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Crunching the Math On iTunes
Posted by
Zonk
on Sun Aug 28, 2005 04:45 AM
from the not-completely-random dept.
from the not-completely-random dept.
markmcb writes "OmniNerd has posted an interesting article about the statistical math behind iTunes. The author makes some interesting observations concerning the same song playing twice in a row during party shuffle play, the impact that star ratings have on playback, and comparisons with plain old random play (star ratings not considered)." From the article: "To test the option's preference for 5-stars, I created a short playlist of six songs: one from each different star rating and a song left un-rated. The songs were from the same genre and artist and were changed to be only one second in duration. After resetting the play count to zero, I hit play and left my desk for the weekend. To satisfy a little more curiosity, I ran the same songs once more on a different weekend without selecting the option to play higher rated songs more often. Monday morning the play counts were as shown in Table 1."
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Ok... (Score:4, Funny)
Next, "iTunes really does play tunes!"
Re:Ok... (Score:5, Insightful)
Parent
Re:Ok... (Score:5, Funny)
And, of course, looking into the origins of said intelligence is blasphemy.
Parent
Reminds me of... (Score:5, Funny)
It became so annoying that I ended up removing the album from iTunes, at which point my iPod promptly died. The replacement was big on Roxy Music IIRC...
Re:Reminds me of... (Score:4, Interesting)
Rating For Morning Listening (* for Aphex Twin, Slayer, etc)
Rating For Afternoon Listening (**)
Rating For Evening Listening (****)
Rating For Party Listening (**)
Rating For ${mood} Listening
Then instead of getting work done we can spend out entire lives rating music.
Parent
Re:Reminds me of... (Score:4, Interesting)
1: Never play unless I explicitly say so.
2: Don't include in shuffle.
The first one I'd use to flag interviews etc. that are sometimes included on albums. Is not necessarily bad content, just something that you don't generally need to hear multiple times.
The second one is for flagging things like Beethoven's 9th. It's really good music, but you don't want 67 minute long pieces in a random playlist.
I currently just use the 1 and 2 star ratings for this, but it's not really ideal. It's too bad (but understandable) that iTunes has no option for looking at TXX frames [id3.org] or I could implement it in a better way.
Parent
Re:Reminds me of... (Score:5, Interesting)
* - Never play. It's only in the list for the sake of completeness (I hate having partial albums)
** - Play very rarely. If I'm in the mood, I might listen to it.
*** - I'll listen to it at least once a week. If it comes up randomly on the shuffle, I won't take it out of the list.
**** - I can listen to this several times in a day.
***** - I'll listen to this song anytime, anywhere. If it comes up twice in a row, no problem. If my playlist only has this song on it, I can cope with that for at least a few hours.
This means that I have to periodically re-rate the songs. That seems only reasonable, though. Why would songs stay at the same rating forever? As the novelty wears off, I can relegate a song to 4 or 3 stars.
I also keep extensive smart playlists that make sure that songs that are 3 stars or less only get played once every few days.
Parent
Interesting (Score:5, Interesting)
Why? Because I haven't got the time to go around rating my entire music library. Judging from that article, it is dangerous to only do a few because of the weighting algorithm used - surely it would be more sensible to assume that 'not rated' meant 3 stars rather than 0 stars? That way you could rate down shitty songs, and rate up excellent songs, but ignore rating the vast majority of songs.
Re:Interesting (Score:4, Interesting)
As for Gracenote: perhaps sales on the ITMS could act as a gauge of this. e.g. "This is this artist's most downloaded song and this artist compared to similar ones is bought 5x as much, so our algorithms suggest it should be rated 5" Then once you have downloaded it you can change it if you get the time.
Parent
Re: Try last.fm (Score:5, Interesting)
Add on top of that the ability to play a custom-built radio station, set it to play only new music or listen only to music from a particular user profile.
Linux and BSD supported! Open source plugins and radio station player! Could it get better?
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Parent
Re:Interesting (Score:5, Interesting)
Rate up and down others as necessary. OK, not the point that default should be doing this for you, but a quick fix if you want it to work that way.
If you already have songs rated then create a 0 star smart playlist and repeat.
Stuart
Parent
Re:Interesting (Score:5, Funny)
Parent
Finally (Score:5, Funny)
Underlying formula (Score:5, Informative)
From their results, I'd venture a guess as to the underlying algorithm:
Each song is given a number of points equal to (rating + 1). Then the probability of the song being played is (song rating)/(total points).
Or, to put more succinctly:
prob(song) = (rating)/(n + sum(i=1..n)(rating(i)))That yields probabilities in the given test case of:
5 star - .285 .238 .190 .143 .095 .048
4 star -
3 star -
2 star -
1 star -
0 star -
Which is reasonably close to what the author found. Heck, if I were implementing that feature, it's what I'd try first...
