id, EA Show Support For Apple 149
The iPhone may have been the star at today's Apple event, but Joystiq points out that id software's debut of 'id Tech 5' is just as beautiful. There are no current details on the first title slated to use the engine. Just the same John Carmack had a few things to say, pointing out the technology's strong graphical and cross-platform performance: "What we've got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game ... We're going to be showing on a Mac, PC, PS3, and Xbox at E3, we'll have another Mac announcement at E3." Game|Life also points out that EA will be throwing support behind OS X, with releases of major titles like Command and Conquer 3, Battlefield 2142, Need For Speed Carbon, and Harry Potter and the Order of the Phoenix.
Woopee (Score:1, Interesting)
Re:Woopee (Score:5, Insightful)
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When J.C. says he's never going to work with someone again, that doesn't mean id intellectual property will never hit that platform. They just happen to be a game studio that isn't at the complete whim of their publisher, and thus are not forced to entertain business dealings they find unsavory.
I never heard anyone from id software saying they would never work with apple... actually, I don't remember anyone from id software actually working with apple. Nevertheless, if such statements were made, why is i
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The modern approach is to use a combination of WM hints (to tell the WM that your window is full-screen), and XRandR (to set up your screen resolution). There's no concept of a full-screen application, but there doesn't need to be one. The WM knows how to handle the window, as does the composite manager if you have one, and the driver is smart enough to use whatever full-screen render
hehehehhe - for the Mac? (Score:2)
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Hope it actually works (Score:1, Interesting)
Anyone see any concrete mention in the TFA (I checked) that they're going to run higher than 5fps without a Dual-Core Xenon and a top of the line graphics card? At this point only the Quake 3 engine gets any play on the Mac because it doesn't bog down (too badly - Aspyr? You suck!).
Until I here more FPS and eve
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It won't.
Writing and keeping OpenGL drivers up to date with the latests extensions and performance improvements is very costly and requires a company wide commitment of resources.
Apple has never made any such commitment of manpower and resources. For Apple to be able to even be competitive with Windows gaming would require huge and fundamental changes to how OS X handles graphics/drivers, how drivers are updated and released to developers and gamers, and large numbers of engineers ac
Re:Hope it actually works (Score:5, Funny)
I've got a 486 dx sitting in front of me. It represents more than 3 thousand dollars. When I put Doom 3 into it - wait the cd doesn't even fit into the floppy drive...
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Two of those - Mac Mini and MacBook - have horrible, horrible integrated Intel graphics instead of a discrete graphics card like Nvidia or ATI. My brand new Dell work computer also has Intel integrated graphics, and despite being super-fast in every other respect, also gets like 5fps in any 3d game.
Integrated graphics suck, on PC or Mac.
Macbook Pro, most of the iMac models, and Mac Pro have decent graphics cards.
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I've seen better than 5fps on most Wintel's I've run across including the 700-dollar Dells. Not 60 with massive res- but better than 5.
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Yes, the Radeon 8500 64MB was originally the target platform for Doom 3, although it soon became the low-end when ID delayed the game a year to polish it up.
The 9200 is a replacement for the 9000, which is a cut-down version of the 8500. It has half the texture units of the 8500, and slower ram.
The onboard 9200 GPU in the Mac Mini is actually a 9200 SE (64-bit memory bus). The
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I won't get into the fact that the 1.6 g5 first-gen also has SERIOUS MEMORY issues - which is why it's pretty much delegated to file-server status. But hey - a 2006-circa laptop humms just fine with an engine from 19-frigging-97. Spiffy wowies!
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I just bought a new Macbook Pro (17) and loaded those same Q4 and Prey games onto it - rediculously fast. Buy a new computer or change your expectations.
Danger Of Income Generating Machines For Gaming (Score:1, Flamebait)
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Journalism, do you grok it? (Score:1, Offtopic)
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It's called "writing to your target audience." It's actually something that a good journalist is supposed to do. That way every news story isn't filled with three paragraphs defining what "murder" is when the target audience already knows.
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Thoughts From A Former Mac Game Developer (Score:4, Interesting)
It's the same old cycle over and over again for the past couple of decades:
1) Someone at Apple, once again, stands up at some meeting and says we need to have better game support to grow marketshare.
2) Apple hires some new game guys. Meet the new Apple game guys, same as the old Apple game guys.
