it again. So why do those buttons still take up space on my remote?
The harmony remote is one attempt at reducing the complexity - you trade complexity up front (you need to program the remote with your devices) for simplicity later. The above mentioned 65 year old had no problem watching TV with the harmony remote - on a system an order of magnitude more complicated than his.
The higher-end models have almost no buttons; they have screens that overload. In fact, you really only need four or five for a TV remote: volume up, volume down, channel up, channel down, power, change input. Sure, the number keys are nice, but they aren't necessary.
However, a more sophisticated remote costs more money. Simplicity always costs more up front, but pays off every day because there's less aggravation. Buttons are cheap. Removing buttons is expensive.
Re:Problem is.... (Score:5, Informative)
The iPhone, just like the Mac, has plenty of buttons.
There are just not many hardware buttons. Really. Bear with me...
Compare the number of buttons in MS-DOS (or other CLI) interfaces against those on the Mac. The "menus" of a CLI interfacer are like menus at Chinese restaurant. Except, of course, with a CLI you can't point and say "I want this."
But wait! There's more! A standard Microsoft alert dialog box -- Windows and Mac OS -- typically has a longwinded description of the problem and the same two buttons to respond with: No and Yes. I have an example right here from MS Word for Mac OS X:
The line "Continue with Save" in itself is rather vague; the user must plow through a lengthly bit of prose (for a GUI) to ascertain just what is going to happen. I'm convinced that Microsoft if using FUD to bully the user to always save their documents in Word format. Changing from any other format to Word format never generates a scary warning.
Contrast Microsoft buttons to Mac buttons using TextEdit. Changing an RTF document to text the dialog reads:
The differences are striking:
The meaning of Yes and No are only clear within context. In many, if not most, Microsoft applications, if you choose No, it may not stop, it may go on and do something different. I find most everybody tends to stop and read that lengthly prose to make sure what is going to happen if it's something they haven't done in a while; there's just too much information to gather in at a glance.
"Convert this document to plain text?" Ah, it's going to... well, the answer is in the question.
Buttons? It's not how many that's important, it's how soft and clear they are.
Re:Problem is.... (Score:5, Funny)
The nipple. All other interfaces are learned.
You'd think so... (Score:5, Informative)
Pretty much every interface is a learned interface, but the simpler the interface, the easier it is to learn.
Blemishes (Score:5, Funny)
Alternate Keypad (Score:5, Funny)
On an iPhone, you have to press an additional button that opens up an alternate keypad that will allow you to type numbers and punctuation. So typing something as simple as elipses (...) requires you to tap your finger 9 times. Enjoy your phone, losers! People like me who have shit to do will stick to a keyboard that doesn't have its lips wrapped firmly to the user-interface equivalent of a throbbing dong
Fastest dupe ever (Score:5, Funny)
CmdrTaco managed to break the record of fastest dupe by duping first sentence in the same headline.
Buttons as Features (Score:5, Informative)
I see his point, but OTOH, there are times when buttons ARE preferable. I can text a message on my cellphone without looking at the phone because there is a tactile reference to where each key is located. This is quite handy (pun intended!) Try texting a message inconspicuously at your next boring meeting.
Re:Buttons as Features (Score:5, Funny)
So you're the guy who sent me the message "AKI( Ekdlu WO.T 67Grtgixool;"?
Of Course He Does (Score:5, Funny)
It's no coincidence that he always wears a mock turtleneck sweater with no buttons to kill him on the front and a pair of zippered jeans.
You think Ballmer's a nut, you should see Jobs talk to his employees: "For every button I find on this interface, I shall kill you
chicken or egg? (Score:5, Funny)
How do you turn off the monitor?
It's easy, you just use the touch screen button there.
Oh, then how do you turn it back on?
Tactile Feedback (Score:5, Interesting)
In the EU there is already legislation to make software, websites and devices accessible. The buttonless iPhone must score pretty low on the accessibility scale.
Re:Tactile Feedback (Score:5, Interesting)
Why should the other 99% of the population abstain from it?
I'm all for developing devices that make life easier for disabled people.
I'm very strongly against making life more difficult or limited for the rest of us in order to cater to them.
Doesn't hate buttons. Hates Genericy (Score:5, Interesting)
The iPhone does in fact have five physical buttons - a sleep/wake button, a home button, a volume up/down button, and a silencer (OK, technically that's a switch).
But then you are discounting the noise less real, even if lacking physical feedback, buttons that appear on the screen in each application, tailored to each task. If these are not real buttons, than neither are membrane style buttons as on the Timex-Sinclair ZX-81 of old.
That tailoring is what Apple really likes, being able to arrange input aspects just so for each task. Perhaps the best example of this is the keyboard for the web browser on the iPhone; why have a space bar when entering URL's? This is replaced by "/" and ".com" keys which makes a tremendous amount of sense.
Apple loves task focused UI, and a mostly virtual button approach allows them to get closer to that than would be otherwise possible on a smaller consumer device built to perform a number of very different tasks.
Re:Buttons!? (Score:5, Funny)
Re:Buttons!? (Score:5, Informative)
As for your texting with the phone in your pocket.....I'm not one to question the habits of others but that is a new one on me.
Re:Buttons!? (Score:5, Insightful)
Re:Buttons!? (Score:5, Insightful)
Yes.
Most people can drive safely under normal conditions on the phone. Most people can drive safely under normal conditions with a BAC up to 0.15 or even 0.20. Most people can drive safely at 20-30mph over the posted speed limit.
Driving laws exist for the "not most" situations, however. Some people can't safely drive a monotonously straight road on a clear day while sober and well-slept. Roads occasionally get icy (in the North). Kids (or deer) sometimes jump out in front of your car with no warning (hey, I'd call that "Evolution", but the pesky legal system tends to call it "involuntary manslaughter"). People age and their eyes and reflexes get worse.
Put bluntly, we cripple the majority rather than take away the licenses of the 10% or so who should never get behind the wheel in the first place.
Seemed fast for me--here's why (Score:5, Interesting)
- No pressing required - Because I didn't need to press the buttons down--just touch them--it felt easier and faster to type. It's more of a smooth easy motion from button to button.
- Predictive targetting - In the middle of common words, I was able to trigger the correct next letter even if I didn't nail the button image exactly. I even experimented with it a bit, going successively faster and sloppier (aw yeah), and it was surprising how imprecise I could be and still get the word right or mostly right.
- Easy correction - With the touch screen and "magnifying glass" cursor control, it was easy to go back and correct mistakes after typing. So I found that it was best to just plow through typing the entire thing, and then go back and make corrections if needed.
It's definitely a different style. For me, typing on phones usually works best if I get it exactly right as I type. The iPhone is more like touch-typing on a regular keyboard--just blast through and correct after the fact if needed.
And like touch-typing, there is definitely a muscle-memory aspect to the iPhone. The keys don't have a feel to them, but they are always in the same place. I was faster after about 15 minutes because my fingers were "calibrated" to where the keys are. Those with good hand-eye coordination (gamers for instance) will have an easier time with this IMO.
Re:How is the buttonless iphone to use (Score:5, Informative)