Re:Underlying formula (Score:5, Interesting)
5 star -
4 star -
3 star -
2 star -
1 star -
Parent
the REAL underlying formula (Score:5, Interesting)
points(0 stars)=1
points(1 stars)=3
points(2 stars)=4
points(3 stars)=5
points(4 stars)=6
points(5 stars)=7
probability(X stars) = points(X stars) / 26
This yields the following probabilities, listed along side the observed values from the article along with 95% condience intervals.
p(5 star)=.2692 [.270 +- .0038] .0036] .0033] .0031] .0027] .0016]
p(4 star)=.2308 [.230 +-
p(3 star)=.1923 [.189 +-
p(2 star)=.1538 [.154 +-
p(1 star)=.1154 [.118 +-
p(0 star)=.0385 [.039 +-
As you can see each computed probability falls within the 95% confidence interval, so there's a good chance this is the correct forumla.
Boy do I have too much time on my hands today.
Parent
Why Assume a Bell Curve? (Score:5, Insightful)
You'd think, with iTunes, that people would be buying music they like (a four or five rating) in a much higher proportion than music they'd rate as a three.
Then there's music added from your own collection. Maybe its just me, but my preferences tend to be stronger than -, 1, 2, 3, 4, 5.
I usually go through my music collection on a regular basis and delete crap that I don't listen to, which is usually anything less than a three, and definitely a - or a one.
And is 4334 just a random arbitrary # of songs to use?
(when you add up X0 through X5)
Some calculations errors in my opinion.. (Score:5, Informative)
A way to calculate the odds that 2% will be played in the next 50 songs doesn't work 50* (2/100) = 100% as the author does, and neither 25*(2*100) = 50% is correct.
The correct calculations are: 1-(98/100)^50 = 63% and 1-(98/100)^25 = 39%.
This way you calculate the odds a song will be played at least once in the next 50 or 25 songs.
If you want to calculate the odds the song will be played exactly once in the next 50 or 25 songs:
50 * (2/100) * ((98/100)^49) = 37% or 25 * (2/100) * ((98/100)^24) = 31%.
I guess that's all..
From the article...trick of the mind (Score:4, Informative)
"Many claim to still see patterns as iTunes rambles through their music collection, but the majority of these patterns are simply multiple songs from the same artist. Think of it this way: If you have 2000 songs and 40 of them are from the same artist, there is always a 2% chance of hearing them next with random play. So right after one of their songs finishes, odds almost guarantee they will be played again within the next 50 songs and show a 50% chance they will play again within the next 25 songs. It's simply the mind's tendency to find a pattern that makes you think iTunes has a preference."
Modal Music (Score:5, Interesting)
She said that research had shown that listeners would rate the same song higher if it followed other song of a similar genre. If they play songs of different genres randomly the listener does not enjoy the music as much.
So their tendency is to play "blocks" of music.
For example....
4 Classic Rock songs
3 Blues Songs
3 Folk songs
4 Female Rockers
3 Grunge
etc.
This is common knowledge in the radio world. I wonder if Apple has incorporated this type of logic into it's iTunes algorithms?
The radio station in question is WXPN and can be found under iTunes > Radio > Public > WXPN
something i've noticed (Score:5, Funny)
Crunching the math on Slashdot (Score:5, Interesting)
But all this talk of 0, 1, 2, 3, 4, 5 has me thinking of another rating system. Would anybody care to do an analysis of the ratings in Slashdot comments? What are the relative populations (I expect a ton of 2's but how about the rest)? Do comments made in the first hour after a story is posted stand a better chance of reaching +5 than comments made later in the day?
One of my gripes about the Slashdot comment system is that it discourages contemplation and discussion. Comments made more than 24 hours after a story is posted are rarely read and almost never moderated. This is in contrast with comments system like Usenet or other bulletin boards, where threads can remain lively for weeks.
AlpineR
Re:I am not sure I see what he sees (Score:5, Informative)
Parent
that sucks (Score:5, Funny)
Parent
Re:iTunes is a monopoly (Score:5, Insightful)
Piracy happens because technology happens. We pirate music because it's easy to copy and considerably less than buying it. We don't pirate books because it's frankly too expensive in photocopying charges but there's a whole collection of pirated PDFs out there, if you care to look.
Technology changes the world we live in. I don't recall the Horse & Cart Association of America (HCAA) suing people that moved to cars which put them out of business. I also don't recall the MPAA or RIAA suing Intel, IBM or Microsoft for giving us these tools that enable us to pirate music.
If piracy destroys the music business, so be it. Technology often destroys antiquated business models whether it's children cleaning chimneys, horse drawn carriages, coal mining or farming by hand. These people need to find a business model that works. An artist only makes around 5% from every track sold, the label and distributors cream off the rest. That's unfair, IMO.
Why do we also need to have movie distributors for every corner of the world bidding for the distribution rights? Are we not one global market?
I think it's about time that the movie and music industries were overhauled as they've had way too much power and too much of a monopoly for too long. After all, we're not killing people here with this technology, we're just changing lives. We're just hurting the profit margins, I thought this is what happened in a capitalist and democratic society. Why do we in the Western world create these societies with freedom to innovate and freedom to make money but then try to shackle them when it starts to backfire?
Bring on the technology, lets keep changing the world!!!
Parent