3) Apple woos/pays for some big game/company to make Mac versions of their game or games
4) Apple trumpets gaming on the Mac at one of the big Mac conferences
5) Sales of the Mac versions of the games do poorly
6) Performance of the Mac versions of the games are worse than the pc versions due to crappy, for games, Apple GL drives or various other issues with Apple's OS due to the fact that game support has never been any significant concern
7) Bean counters at the new Apple friendly companies start asking why they are spending so much money developing games for the Mac with such relatively poor sales
8) Mac versions of the company's games start to get delayed or canceled
9) Life returns to normal and the pc gaming world continues right along oblivious to the last Apple gaming episode
Gaming for Apple is just something that isn't in the company's culture. This latest outbreak of Apple interest in gaming is in for an even tougher time now that they have been dumped into x86 land and every sane x86 game dev house is perfectly happy letting Mac users reboot into Windows to play their games.
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Since most development code NOT going to be assembler changing the choice of ISA is in most cases going to be a (relatively) simple case of compiling your code to a different compiler architecture. It becomes significantly harder if you have to deal with API changes if you have to use different libraries for different architectures - it just screams 'fragile code' at you. I don't think most developers are going to be too bothered what hardware dongle
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Wrong, although it is an appealing fiction that people who own x86 Macs like to believe in.
There's a reason that all three console companies are using IBM/PPC chips in their consoles, and why Microsoft went through the extraordinarily painful dumping of x86 chips in their new system when the majority of their developer support comes from the x86 game development community.
Apple
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And I would guess a dual/quad G5 with whatever decent graphics card would handle the games just fine..
It's not like the G5 is slow, even by todays standards.
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Bean counters at the new Apple friendly companies start asking why they are spending so much money developing games for the Mac with such relatively poor sales Mac versions of the company's games start to get delayed or canceled
Umm, take a look at the top 10 selling games of 2006. Notice how many had a mac version? Yeah, pretty much all of them. Take a look at 2005, hmm same story. 2004, was different with a lot fewer. Times have changed.
If you are making games and you're pretty sure it will be a success an Mac version costs a lot less than it makes in sales. If you plan for it from the outset, the development costs even less. There are three kinds of people who don't want to plan a Mac version at the outset: 1) people who hav
GX is more like GL than like DX (Score:2, Informative)
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OpenGL is the cross-platform dev kit.
Nope. Open GL is the API for the graphics. OpenAL is the sound. COLLADA is a 3D modeling standard used by Sony and not by anyone else. OpenKODE is the closest thing to a dev-kit, but it is not used for mac gaming development that I've ever heard of. What is really needed is all of it put together in a nice package with dev tools built around it that target multiple platforms, reusing as many resources as possible. Instead we usually see dev kits designed for just one.
The architectures are all completely different, as are the available resources.
There are development kits that tar
What would help gaming on macs... (Score:2)
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Safari on Windows (Score:1, Offtopic)
This is kind of exciting! I'm a long-time Firefox user, but I'm getting tired of the bloat and the gmail-related memory leaks. Although I know these are tentatively going to be fixed in Firefox 3, I'm interested in seeing what Safari has to offer. I've installed it and it looks really pretty and all, but I'm kind of agitated by the fact that there doesn't seem to be an easy way to customize its keyboard shortcuts: I'm all about ctrl+tab to switch between tabs... this ctrl+shift+] crap doesn't really float m
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Cross platform release? (Score:1)
Shouldn't this go away, now that the chips are the same? Or have I missed some x-factor that will perpetuate the status-quo?
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GL-like APIs on Mac, Linux, PS3, PSP, Wii, DS (Score:1)
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Then why aren't more of them ported to Mac?
Even for those games, engines should scale to low and high levels of mesh and texture detail. By cranking the detail down, a similar OpenGL engine should work on at least Windows, Mac, and Wii.
I will buy a Mac (Score:1)
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It's right here [engadget.com]. (Well, okay, there's a lot there... more specifically, it's around the 10:10am mark. In the pic [blogsmithmedia.com] you can see that they're even giving the boxes their own little "MacDVD" header, just like console games and (lately) PC games have their own individual headers.
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One who has a graphics card which doesn't suck... (Score:2)
Also you shouldn't but macs who haven't been updated for long since their prices are almost always fixed until the next update. You can see when a modell where last updated here: http://www.macrumors.com/ [macrumors.com]
Anyway, here goes the current situation:
Mac Mini, not updated for long, integrated Intel graphics, rumor says it will be discontinued.
Macbook, recently updated, integrated Intel graphics, sucks for gaming.
iMac, n
Surge in Linux gaming as well? (Score:2)
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XBox uses DX. Anyone know if OpenGL is also supported, perhaps in the same way it is on Vista?
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Hopefully once they start porting more and more to OS X they will realize that if they code this way all it is is a simple recompile for a GNU/Linux port.
While porting to yet another platform is easier if you've already ported to at least one other, a simple recompile is unlikely to work in all but the simplest programs. In the real world, you'll have to deal with all sorts of incompatibilities.
Outside of the initial technical problems, your technical support will have to deal with Yet Another Platfor
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Linux community happy with being 2nd class? (Score:2)
Mac games use platform specific APIs such Carbon and Cocoa. Whoever told you that everything is done with standard UNIX APIs didn't have a clue.
(1) That is a sleezy way to treat
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It is not the publisher's role to jump start Linux. Why should they damage their reputation by not supporting paying customers, treating some customers as second class citizens? Also keep in mind that even without support there is still development and testing resources being consumed by the Linux version, and allowing a Linux user to run natively rather th
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The same thing happens by targetting Win32 and Mac OS X.
Id had stated years ago that Linux clients do not make business sense, that they do them because the
Eyes on the future... (Score:2)
Last time they demoed a game (cough Halo) (Score:2)
Mac World New York, Can you guess the date? (Score:2, Informative)
MWNY 1999, I remember watching the stream live and getting hyped over this MMO shooter. Its such a shame it never became the game it was intended to be.-=[shake fist]=-
The video of the demo is still up on the web, ah the nostalgia. http://nikon.bungie.org/movie1.html [bungie.org]
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I remember Steve Jobs demoing Halo at a keynote. It was impresive. So impresive MS bought one of the largest mac game shops...Bungie.
Don't you remember Steve Jobs bringing out John Carmack at MacWorld Tokyo to demo Doom 3 and the GeForce 3 (first GPU with programmable shaders). Steve boasted that the GeForce 3 was "coming first to the Mac," which turned out to be bullshit. Then when Doom 3 was released, the Mac version was much slower (even on dual G5 workstations) than the Windows version.
GeForce3 puts Mac at the head of GPU field [macworld.com]
A first look at Doom 3 Mac benchmarks [macworld.com]
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hardware (Score:2)
The low end hardware in the mini sucks for gaming as well and it should have 1gb base ram.
The I-macs are not that good as well, laptop cps and video cards, as well no high end video cards, and you are forced to buy other upgrades to just be able to pay more for a better video card and gamers don't like AIO's.
The mac book black at $1500 should have better video then gma
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[sigh]
Simon.
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Mac mini and Macbooks suck for gaming, yes, but hopefully the buyers are aware of that. Sadly it doesn't help that mac fanatics argue that this and that games can play oh so fine on them.. No they can't, the graphics might show up thought.
Anyway, the reason I answer is because of your iMac point, yes, the iMacs comes with la
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$125 to go from a 7300 to a 7600gt you can buy a 7600gt for $125 or less and $175 to go from 1gb to 2gb of ddr2 667 you can get 2gb of the same ram for $99.99 http://www.tigerdirect.com/applications/SearchToo l s/item-details.asp?EdpNo=2968796&CatId=2453 [tigerdirect.com]
or
http://www.tigerdirect.com/applications/category/c ategory_slc.asp?CatId=2368&Nav= [tigerdirect.com]|c:2261|c:2264|&Sor t=4&Recs=10
or 2gb of high end ddr2 800 desktop ram for $10
EA? (Score:2)
The Real Story With EA-MAC - Third Party Porting (Score:2)
Anyways the Deal with EA's games going MAC is that they are having a third party doing it. So EA gives them the code and assets, and takes care of marketing. A third party ports t
Re:Apple NEEDS a mid-rage head less system and.... (Score:3, Insightful)
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Are you seriously suggesting that the only difference between a crappy Compaq and an Apple is a sticker? That's fucking outrageous.
You'd blatantly need a new case as well.
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MOD PARENT UP (Score:2)
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Did you even bother to read the summary?
They also announced that the Mac will be one of the plethora of platforms that the next Madden and Tiger Woods PGA Tour games are r
Tiger Woods control issues? (Score:1)
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They may not be a year old yet but the article does not give any release dates for the mac versions of the games they mention.
While EA Sports titles will certainly increase the range of games available on Mac I and will have mass market appeal, they certainly wouldn't have been my first choice to relaunch gaming on the Mac. EA Games are renowned for buggy releases which isn't going to sit well with the Mac user's "It just works" mentality.
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Safari 2.0.4 (Score:1, Offtopic)
Works fine here in Safari 2.0.4, thought Opera 9.x is a much better browser anyway.